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Psr Tier Metrics - Round 1


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#321 General Solo

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Posted 21 July 2020 - 02:26 PM

View PostOneTeamPlayer, on 21 July 2020 - 04:59 AM, said:


In a sea of dozens of possibilities the group who does the exact same tactic each and every match is the group I want to avoid.



If your opponent lets you do the exact same tactic each and every match, well thats on the opponent letting you do that.

If it get too easy break out the meme/fun builds

We could talk about doing something different next game after the game, but because we are randoms that never happens.
So we go with what we know...works

FTW

Edit: Low kicks till you learn to counter the low kicks. After that I gotta think of something new to defeat opponents with, but that's OK!

I like thinking up new ways to do that, but while low kicks work 100%, then low kicks it is till you learn to counter or MM gives me opponents that can counter low kicks.

Edited by OZHomerOZ, 21 July 2020 - 02:47 PM.


#322 General Solo

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Posted 21 July 2020 - 02:37 PM

View PostOneTeamPlayer, on 21 July 2020 - 04:59 AM, said:


I've never played a game where I had to leave upper tier matches to find variety it's usually the direct opposite.



Well its expected that at the highest level to play at the highest level coz it is T1 amirite.

So yeah lower tiers have more variety.

Maybe don't try so hard to get to T1 next time, Mr I lost my way to T1 and make a post about it.
You did it to your self.
Now take it like a man and take your medicine

Edited by OZHomerOZ, 21 July 2020 - 02:38 PM.


#323 General Solo

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Posted 21 July 2020 - 02:45 PM

View Postmorosis, on 21 July 2020 - 10:45 AM, said:


i cant tell you the number of times someone on my team has called for a counter nascar or the building of a firing line, but half the team doesn't listen and just lemming train to the right anyway, so those of us who do just get slaughtered immediately by the entire enemy team and get a 50 match score.



Answered your own question,
If the team goes right and you don't, you get slaughtered.
Its simple, when will you learn.

Being right by your self gets you slaughtered.
Better to be wrong with the team, the 11 other guys.
.

#324 morosis

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Posted 21 July 2020 - 03:12 PM

View PostOZHomerOZ, on 21 July 2020 - 02:45 PM, said:


Answered your own question,
If the team goes right and you don't, you get slaughtered.
Its simple, when will you learn.

Being right by your self gets you slaughtered.
Better to be wrong with the team, the 11 other guys.
.


First, it wasn't my question. Second, in the situation i described the team didn't go right. The team call is to stop and fight, and the lemmings go right anyway, seemingly because they dont know any other way to play, have comms disabled, dont use minimap, and don't pay attention.

FYI. here is PGI's description of the intended gameplay. i dont see the part where it says "just hold the "w" key and "a" key and click your weapons as fast as possible" i believe the intention is for us to think sometimes and try to play as a team.

GAMEPLAY

Piloting a 'Mech to victory requires a mastery of tactical positioning, teamwork, and firing discipline.

Edited by morosis, 21 July 2020 - 03:28 PM.


#325 General Solo

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Posted 21 July 2020 - 03:29 PM

You say "The team stopped to fight, and the lemmings went right anyway"

So it wasn't the whole team that stopped to fight, it was the team minus the lemmings that stopped to fight.
So not a whole team.
In quick play calls randoes is the luck of the draw, sometimes they listen sometime not. Its expected.

Your team was split by the sounds of it.

Maybe those Lemmings know something you don't

Did your team win?

Which is better and gives your team a bigger advantage:

a) Killing an enemy and removing its weapons and firepower from the field.

or

Posted Image Defend a team mate

I think its A) Killing an enemy and removing its weapons and firepower from the field.

So at the start of the game I have the choice, escort and maybe defend a slow team mate or get kills

Its the logic behind why I NASCAR, killing enemies gets more wins than defending team mates

Most times when I defend a slow team mate we both die.
Most times when I kill the enemy the enemy dies.
I counted it, its empirical.
Posted Image

Edited by OZHomerOZ, 21 July 2020 - 03:47 PM.


#326 morosis

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Posted 21 July 2020 - 03:58 PM

View PostOZHomerOZ, on 21 July 2020 - 03:29 PM, said:

You say "The team stopped to fight, and the lemmings went right anyway"

So it wasn't the whole team that stopped to fight, it was the team minus the lemmings that stopped to fight.
So not a whole team.

Your team was split by the sounds of it.

Maybe those Lemmings know something you don't

Did your team win?

