Do You Need Radar Dep. For Extreme Long Range Builds?
#1
Posted 21 April 2020 - 08:30 AM
#2
Posted 21 April 2020 - 08:43 AM
Edited by Hellbringer, 21 April 2020 - 08:44 AM.
#3
Posted 21 April 2020 - 08:45 AM
FRAGTAST1C, on 21 April 2020 - 08:30 AM, said:
for FW, talking about erLL or erPPC builds?
no, not really.
you can spend those points elsewhere, if you're planning on keeping the distance anyway
(hellbringer and battlemaster comes to mind).
#4
Posted 21 April 2020 - 08:49 AM
Max sensor range is 1595m
#5
Posted 21 April 2020 - 09:06 AM
#6
Posted 21 April 2020 - 11:38 AM
#7
Posted 21 April 2020 - 11:50 AM
#8
Posted 21 April 2020 - 12:42 PM
#9
Posted 21 April 2020 - 04:13 PM
#10
Posted 21 April 2020 - 05:05 PM
VonBruinwald, on 21 April 2020 - 08:49 AM, said:
Max sensor range is 1595m
The actual range you need to be worried about it LRMs. Sensor range, is largely, irrelevant.
Just stay outside of 1000m.
Simple.
Vxheous, on 21 April 2020 - 11:50 AM, said:
Only ones I do are some light mechs.
Otherwise, same. It's a waste of points since the switch to skill maze.
#11
Posted 21 April 2020 - 05:14 PM
#13
Posted 21 April 2020 - 06:14 PM
justcallme A S H, on 21 April 2020 - 05:05 PM, said:
Just stay outside of 1000m.
Simple.
I was thinking more along the lines of a big marker giving your position away.
What people choose to do once they spot his position is up to them.
#14
Posted 21 April 2020 - 06:49 PM
#15
Posted 21 April 2020 - 06:57 PM
ThreeStooges, on 21 April 2020 - 09:06 AM, said:
Gilgamecc, on 21 April 2020 - 11:38 AM, said:
I don't want to pull this thread to far off topic, but Gilgamecc is correct and because of that I do not invest in target decay when using LRM's. Sure 3.5 seconds give you a tiny weeny better chance of hitting your target, but at long ranges the spread on your LRM's is so wide it has become stupidly ineffective. The is also the chance while you still hold the lock on your target after it has left who evers, or whatevers, LOS that your missiles may be blocked by the cover anyway.
Most the time I find that the 10 point investment is better spent elsewhere.
Edited by OmniFail, 21 April 2020 - 06:58 PM.
#16
Posted 21 April 2020 - 08:47 PM
FRAGTAST1C, on 21 April 2020 - 06:49 PM, said:
Re: ANH-1P, yes. That is a good build for FW. I don't remember the exact engine you take for that, but you're on the right track.
Edit: I can't remember if the build has a big TC or not, so double check that as well. For extreme range trading I usually take the Stalker 5S or BLR 1G on the IS side.
Edited by Brauer, 21 April 2020 - 08:48 PM.
#17
Posted 21 April 2020 - 10:42 PM
Brauer, on 21 April 2020 - 08:47 PM, said:
Edit: I can't remember if the build has a big TC or not, so double check that as well. For extreme range trading I usually take the Stalker 5S or BLR 1G on the IS side.
Yep, I have those Stalkers and Battlemasters as well. I was looking at other options and thought that the Anni could do well since the ST and CT hardpoints are so close together and relatively high up so that you barely have to expose 30% of the mech. I put a TC8 in there and filled with SHS running on STD 300. Now, I just need to level it up.
#18
Posted 22 April 2020 - 03:29 AM
Extreme ranges BM, Stalker (i dont like is erppc)
#19
Posted 22 April 2020 - 11:31 AM
not ever 'using' that thing to punch for the win, if you know what I mean.
so there's a very negative taste to it which I really don't like. also, going the battlemaster/stalker route frees up some more tonnage and doesn't corner you into "that route" that "these people" force themselves into (willingly).
again: excellent mech; it just lures you into a playstyle I REALLY don't like, and that just has no place in 'the teamgame mode'.
#20
Posted 22 April 2020 - 11:45 AM
Teenage Mutant Ninja Urbie, on 22 April 2020 - 11:31 AM, said:
not ever 'using' that thing to punch for the win, if you know what I mean.
so there's a very negative taste to it which I really don't like. also, going the battlemaster/stalker route frees up some more tonnage and doesn't corner you into "that route" that "these people" force themselves into (willingly).
again: excellent mech; it just lures you into a playstyle I REALLY don't like, and that just has no place in 'the teamgame mode'.
???
The ERLL ANH-1P can definitely help drive wins. On a lot of maps it's really helpful to control the map with long range weapons and the ERLL 1P is one of the mechs that can do that effectively. If you get a decent number of players on a side committing to long range map control they can swing a match quite effectively.
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