A Match Score system that is no better than what we have today, or a WLR system that will work but will knock you down if your team is unluckily bad. (Suppose that a MS solution will improve things from 15% good matches today to 20%, and a WLR solution will improve it to 50%) Which would you pick?
Please like the post in the link if you agree: https://mwomercs.com...ost__p__6337632
Details (may cause headaches!)
Match score solutions so far have the problem that
1) the PSR will go off to +- infinity for good bad players
2) the rate people go off is determined by number of games played, not skill
3) if we cap the PSR movements, people will stop at the cap like Tier 1 today
4) is as time progresses, moving between tiers is harder and harder
WLR solution:
https://mwomercs.com...thread-we-need/
Based on this thread, just set PSR=WLR (vary how many past matches WLR is based on 20-100) and you'll get much better matches. This change will be transparent to the users, keep the PSR EXP bar on the frontend. Only the MM in the backend will need to know it to make better matches. This is to prevent an unlucky loss from bothering the player.
A related thread to explain why MS is not a good predictor when used the same way:
https://mwomercs.com...and-suggestion/
Finally using WLR is not the best I can come up with, adding other factors such as mech tonnage, weapons range, map, and game mode is definitely possible, but PSR=WLR is the easiest
Edited by Nightbird, 10 June 2020 - 07:26 PM.