Which is better and gives your team a bigger advantage:

a) Killing an enemy and removing its weapons and firepower from the field.

or

Posted Image Defend a team mate

I think its A) Killing an enemy and removing its weapons and firepower from the field.

So at the start of the game I have the choice, escort and maybe defend a slow team mate or get kills

Its the logic behind why I NASCAR, killing enemies gets more wins than defending team mates


i disagree with just about everything you are saying so i'm not sure there's much value in continuing the conversation. in my opinion, defending teammates is no less important than killing enemies. its not a choice of either/or. the good players do both, and the good teams can think enough to execute a strategy that fits the team of "randoms" that you got in your match. if your team dropped with a bunch of slow guys and you just run off to nascar, you're not giving your team the best chance to win OR kill enemies.

From my experience, being aggressive when a teammate is in trouble is both a sword and a shield. its easier to kill an enemy if they are focused on your teammate, and by saving them you keep their firepower on the field to help your team gain an advantage that leads to more enemies being killed. besides, you would want them to do the same for you i imagine, if you're in trouble and they can help.

regardless, you are free to play your own way. i (and a ton of others) am free to think it is brainless and awful and selfish to just do the same thing every game, regardless of team composition, and only look out for yourself. you (and a ton of others) are free to think the way i play is naive and inefficient and less productive in getting high scores. we all play for our own reasons and mine are no more right than yours.

however, this community is suffering, and pretty soon there could be nobody at all left to play. how about we focus on improving the gameplay experience for everyone so that the game doesn't die in wretched misery.

Edited by morosis, 21 July 2020 - 04:22 PM.


#327 Hiten Bongz

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Posted 21 July 2020 - 04:45 PM

Not even sure what to think at this point, I was about 1/4 to 1/3 through the T2 bar yesterday when I started playing and by the end had lost about 90% of the matches (~20+) I played and was right back to T3 again. MM kept sticking me on teams that seem to just drop UAVs and then run away from the enemies at full speed (often times in a circle) vs. a bunch of "elite" 4 man pre-mades, etc. No tonnage balance, seemingly no balance at all in how the teams are formed, honestly. Often times the other team had 3 or so premade groups while mine had none.

Not that I'm really playing at the top of my game since I've been gone for 2 years but I'm fairly sure I belong somewhere in T2. Minimally, I have big enough balls to be aggressive and stand and fight the other team (which lately has just been getting me killed, lol).

I'll say it again: just give groups their own queue back, it's not good for the game to allow premades into solo queue, there really only seems to be a slight percentage of people that even want groups in solo Q (and screw them TBH they just want to be toxic/troll/farm MS), and it ruins the game for the majority of players.

If there isn't enough people to support a group queue then why allow that tiny percentage of players to ruin it for everyone else in the solo queue?

Reinstate group queue with 8v8 and stop screwing with the majority of your playerbase before you have no players left.

Edited by Hiten Bongz, 21 July 2020 - 04:58 PM.


#328 General Solo

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Posted 21 July 2020 - 05:18 PM

View Postmorosis, on 21 July 2020 - 03:58 PM, said:


...................defending teammates is no less important than killing enemies......



I disagree, killing the enemy wins more games.

View Postmorosis, on 21 July 2020 - 03:58 PM, said:



................good teams can think enough to execute a strategy that fits the team of "randoms" that you got in your match



What team, I'm a solo player, I have no team of which you speak, I'm a random solo player.


View Postmorosis, on 21 July 2020 - 03:58 PM, said:


............ if your team dropped with a bunch of slow guys and you just run off to nascar, you're not giving your team the best chance to win OR kill enemies.



What gets done depends on context and is done FOR THE WIN. If a guys afk, taking the long way, pathing to their doom are you going to wait for them?

Especially when if you know you can get a kill in the next 30 seconds and your team a kill lead, which is a bigger advantage than escorting a badly pathing assault mech, from experience. 50K plus games.


View Postmorosis, on 21 July 2020 - 03:58 PM, said:


.......From my experience, being aggressive when a teammate is in trouble is both a sword and a shield.......



I don't really get what you mean, see above

I think we agree that mixing soloes and groups is bad and it makes me ANRGRY. But it is what it is.

But thats a different thing to expecting randoes to follow calls in Soup Que which was Quick play like they are coordinated or something.

Its the luck of the draw, if they follow they do if they do they don't. Its just how it is.

#329 Mr_Breaker

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Posted 21 July 2020 - 07:41 PM

The MM seems to still be all over the place, think I need to take a month off till it balances. You have T3 players that need to be T5 players throwing off the entire algorithm and game play. I do believe its a step in the right direction, but going to take time to see results if players go up or down.

