-Verti-, on 31 May 2020 - 10:41 AM, said:
Yeah I was trying to highlight the completely farcical nature of that other guys post.
I thank you for your explanation though, which seems to be very well reasoned. As you touched upon, in the absence of any real information of what the PSR system is based on, any understanding is of little consequence.
Therefore, I have decided to replace any further mention of "PSR" and "PSR Deviation" by Paul / PGI as reasoning or evidence to support a point of view with; "Techno Space Magic"
Maybe it is how you worded it but PSR provides movement up/down/none on the Tier bar by uses each player's ending Matchscore for that drop and where it falls on the PSR chart. Players used the Private Lobby to calculate the thresholds, with each movement amount noted by the Equal or Upper or Lower indicator and the number of chevelles. The only thing we not have is for each grouping, the exact amount of movement up/down the Tier.
We are not aware of the actual points given on the PSR thresholds, nor actual range of Tier.. ie Tier 5 is 0-3999, Tier 4 4000-7999, Tier 3 8000-11999, etc. Even if we knew that, it would not really be useful, UNLESS there is a difference in PSR points between a loss and win.. ie, a Medium Drop is only a partial amount of a Medium Rise.
Think of PSR as being color level for an NPC n other games, the amount of experience gain vs your current level. Green provides no Experience, Light Blue some, Dark Blue medium, Yellow greater than and Red being greatest amount.
Tarl Cabot, on 26 May 2020 - 03:48 PM, said:
snip...
Graph to show where the thresholds have been calculated. Players who have a 171 MS average after playing 25K+ games are in Tiers 1 and 2. And Paul believes they are there because they are doing FANTASTIC only on losses?
How REDACTED is that? For a loss, I see no real reason to change the Loss thresholds, it is the low ceiling set for the Winning thresholds are set at, essentially a Participation Reward.
Edited by Tarl Cabot, 31 May 2020 - 02:51 PM.