letir, on 18 July 2020 - 01:42 PM, said:
You got it completly backwards.
You know which ally behind of you, thanks to the map, minimap and markings.
What you don't know it's something like stealth COM running up to your butt, or SHC taking good position for backstab, or wolfpack going to flank your lance.
Harassers relying on the restricted vision of the enemy to be sucessful in backstabbing. Window for attack with low-ranged weapons could be extremly narrow in the chaos of battle. Quick "back mirror" button would allow players to react and counteract such tactics. Even ability quickly turn sideways and call for help could completly deny a kill.
Yes skilled players could actualy use this to check for approaching backstabbers. Mh...
There are two points that come to my mind in that regard.
- Make the rear view less clear/small so that a quick toggle won't do it. A player would need to focus longer on the rear view to acutaly make out a light running in the back. That way a quick toggle wouldn't do you any good, you would have to actualy look closely at the image to see movement. Maybe you could have a black&white image with a lot of grain in it on a secondary screen in the cockpit. That way a player has to focus on either the front or the back.
- Light units would need a bit more coordination then they have now. Waiting either for the main force to attack the enemy so that the enemys attention is clearly to the front or be fast with hit and run tactics.
I have seen both tactics allready beeing used by lights very effectifly with suddenly haveing a stealth mech in between your team and people not notecing them or sinipers that where good enought to get back into coevr that even while I knew what direction the shot came from I coulnd't see them. A view toggle wouldn't help in either situation.
A complete different approach that comes to my mind...
- Sound alarm like when you drive a car backwards that informs you how close something is behind you
- When you don't like sound how about an graphical indicator like the hit indicator that lights on when you are at a certain distance from an object...lets say 10m ?
Both wouldn't reveal a light mech trying to sneek around but still give you some indicators for your surrounding when driving your mech. Would that be a comprimise?