Edited by Mr_Breaker, 21 July 2020 - 07:50 PM.


#330 crazytimes

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Posted 22 July 2020 - 06:19 PM

View PostHiten Bongz, on 21 July 2020 - 04:45 PM, said:

Not even sure what to think at this point, I was about 1/4 to 1/3 through the T2 bar yesterday when I started playing and by the end had lost about 90% of the matches (~20+) I played and was right back to T3 again. MM kept sticking me on teams that seem to just drop UAVs and then run away from the enemies at full speed (often times in a circle) vs. a bunch of "elite" 4 man pre-mades, etc. No tonnage balance, seemingly no balance at all in how the teams are formed, honestly.


If you were 1/4 to 1/3 of the way through, you were 250-330 points in. The most you can lose in a match, depending on everyone else's performance, is about 18-20 PSR, if you are the worst performer on a potato team on a loss.

To drop by +250 into tier 2, back to 3 means you need to have been in the worst 2 or 3 performers in +30 matches.

#331 Mr_Breaker

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Posted 23 July 2020 - 10:04 AM

View Postphilluder, on 23 July 2020 - 07:14 AM, said:

Since yesterday i can see capping assaults, unbelievable bad builds and lots of stomps again. Is there a bug in the matchmaker?

The tier 1/2 matches really were of great quaility and fun - `till yesterday!

To wait 2 or 3 minutes to get a really funny game is no problem for me.

The idea to empty the tier 1 and tier 2 queue and let them start again in tier 3 was really ok and everyone could see that the match quality was great after reaching tier 1 again. BUT to let everyone (even the cadets) start at tier 3 instead of 5 is simply ******** - especially if you open the gate to tier 3 for the high tier matches after a few minutes.
Who was in tier 4 and 5 shouldn`t be in tier 3 now. And for the real tier 3 players i don't think it's much fun to play with cadets too.


This is what I am seeing, good players have to do an incredible amount of work just to make seem winnable. Maybe it will balance out over time, but I am at my breaking point for bad teams right now and going to play something else.

#332 GARION26

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Posted 23 July 2020 - 10:24 AM

View Postphilluder, on 23 July 2020 - 07:14 AM, said:

Since yesterday i can see capping assaults, unbelievable bad builds and lots of stomps again. Is there a bug in the matchmaker?

The tier 1/2 matches really were of great quaility and fun - `till yesterday!

To wait 2 or 3 minutes to get a really funny game is no problem for me.

The idea to empty the tier 1 and tier 2 queue and let them start again in tier 3 was really ok and everyone could see that the match quality was great after reaching tier 1 again. BUT to let everyone (even the cadets) start at tier 3 instead of 5 is simply ******** - especially if you open the gate to tier 3 for the high tier matches after a few minutes.
Who was in tier 4 and 5 shouldn`t be in tier 3 now. And for the real tier 3 players i don't think it's much fun to play with cadets too.


I'm in agreement that Cadets should start at Tier 5.

Matchmaker was very tight transiently (+/- one tier of you at most for the first four minutes of waiting) but because wait times went up players complained and they went with a shorter interval before loosening matchmaker.
Depending on when you play that may mean you are playing with Tier 5 players.

#333 Hengest

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Posted 23 July 2020 - 12:01 PM

View PostClay Endfield, on 15 July 2020 - 06:13 PM, said:

Does PGI have any plans to adjust matchscore calculation? Cause right now, I'm feeling kinda penalized for playing a pinpoint heavy versus the guy boating LRMs on a 100 ton Assault mech; they're gonna get higher matchscore for sitting in the back and leaching target data, when their assault mech is supposed to be applying pressure on the enemy frontline and sharing armor team closer to the front. I'm the one risking my neck, using a config designed to kill rather than soften targets, and I'm being awarded 1/3rd of the mooch's matchscore who is exerting little to no skill and detracting from the team by using 100 tons of mech to do a 65 ton mech's job. Because it only takes me 2-5 alphas to kill (AC 20; 2x Snub PPC combo), I'm doomed to come out behind the mooch anyways, because it takes less damage for me to kill a target than it does the LRM mooch.

Can you guys track LRM damage per player in a match, and award 1/2 the score for damage dealt for LRMs to the matchscore total? It might cut back on all the LURM farmers spoiling every event, if LRMs are worse at amassing matchscore than just your run of the mill brawler/laser vomit build.


