

#21
Posted 19 May 2020 - 12:48 PM
#22
Posted 20 May 2020 - 10:12 AM
Bowelhacker, on 19 May 2020 - 12:48 PM, said:
for what? and even IF they had an idea what to do, it'll still be the same people at the top of PGI who make sure that ...
nah, I won't rant again. what for..?
I love battletech, and I'd like to love MWO, but with their current staff (excluding artists, matt and supportstaff, you all are awesome!), I'd rather get my mechfix somewhere else.
"Der Fisch stinkt vom Kopf her." or "A fish rots from the head down."
Edited by Teenage Mutant Ninja Urbie, 20 May 2020 - 10:12 AM.
#23
Posted 20 May 2020 - 11:59 AM
Dubious Squirrel, on 18 May 2020 - 10:30 PM, said:
I pre-ordered MW5 and so far I haven't completed the campaign. I keep coming back to MWO. MW5 doesn't have anything near the challenge, the community, the fun. Update MWO's engine, throw a few mech's in and there will be a cash-cow renewed. Otherwise all I personally see is a slow decline.
Should be loyal to table top rules.
#24
Posted 20 May 2020 - 12:26 PM

Edited by Novakaine, 20 May 2020 - 12:26 PM.
#26
Posted 20 May 2020 - 12:57 PM
Bud Crue, on 19 May 2020 - 04:41 AM, said:
Pretend we all got this updated/rebuilt/entirely new as MWO2 game using Unreal, etc.
So what makes anybody think that PGI wouldn't just PGI it?
We all know how PGI does things, and PGI knows we know. I was one of their biggest cheerleaders, and was happy to throw money at PGI to support the game. But I fear that at this point PGI has done too much damage in terms of customer trust and goodwill, that they wouldn't get enough buy in to make an update worth doing, and if they some how nevertheless managed it, it would be totally half-assed. They've pushed to many of their most ardent supporters away and I don't see many coming back, certainly not with cash in hand and a willingness to spend it, regardless of what PGI does with MWO or some theoretical MWO2.
It's a valid point. MWO current state isn't a surprise. I predicted the eventual collapse of QP and GP into one if it went on like it was two years ago. PGI never completed promises made during Kickstarter (in fairness I think mostly from engine limitations than not wanting to do them). Somewhere along the way PGI fixated on FW (which bombed) and making an E-Sports platform (which was so forced as to be a failure). What people want to play is plain old QP and some form of QP with small groups. That is where all this work should have gone into.
#27
Posted 20 May 2020 - 01:29 PM
Edited by Gladiolix, 20 May 2020 - 01:38 PM.
#28
Posted 21 May 2020 - 09:01 AM
#29
Posted 21 May 2020 - 09:13 AM
#30
Posted 21 May 2020 - 10:02 AM
Mechaholics Anonymous, on 21 May 2020 - 09:13 AM, said:
Start from scratch. It's the only logical choice. Cash cows won't ordinarily buy what they have already.
#31
Posted 21 May 2020 - 12:01 PM
#32
Posted 21 May 2020 - 12:06 PM
Mechaholics Anonymous, on 21 May 2020 - 09:13 AM, said:
best way to make mwo2 work is to not make it an f2p game. make it a one time purchase with decentralized servers.
#33
Posted 21 May 2020 - 12:50 PM
LordNothing, on 21 May 2020 - 12:06 PM, said:
best way to make mwo2 work is to not make it an f2p game. make it a one time purchase with decentralized servers.
First thing they need to do is earn back community trust. Anything they make will be tarnished by the current attitude from the community, no matter how good it is. Players are talking like MWO is circling the drain and the Dev's response "Keep calm and carry on", that's a serious disengagement.
People were hyped for MW5 because even though they had short-fallings they were still supporting MWO and the community knew PGI was working.
Then came the MW5 release which "delayed" MWO updates because they needed to get it ready for launch, understandable.
Then they launched MW5 and since then MWO updates have been... lacking.
Even if they gave us a roadmap announcing they were ending dev support it would be something. Ending dev support doesn't mean shutting down the servers only that they consider MWO "Finished", or what consider acceptable. At the moment it feels like the lights could go out at anytime and we wouldn't know about it unless someone linked Russ' post on twitter.
