Psr Update And Hold On Patch.
#701
Posted 23 June 2020 - 09:01 AM
#702
Posted 23 June 2020 - 06:08 PM
#703
Posted 23 June 2020 - 06:11 PM
It has been defunct for weeks at this point.
Stop Replying, look for the most current thread.
#705
Posted 25 June 2020 - 01:53 PM
Tongo Rad, on 25 June 2020 - 11:47 AM, said:
Where IS the most recent thread?
https://mwomercs.com...ity-version-10/
#706
Posted 04 July 2020 - 09:30 PM
went from tier 1 to tier 3. and it has not budged. well, sounds like the kiddies get the feel good factor, and you pet them on the head
#707
Posted 04 July 2020 - 10:40 PM
casaido, on 04 July 2020 - 09:30 PM, said:
went from tier 1 to tier 3. and it has not budged. well, sounds like the kiddies get the feel good factor, and you pet them on the head
I'm sorry, did you have an inviolate right to be in Tier 1? Do you understand the purpose of the tier system or are you one of those people who think it's a "reward" or ego symbol?
#708
Posted 05 July 2020 - 04:23 AM
#709
Posted 13 July 2020 - 02:34 PM
The smurfers will smurf anyways but the new players coming to the game currently need to enjoy a solid 150 beatings before getting matched to players at their skill lvl.
This only makes sense if you want to KEEP the playerbase small !
#711
Posted 13 July 2020 - 08:04 PM
Big-G, on 05 July 2020 - 04:23 AM, said:
well, were just going to need to find like minded players and group up, eliminating some of the "weak/uncoordinated/lazy", pretty sure that's what I'll need to do, playing different hours then normal, if I want any game time, and friends list is all gray anymore any ways.during my normal gaming hours
#712
Posted 13 July 2020 - 09:50 PM
Big-G, on 05 July 2020 - 04:23 AM, said:
The less you're individually capable of, the greater the difference between you and the top players. Either improve past that point or accept that the entire purpose of PSR is to accurately rank you compared to the other players and match you with comparable teammates and opponents.
#713
Posted 14 July 2020 - 06:32 AM
OneTeamPlayer, on 13 July 2020 - 04:29 PM, said:
It has been defunct for weeks at this point.
Stop Replying, look for the most current thread.
They should lock it down then..
Edited by DAEDALOS513, 14 July 2020 - 06:32 AM.
#714
Posted 16 July 2020 - 07:59 PM
First, completing objectives and winning the match based on the objective should yield a match score equal to or greater than simply farming damage and kills (unless in Skirmish mode). For this reason, the baseline rewards for capturepulse, capturing or destroying an objective, destroying turrets, killing the power cell carrier, delivering a power cell should all be increased, possibly to a level that a match score of 250 is routinely achievable by completing the objectives alone.
Further damage is far too controlling a measure of match score, and subsequently PSR, and it discounts other essential factors of battling like positioning, spotting, electronic warfare, and the amount of damage taken while still remaining functional. For these reasons, I have updated the list of triggers Paul provided with multipliers based on performance metrics found in the game.
https://docs.google....dit?usp=sharing
The numbers are suggested and may require tuning. Further, I don't represent this as a perfect solution, but I would like to get this discussion started in a substantial manner. So please reply with your comments.
Edited by Lionheart2012, 17 July 2020 - 03:23 PM.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users