I am a LuRMer... I like to call it "support mech driver", though... I can relate to the above post, but: It is hard to get kills in an LRM-mech. My observation: I soften the opponent up, and some light-mech-driver gets the kill-points. Which, for me, is pretty frustrating.
Talking about frustration: after the PSR-reset the game, which I have been playing for years now, is nothing but accumulating frustration. I get victories (yaaayyyy) but LOOSE PSR, I accumulate damage but: LOOSE PSR; I get assists a -plenty, but: LOOSE PSR... I was a TIER 2 player, and it took me long to get there, but now: hello TIER 4. And dropping. So... I am on the brink of selling my account and getting a new hobby. Thank you, Piranha-bright-spark for ruining the game.

#334 GARION26

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Posted 23 July 2020 - 12:14 PM

View PostHengest, on 23 July 2020 - 12:01 PM, said:


I am a LuRMer... I like to call it "support mech driver", though... I can relate to the above post, but: It is hard to get kills in an LRM-mech. My observation: I soften the opponent up, and some light-mech-driver gets the kill-points. Which, for me, is pretty frustrating.
Talking about frustration: after the PSR-reset the game, which I have been playing for years now, is nothing but accumulating frustration. I get victories (yaaayyyy) but LOOSE PSR, I accumulate damage but: LOOSE PSR; I get assists a -plenty, but: LOOSE PSR... I was a TIER 2 player, and it took me long to get there, but now: hello TIER 4. And dropping. So... I am on the brink of selling my account and getting a new hobby. Thank you, Piranha-bright-spark for ruining the game.


Tier isn't a reward or an achievement. It's to help the matchmaker match up equivalently skilled players. If you are dropping in tier from Tier 3 then you are probably moving to a tier where you are going to be more evenly matched with players you are playing with and against. Is matchscore the perfect way to define skill - no. But it's reasonably accurate go to Jarls and look at the players with top win loss ratios and look at their average match score. There is a strong correlation.

You'll get better games playing against people who have a similar skill level - you'll be able to make it rain even easier against folks who aren't super skilled at avoiding LRMs

#335 Xaat Xuun

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Posted 23 July 2020 - 01:02 PM

View PostHengest, on 23 July 2020 - 12:01 PM, said:


I am a LuRMer... I like to call it "support mech driver", though... I can relate to the above post, but: It is hard to get kills in an LRM-mech. My observation: I soften the opponent up, and some light-mech-driver gets the kill-points. Which, for me, is pretty frustrating.
Talking about frustration: after the PSR-reset the game, which I have been playing for years now, is nothing but accumulating frustration. I get victories (yaaayyyy) but LOOSE PSR, I accumulate damage but: LOOSE PSR; I get assists a -plenty, but: LOOSE PSR... I was a TIER 2 player, and it took me long to get there, but now: hello TIER 4. And dropping. So... I am on the brink of selling my account and getting a new hobby. Thank you, Piranha-bright-spark for ruining the game.


had to peek on the Jarl's, you reach tier 2, due to over the time you played, which was enough to reach tier 2. The old system, was an experience bar basically.
I'm not sure what average match score would show someone as a tier 2 player, but pretty sure below 200 or less average is not a tier 2.
not intended to sound harsh, but the new PSR system for tier placement, I guess you could say, has made this more into a big boys game.
I'm not a great shot, due to shaky hands, so I'll probably never reach tier 1, but I listen and play with the team, which is why I'm tier 2/3 (not this account) since the new PSR, , and after a couple weeks, I was finally getting grouped with liked skill players, my average prior to the change MS was 248-256, basically 250, now it looks like it'll be higher, Ive been getting a lot of 300-400 MS under the new PSR system, so I am a bit anxious to see my Jarl's for July.
The New system is working as intended, and some players are discovering they're not as good as they think they are.

I'm happy I'm not in the tier 4/5 group, most of those just don't listen, or can read the mini map, not saying one don't see that in all the tiers. Probably some players in the upper tiers that have no tactic, and only skill is, damn good shots.
Some players I'm sure should be higher tier, and some in a lower tier just based on their team play.
but the new system is working, just going to take a few more weeks possibly another month to get it all sorted out

you are just discovering and like many others, you're not as good as you thought you were under the new system

The Jarl's List is a good indicator how well a player really is, which is why I intentionally ruined Xaat's , I wanted players that use the list, and don't know me, think I was that bad Posted Image

#336 Hiten Bongz

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Posted 23 July 2020 - 06:03 PM

View Postcrazytimes, on 22 July 2020 - 06:19 PM, said:

If you were 1/4 to 1/3 of the way through, you were 250-330 points in. The most you can lose in a match, depending on everyone else's performance, is about 18-20 PSR, if you are the worst performer on a potato team on a loss.

