8X Erlarge Laser Snv-1!
#21
Posted 28 April 2020 - 08:04 AM
#22
Posted 28 April 2020 - 08:11 AM
The extra damage would help core legs and torso on assaults if done well. Particularly legs. On assaults. At decent range.
Quote
It can give you the fire time by waiting for them to fire at you, focusing on spreading damage properly across all 5 components, then only firing between opponents shots.
It's good for long duration stuff as it fits between the CD of a lot of nastier weapons. If not you can can only fire 6 shots when needed and use surprise or other elements to get in all the damage. It's just a matter of being smart about it.
This is a tanking method I use a lot. It's very effective on mechs like the direwolf and SNV. The arms in front help spread to more components and mitigate damage better. That or mechs with really fast chest rotation. I'm not sure if the decoupling of engines ruined this on some mechs though. I know the direwolf was harder to tank like this after the change. It might require the agility tree and torso speed to do in some cases. I think the SNV might have still been fast enough on it's own.
This tanking methods allows more tanking as you can very evenly spread across more components than side torso twisting as you can spread across 5 instead of 3 components very evenly and in a controlled manner. It makes your armor last longer.
BTW, this type of tanking is countered by stagering fire to waste time. But is counterable if some of the damage is weaker by simply taking it or killing things head of time if using a higher dps build. That or keeping track of positioning and effectively removing targets from aim in other ways to focus down on things. There are a lot of methods to do this. You just have to think about what can get you based on the situation and think ahead a bit more.
A group of mechs firing at the same time at you from around 90 degrees in the front is very weak to this unless they get on the sides enough to focus fire. This is what most players do as they just rush and fire at the same time(usually through a chokepoint or near one where other mechs can't give support). So, it's strong to the current quick play. Although this method is still very useful in more difficult situations as it takes a bit of coordination to fully counter it. And in this game nobody does this well. It's also strong because it's good solo. And if it's weak solo the counter to it takes the mechs time up allowing allies to take advantage and hit them if your team were also equally coordinated.
BTW, any range also helps with this tank tactic as it gives time to react and potentially lowers damage. Depends on the weapons layout though as it would be used a little differently depending on the mechs purpose.
Edited by Arugela, 28 April 2020 - 08:28 AM.
#23
Posted 28 April 2020 - 08:27 AM
Arugela, on 28 April 2020 - 07:44 AM, said:
If a light 'Mech is standing still long enough for you to deliver the entire burn with any level of accuracy, the pilot is AFK and/or has suffered brain death and is currently drooling mindlessly into their cheetoes while you shoot the target dummy.
The capacity to kill an unresponsive target does not a good build make, nor does implying a build that utterly lacks the capacity to deal focused damage to a moving target that can shield/outrun accurately firing into it mean it can in the first place.
#24
Posted 28 April 2020 - 08:29 AM
And it can deal focused damage. To arms and legs. It just can't easily do it to other parts in some cases.
Although if you crotch or fact shot you can get focused damage on a CT. Anything smaller than an assault can be CT stripped by fireing at the crotch. As long as you don't return fire while they can fire at you you can still do this effectively. That is why you let them burn their shots off then return fire. The point of the above tanking method. It really works. I used it for a long time. Might be some issues with the decoupling though as it lowered torso speeds, but it still might work in many cases. That or you might need to spend point into agility to get it to work in some cases(particularly torso speed and possibly yaw.). SNV might still be good at it as it has a lower top engine.
Edited by Arugela, 28 April 2020 - 08:35 AM.
#25
Posted 28 April 2020 - 08:39 AM
1. You want to have two chainfire groups firing simultaneously so that you can shoot 8x C-ERLL
2. The time it takes to fire off all 8 C-ERLL in your build is around 4.5 seconds.
3. You want to do that in QP
Do you plan on firing your weapons twice or only once and end up with 86 damage after the match, being a complete liability to your team?
If you want to do a big-alpha laser vomit on a Supernova, try this...
SNV-C
That thing when skilled will pump out 71 damage alpha strike without any ghost heat or without having to do something nonsensical like chainfiring and staring at enemies endlessly. That 71 damage alpha strike takes 1.4 seconds and when the weapons come out of the cooldown state, you'll be ready to alpha strike again, giving you enough time to move to safety in QP. Stop this chainfiring bs please.
#26
Posted 28 April 2020 - 09:34 AM
#27
Posted 28 April 2020 - 10:51 AM
#28
Posted 28 April 2020 - 11:00 AM
Good hunting,
CFC Conky
Edited by CFC Conky, 28 April 2020 - 11:00 AM.
#29
Posted 28 April 2020 - 02:07 PM
hey, but if that's your thing, you can put even more useless lasers on the B.Asp with the right pods, if memory serves.
#30
Posted 28 April 2020 - 03:36 PM
Edited by Funky Bacon, 28 April 2020 - 03:36 PM.
#31
Posted 01 May 2020 - 08:27 PM
It's hard to go wrong with 45 ppfld at almost 700m optimal. 41% heat. The minimum range sucks but same for LRMs and ATMs and in QP you're rarely going to fight a team that pushes.
Edited by MischiefSC, 01 May 2020 - 08:27 PM.
#32
Posted 03 May 2020 - 11:28 AM
ATM double chainfire is making it basically alpha and fry my mech. Is there a way to make this work in game?
It's a little silly if it's disabled. All it does is cause automatic fire over time so you can aim. It's not overpowered.
Edit: Nvm, It seems to have to do with mouse 1 and 2. I must have alpha hooked up to it somehow.
Edited by Arugela, 03 May 2020 - 11:31 AM.
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