Kiran Yagami, on 08 June 2020 - 11:41 AM, said:
You can keep paddling up that river, but it doesn't change the facts. It's stupid easy to farm W/L ratio in a group of 3 or 4. Even a duo with appropriate mechs and positioning can take a game that would otherwise be a loss and turn it into an easy 12-6 victory. 3%ers aren't winning more because the rest of the world suddenly got extra bad. In reality, the rest of the player base hasn't changed, only now instead of one top tier player on a team you get 4 who stomp on the potatoes 4x as hard and 4x as fast. And there's no chance they'll ever see one another on the opposite team because they're all in the same group.
I'm confused though isn't the matchmaker over the last month designed primarily to match the teams with the same number of grouped players on each side? How can groups guarantee a win if they are almost always playing against a group on the other side? One group wins and the other loses - that's a zero sum game for groups win loss ratio. They've tweaked things a bit since group que merge but that group vs group factor remains a major match making concern.
Now if the issue is the matchmaker is looking at group vs group as it's primary factor but not all groups are created equal that's a different problem But that's a problem with PSR evaluation and how to factor it in vs other concerns such as group/no group, tonnage, PSR. I'd wager four tier 5 players in one group has a lot less effect on win loss then 2 Tier 1 players who have close coordination in a group of 2. That's even with the current Tiering misnomers.
This is speaking from personal experience as a Tier 5'er tiering with my tier 5 son. We don't win particularly more then usual. Even when I have one of our old school player Tier 1 buddies join us we're not winning that much. But bottom line we are having fun and I did get to pull an old Tier 1 friend into playing again after a break of years.
Edited by GARION26, 10 June 2020 - 10:49 AM.