To drop by +250 into tier 2, back to 3 means you need to have been in the worst 2 or 3 performers in +30 matches.


I'm sure my numbers are off, I've not been too sober during my gameplay, it's just about the only way I can wring out any enjoyment right now, lol.

#337 Red Potato Standing By

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Posted 23 July 2020 - 07:02 PM

View PostHengest, on 23 July 2020 - 12:01 PM, said:


I am a LuRMer... I like to call it "support mech driver", though... I can relate to the above post, but: It is hard to get kills in an LRM-mech. My observation: I soften the opponent up, and some light-mech-driver gets the kill-points. Which, for me, is pretty frustrating.
Talking about frustration: after the PSR-reset the game, which I have been playing for years now, is nothing but accumulating frustration. I get victories (yaaayyyy) but LOOSE PSR, I accumulate damage but: LOOSE PSR; I get assists a -plenty, but: LOOSE PSR... I was a TIER 2 player, and it took me long to get there, but now: hello TIER 4. And dropping. So... I am on the brink of selling my account and getting a new hobby. Thank you, Piranha-bright-spark for ruining the game.


Also you probably don’t want to advertise to loudly that you are trying to sell your account, I believe that is not allowed.

#338 Horseman

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Posted 23 July 2020 - 10:42 PM

View PostRed Potato Standing By, on 23 July 2020 - 07:02 PM, said:

Also you probably don’t want to advertise to loudly that you are trying to sell your account, I believe that is not allowed.
I'm fairly sure it's actually bannable.

#339 Hengest

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Posted 24 July 2020 - 01:15 PM

View PostXaat Xuun, on 23 July 2020 - 01:02 PM, said:




The New system is working as intended, and some players are discovering they're not as good as they think they are.

I'm happy I'm not in the tier 4/5 group, most of those just don't listen, or can read the mini map, not saying one don't see that in all the tiers. Probably some players in the upper tiers that have no tactic, and only skill is, damn good shots.
Some players I'm sure should be higher tier, and some in a lower tier just based on their team play.
but the new system is working, just going to take a few more weeks possibly another month to get it all sorted out

you are just discovering and like many others, you're not as good as you thought you were under the new system




Well... I gave it some thought, and observed.
My (admitted, personal) conclusion is:when I play LRM-boat in a good team: I rock (damage values around 600+), in an inexperienced / TIER 4\5 team: I am Lite-bait.
So, yes, TIER was EXCEEDINGLY important for me.
Reason: IMHO a well balanced team takes care of each other, and support each other mutually. No one gets left behind, no one goes off all glory hound. In the low TIERs, there are definitely a helluva lot of players, who don't get that concept, or, in other word, play MW as a solo ego shooters; calling for help, while my assault mech is chewed to pieces by a stealth lite? I get laughed at. Which seriously ticks me off. When I was still in TIER 2, I felt the game to be more of a cooperative game, where each player brings his strengths and other help him/her to negate the weaknesses. TIER 4 / 5 is like a kindergarten, where all the kids a hooting and hollering for attention and "the gifts" all the time.
And one thing, that really, I mean REALLY was in my eyes the greatest "third finger from right" for game balance: Stealth armor. Invisible lites, laser- or MG-spamming the living daylight out of everything... that bright idea broke the game. No offense meant to all the light drivers, but: a heavy drop is - at least for me - some fun. A drop, where there a like 4 lites with invisible mode... just leaves me wondering, why I am there and playing the game.

#340 Sawk

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Posted 24 July 2020 - 04:26 PM

Well i do have something to say, as i mentioned this new system, is harder to level up in, i have also notice my bar not moving at all, i think thats due to fact, that its later in the month, and i am fighting the monthly average. pain in the butt.
well the story i am hearing a living in, is i use to be tier 2, PSR put me in tier 3, and now stuck in tier 4, i agree with them, and i am busting out some good matchs, a few equal matchs and even less red lower lvl, moved average match score 20+ plus points up from maybe 160, to now 185 +, the first 5 days was rocket ship down, then it stopped, as i pressed for damage, match score, kills, and winning, and all the other stuff, must tell you i do play solo, i use to try and lead some, knowing these maps so well, but now its just blood sport. i am mostly quiet.
i am hoping the first of the month, will show fresh movement, on this tier group line, i would also like to tell you i am getting better groups, more guys that can shot straight, so is this line broken, its been stuck did not move at all the last 2 weeks, i wiil remain on the present course, if your going to talk smack about i will hunt you down.

Sawk





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