#1
Posted 30 April 2020 - 09:32 AM
What exactly Command Console does and is this useful or these are 3 wasted tons?
I ask that cos I tried to mount it on an Atlas and, in truth, I found ZERO gameplay changes.
I got the feeling to have wasted my money and tonnage, but not sure, so, I wait for your expert game knowledge .
THX all !
#2
Posted 30 April 2020 - 11:40 AM
Don't ever use it.
#3
Posted 30 April 2020 - 11:53 AM
It's basically a TC-IV for LBX builds.
#4
Posted 30 April 2020 - 11:54 AM
#5
Posted 30 April 2020 - 12:01 PM
#6
Posted 02 May 2020 - 02:13 AM
#7
Posted 03 May 2020 - 01:36 PM
Just stick with the stats. It boosts Zoom Level, Targeting Time and Sensor Range. What does this mean?
Zoom Level: You will get a higher maginification in both zoom modes. This is useful when you snipe over large distances, sporting a Gauss Rifle, for example.
Sensor Range: The higher your sensor range, the greater is the distance you are able to track and lock a target. Locked targets are visible to your teammates even if they are not within their sensor range and thus they draw more attention than unmarked targets.
Targeting time boost: when you mark a target, it takes some time to get fully locked. Targeting time boost reduces the time required for a full lock. Full locks are required for Streak- and LRM- weapon systems.
Conclusion: Command Consoles are useful for Gauss-Snipers, Streak- and LRM-Boats or if you desire one of the boosts explained above.
#8
Posted 03 May 2020 - 04:07 PM
#9
Posted 03 May 2020 - 09:15 PM
#10
Posted 04 May 2020 - 06:54 AM
But IMHO the description is wrong then. Because it says "targeting time" and not "information acquiring time".
#11
Posted 04 May 2020 - 07:15 AM
Dukat281, on 04 May 2020 - 06:54 AM, said:
But IMHO the description is wrong then. Because it says "targeting time" and not "information acquiring time".
I believe MWO uses multiple phrases for the same thing in different locations, very confusing...
Would be nice if it was for lurms, would give it a wider niche. Currently, as mentioned, I primarily use it as a TC4 on my LBX builds.
#12
Posted 08 May 2020 - 05:03 AM
#13
Posted 08 May 2020 - 07:58 AM
#14
Posted 08 May 2020 - 06:28 PM
#15
Posted 09 May 2020 - 05:57 PM
Aidan Crenshaw, on 03 May 2020 - 09:15 PM, said:
I tested this. To me it feels like the reduced targeting time of the command console affects the time required for a lock. Usually a lock takes only up two seconds, but at field conditions it can take much longer. The command console strengthens the signal much better when it comes to difficult situations, such as moving targets under allied or self-provided ECM cover when uncovered by UAV, NARC, TAG or simple detection by an allied unit. The lock is right there, no guiding, no annoyance, no wait, no delay, 100% satisfaction. In combination with 5x 'Target Decay' a Command Console helps delivering LRMs within the small timeframe given between target detection and target disappearance. I often find ordinary LRM boats among my lines failing at this task.
By the way: I just completed the 'Earn 500 Match Score once' task of the 'Hard Yakka Challenge' of the current 'G'day Mate Challnges' with a Bushwacker LRM-Boat, sporting the 'Inner Sphere Target Computer III' as a replacement for the command console, which the bushwacker as a medium mech cannot be equipped with.
Edited by Dukat281, 09 May 2020 - 05:59 PM.
#16
Posted 10 May 2020 - 04:21 AM
Years back it gave significant range bonuses for lasers. I used to run it in a fringe 3xERLL build for a Zeus (which also had massive range quirks at the time), which made full damage out to 1+ km. It was quite successful in Faction Play.
In tabletop and lore it's an actual second seat and controls for a battlefield commander, joining the pilot in the cockpit, hence the high tonnage. If we ever got something like a company-level version of the HBS BattleTech game, you could do all sorts of cool stuff with that.
Edited by jss78, 10 May 2020 - 04:22 AM.
#17
Posted 10 May 2020 - 04:47 AM
HammerMaster, on 08 May 2020 - 06:28 PM, said:
"Easy fix":
- Remove Sensor range and targeting time bonuses from Targeting computers.
- Add target decay duration +1 sec to CC.
#18
Posted 10 May 2020 - 12:22 PM
VonBruinwald, on 10 May 2020 - 04:47 AM, said:
"Easy fix":
- Remove Sensor range and targeting time bonuses from Targeting computers.
- Add target decay duration +1 sec to CC.
Not nearly enough. This single piece of equipment is so overlooked its as bad as the (P) variant mechs. (Loyalty point debacle)
#19
Posted 23 February 2022 - 12:42 PM
jss78, on 10 May 2020 - 04:21 AM, said:
Years back it gave significant range bonuses for lasers. I used to run it in a fringe 3xERLL build for a Zeus (which also had massive range quirks at the time), which made full damage out to 1+ km. It was quite successful in Faction Play.
In tabletop and lore it's an actual second seat and controls for a battlefield commander, joining the pilot in the cockpit, hence the high tonnage. If we ever got something like a company-level version of the HBS BattleTech game, you could do all sorts of cool stuff with that.
for example sharing the sensor datas of your lance...
but, i guess there is not a lot of tabletop in mwo - it shouldnt be possible to mount ammo more than on location away from your weapon
or share ammo...
#20
Posted 23 February 2022 - 12:54 PM
Press Play On Tape, on 30 April 2020 - 09:32 AM, said:
What exactly Command Console does and is this useful or these are 3 wasted tons?
I ask that cos I tried to mount it on an Atlas and, in truth, I found ZERO gameplay changes.
I got the feeling to have wasted my money and tonnage, but not sure, so, I wait for your expert game knowledge .
THX all !
In universe and TT its a command substation with a set of backup controls that means you have a better CoC bonus and if your pilot is popped or passes out your mech can still operate.
In MWO it is a waste of tonnage that has no use thanks to the lack of command and information warfare mechanics.
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