As someone else said, they made a system to measure individual player skill- it's called Solaris and it's so much fun to gauge individual skill that the mode is depopulated almost 100% of the time.
People who wanted their individual skill rating can't even be bothered to populate the mode that is defined by individual skill at its core. That should say volumes about basing the team mode on individual as opposed to team performance.
ESC 907, on 17 June 2020 - 12:35 PM, said:
IMHO, the people that are attempting to argue that players will "play the system" by intentionally tanking the scores of their teams are incredibly ignorant. What is the point of going up in PSR, if your W/L record gets tanked? What absolutely idiotic ******* would intentionally throw a match so that they themselves can go up? It will not be many. What makes you feel good in a game like MWO is winning and performing well, NOT being "high-level". When people boast about MWO, they post recordings or screenshots of their performance in a particular match, not their ranking.
If you've read the discussion on the changes you're well aware that many people think their tier is the most important metric of all.
Not everyone checks Jarl's, many people have never been there, and many more will never care about the stats there. Most people will never post a screenshot of this game, they will never post a recording, they will simply play the game and glance at whatever metric tells them how they've been doing over all the matches they've played. Some matches are good and some are bad and after a point the only thing that matters is the total progression to many players.
They will, however, chase that Tier 1 status like it's the holy grail.
Win Loss isn't displayed anywhere in-game so a majority of players don't give two shakes about win/loss other than the fact that currently winning
improves players tier gain.
Look, i get that you guys play with normal competitive people, and that's great- I agree with you on a lot of points about how to play. I personally want close matches with active voice comms, a drop caller that people naturally listen to, and a fight to the death with everyone putting in their fair share because it's just more
fun that way. MWO matches with a lot of communication and teamwork are what I remember as much more common during pre-Resize/Desync/Skill tree days and this game was a blast because of it.
Meanwhile 90% of the rest of this game isn't reading these forums and talks about Tier as if it's their newborn child because it's the only ingame metric that shows any sort of progress at all over a long period of time.
Once again designing systems for a game with a declining population around the (valid mind you) whims of a small group without considering the second order consequences to the majority of the playerbase which might have (and likely have) an entirely different view of the game than you do- to the point it looks alien from your vantage point.
It's shown on the front page, and it's something people stare at between every single match they play- of course they're going to think it's important over time.
Tell me I'm wrong if you want, tell me people don't chase the one simple metric they see most.
Cool, we'll see after the changes i guess.
Edited by OneTeamPlayer, 17 June 2020 - 06:07 PM.