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Psr Update And Hold On Patch.


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#721 Xaat Xuun

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Posted 13 July 2020 - 08:04 PM

View PostBig-G, on 05 July 2020 - 04:23 AM, said:

Why does it have to feel like the players who try their best, but just aren't capable of carrying a weak/uncoordinated/lazy team be punished by this new setup? It feels like it's over compensating now.


well, were just going to need to find like minded players and group up, eliminating some of the "weak/uncoordinated/lazy", pretty sure that's what I'll need to do, playing different hours then normal, if I want any game time, and friends list is all gray anymore any ways.during my normal gaming hours

#722 Horseman

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Posted 13 July 2020 - 09:50 PM

View PostBig-G, on 05 July 2020 - 04:23 AM, said:

Why does it have to feel like the players who try their best, but just aren't capable of carrying a weak/uncoordinated/lazy team be punished by this new setup? It feels like it's over compensating now.
Dropping in PSR is not a "punishment" and Tier is not a "reward".
The less you're individually capable of, the greater the difference between you and the top players. Either improve past that point or accept that the entire purpose of PSR is to accurately rank you compared to the other players and match you with comparable teammates and opponents.

#723 DAEDALOS513

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Posted 14 July 2020 - 06:32 AM

View PostOneTeamPlayer, on 13 July 2020 - 04:29 PM, said:

This thread is multiple threads behind the current point of this topic.

It has been defunct for weeks at this point.

Stop Replying, look for the most current thread.


They should lock it down then..

Edited by DAEDALOS513, 14 July 2020 - 06:32 AM.


#724 Lionheart2012

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Posted 16 July 2020 - 07:59 PM

Here are some thoughts about restructuring the match score triggers to promote objective play.

First, completing objectives and winning the match based on the objective should yield a match score equal to or greater than simply farming damage and kills (unless in Skirmish mode). For this reason, the baseline rewards for capturepulse, capturing or destroying an objective, destroying turrets, killing the power cell carrier, delivering a power cell should all be increased, possibly to a level that a match score of 250 is routinely achievable by completing the objectives alone.

Further damage is far too controlling a measure of match score, and subsequently PSR, and it discounts other essential factors of battling like positioning, spotting, electronic warfare, and the amount of damage taken while still remaining functional. For these reasons, I have updated the list of triggers Paul provided with multipliers based on performance metrics found in the game.

https://docs.google....dit?usp=sharing

The numbers are suggested and may require tuning. Further, I don't represent this as a perfect solution, but I would like to get this discussion started in a substantial manner. So please reply with your comments.

Edited by Lionheart2012, 17 July 2020 - 03:23 PM.






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