OZHomerOZ, on 20 June 2020 - 08:35 PM, said:
That same high performing player in a group will rarely have a bad match cause they will be chewing gum and taking names have a way higher w/l..
When grouped that players PSR will increase at a faster rate, lets say 50% due to win rate, compared to when playing solo.
And one cannot argue that the players effectiveness is increased due to being grouped.
I would expect a high performing player to do well regardless and be getting good scores win or lose.
In a group, that win to loss ration might improve, but not necessairly their match score.
A good player grouped with other good players may see their score decrease in comparison as they are no longer the only one playing at that level and part of what made up their match score is now being taken by those players.
As you point out:
OZHomerOZ, on 20 June 2020 - 08:35 PM, said:
Lets use the number above for arguments sake, 50%.
But is the players SKILL increased by 50%, is that player 50% more skilled as a result of being in a group.
IMO no, the player don't magically become a different better player just because they are in a group, like Battlecat and He-man.
They maybe more effective but their skillset and skills are the same as 5 minutes ago before they accepted that group invite and will be the same ish when they leave the group, amirite?
I agree.
Bad matches happen however and looking at the numbers put forward by JayZ and the other contributers there, it is based on individual performance with a slight weighting for win/loss.
So if you are a good player and put up a good score, you would still see that increase in PSR on a loss and a player getting a bad score on the winning team would still get a decrease.
OZHomerOZ, on 20 June 2020 - 08:35 PM, said:
And as PSR is a Pilot Skill Rating using w/l is not really measuring the players skill as it can't remove the Teams skill from the players skill when using match results (w/l) as the metric measure of a players skill.
Straight up, I do not like the PSR changes based solely on your team winning or losing. ie. The losing players have no hope of gaining PSR.
The 1A example seemed a lot fairer as it was purely based on individual performance but you might argue that if players did so well but still lost, why should they get the same level of increase?
However, that's why the proposal in the external spreadsheet seems fair.
It is taking into account the individual player performance.
It gives a slight bonus for the win.
It also seems to cater for a stomp scenario with the way it is working it out.
But if you have a lousy game even on the winning team and even in a group, you will see a reduction in PSR.
Likewise it is still allowing for a player to have a blinder of a match on a losing team and get the increase.
A follow up question might be how are groups going to be placed in the match maker?
Is it going to use the player's tier and average over number of players in a group?
Would it use the accumulated PSR total and then averaged over number of players in a group?
Will being in a group add some weighting to that?