Khobai, on 20 June 2020 - 02:12 PM, said:
nothing about the current skill tree is reasonable
the entire skill tree is and always has been absurd
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Well, it could definitely have allowed for up to 110 Skill Nodes to be Equipped all at the same time, that's for sure.
But since we're stuck with only being allowed 91 at a time, I'm just saying some of the current design is reasonable in terms of somewhat not forcing unnecessary spending. I'm sure there was other things that could have been done to make it better, but the Skill Trees are what they happen to be right now. Changes to their Layouts at this point runs the risk of all kinds of Balance-related problems, and of course the need to refund ALL the Skill Node Unlocks again. Such would result in players having to rebuild their Skill Tree Layouts while frustrated that something forced them into a redesign of their setups. You can trust me when I tell you that's a storm which I never could look forward to.
Beside what I have said above, I simply can not agree with
Rkshz forcing more unnecessary spending, and
definitely do not ever agree with their trying to force everyone to play the Consumables in a singular way. If their changes happen, that's effectively like trying to make us all play something out of the "BattleField" Game Series (
at least what I know of it), and not the intended-to-be choice-filled path of what was meant to be MWO's design.
Of course, all of this thought comes let alone the note of the current Armor/Structure Limits in MWO's current-day designs. If PGI had
really wanted to increase and slow down the Time-To-Kill, then those needed to be increased to 3x (
three times) the TableTop Values, as opposed to the 2x (
two times) that they are now. This really depresses me that they couldn't give people more chance to function in a Match, since we're not allowed to respawn with our current Mech in normal games.
~D. V. "
is of the philosophy for giving more choice in strategy, Consumables included" Devnull