#34
Posted 21 May 2020 - 04:28 PM
VonBruinwald, on 21 May 2020 - 12:50 PM, said:
First thing they need to do is earn back community trust. Anything they make will be tarnished by the current attitude from the community, no matter how good it is. Players are talking like MWO is circling the drain and the Dev's response "Keep calm and carry on", that's a serious disengagement.
People were hyped for MW5 because even though they had short-fallings they were still supporting MWO and the community knew PGI was working.
Then came the MW5 release which "delayed" MWO updates because they needed to get it ready for launch, understandable.
Then they launched MW5 and since then MWO updates have been... lacking.
Even if they gave us a roadmap announcing they were ending dev support it would be something. Ending dev support doesn't mean shutting down the servers only that they consider MWO "Finished", or what consider acceptable. At the moment it feels like the lights could go out at anytime and we wouldn't know about it unless someone linked Russ' post on twitter.
there's that too. i think this might be asking too much of pgi though. pgi sometimes on rare occasion does the right thing. but its never going to be enough to make up for their chronic inability to deliver what the promise.
the community kind of exasperates the issue because even when pgi does something good the boards are still aflame with trolls demanding a roll back. and pgi reciprocates by avoiding their own forums and being very tight lipped as to what their plans are, as they try to find a way to market a **** sandwich to a very angry community that already feels pretty ripped off.
id like to know what pgi's continuing plans for mwo are, what their exit strategy is, because im not dropping another red cent otherwise.
#36
Posted 22 May 2020 - 11:11 PM
Haipyng, on 20 May 2020 - 12:57 PM, said:
It's a valid point. MWO current state isn't a surprise. I predicted the eventual collapse of QP and GP into one if it went on like it was two years ago. PGI never completed promises made during Kickstarter (in fairness I think mostly from engine limitations than not wanting to do them). Somewhere along the way PGI fixated on FW (which bombed) and making an E-Sports platform (which was so forced as to be a failure). What people want to play is plain old QP and some form of QP with small groups. That is where all this work should have gone into.
transverse broke the neck , the War in the Staffcrew after it and by Reddit ,and lost many of the guys with expirience ,thats search new Projects in other Companys like Relic
Mechaholics Anonymous, on 21 May 2020 - 09:13 AM, said:
no engine Upgrade , PGI only now have Guys with UE engine expirience, and for it you must build MWO for UE from the Bade new
#37
Posted 23 May 2020 - 05:41 AM
MW Waldorf Statler, on 19 May 2020 - 02:18 AM, said:
all the mech assets and artwork are already in place for UE because of MW5....
#38
Posted 23 May 2020 - 01:43 PM
I was a regular FP player and pretty toxic-poster back in 2016. In early 2017 I became exasperated with my play experience and I got banned from posting in the forums after becoming obsessed with being an ****** and fighting battles that didn't merit the energy.
Fast foward till May 2020 and I reinstalled because a mate's daughter wanted to give it a try and POW! I couldn't believe how much fun I'm having, how deep the mechanics and build possibilities are, and what a great bunch of people the other players are these days.
I'm no Polly-anna folks, I have done my share of community harping in several other games, and I put my money where my mouth is when I like a game, but really the past week here has been fantastic.
So please take a break for a month or so if you are pissed or disillusioned, go play some other games, refrain from even looking at forums of any kind... and then come back and have a blast!
#39
Posted 24 May 2020 - 08:01 AM
#40
Posted 24 May 2020 - 06:39 PM
Johnny Slam, on 23 May 2020 - 01:43 PM, said:
A lot of people have left and come back to the game and the majority of them do not play with nearly the same regularity or passion they once did.
You had a three year break from the game, you missed years of disappointment from PGI and reneged promises. I don't blame you for having an optimistic outlook but a lot of the community has stayed on the sinking ship and watch the game's death due to PGI's mistakes. I fully believe (and the stats on Jarl's can back me up) if we didn't have this pandemic the game would be on the verge of being unplayable outside peak times.
Edited by Hawker Siddeley, 24 May 2020 - 06:40 PM.
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