Out Of Control Nascar
#1
Posted 18 July 2020 - 04:04 PM
#2
Posted 18 July 2020 - 04:44 PM
#3
Posted 18 July 2020 - 04:46 PM
#4
Posted 18 July 2020 - 04:50 PM
I would like to request a loop de loop.
Edited by Dionnsai, 18 July 2020 - 04:52 PM.
#5
Posted 18 July 2020 - 11:34 PM
Now that you held this line the fast mechs will kill everyone as you stand there making easy targets as they move and dodge your shots.
Good news is the game is over faster so you go down down and get some cookies.
Edited by Monkey Lover, 19 July 2020 - 02:03 AM.
#6
Posted 19 July 2020 - 01:19 AM
#7
Posted 19 July 2020 - 01:50 AM
Method 1:
No one can stand in the path of Nascar and not be trampled. Do not try. But you can position yourself somewhere that is not in their path but allows you to fire at them as they pass. But if that position is too easy to reach, the Nascar will follow its basest intincts and go for you and tample you just the same -do note this will help your team a lot, becuase the nascar scatters and loses focus but you will be dead. Solution: Use a combination of sneakiness and terrain obstacles that makes you hard to reach, heavies and assaults won't go after a mech that is too difficult to reach ad mechs won't go after a mech they don't see. The problem that remains is that lights and mediums will be a lot more likely to go after an isolated mech once spotted so you need to be able to deal with one or two reliably without losing your ability to fire a mid range against the enemy nascar train: LPL, PPCs, Gauss, maybe some back up smalish lasers, look at mechs that have good medium range but are not helpless in a brawl.
Method 2:
Realize you are going to die and accept it. Use the most brawlish, toughest and meaniest mech you can find, position yourself in the Nascar's path just not in plain sight, wait, don't move (Seismic sensors), wait, hit override, wait, when the enemy NAscar either sees you or you see an opportunity to start blasting reds fire, fire, fire. If you kill 2 or 3 before you go downz blazing preferably blowing from overheating damage you did well. If you spam weapons in a brawl assault you will still do above average damage.
#8
Posted 19 July 2020 - 05:39 AM
Monkey Lover, on 18 July 2020 - 11:34 PM, said:
Good news is the game is over faster so you go down down and get some cookies.
They often aren't that fast mechs anymore, more like assults and heavies that just aren't slow. Feels like teams are worse balanced than before.
That last bit is good, faster you can write off a bad game, the better.
#9
Posted 19 July 2020 - 06:44 AM
#10
Posted 19 July 2020 - 07:37 AM
#12
Posted 19 July 2020 - 08:21 AM
Edited by Snowhawk, 19 July 2020 - 08:22 AM.
#13
Posted 19 July 2020 - 08:55 AM
Snowhawk, on 19 July 2020 - 08:21 AM, said:
The higher the tier the faster and more aggressive people play. It makes perfect sense to me that a tier 1 game is insanely dynamic as everyone is constantly moving to get an advantage on the other team. Standing still just gets you surrounded and striked to death.
Edited by Jman5, 19 July 2020 - 08:56 AM.
#14
Posted 19 July 2020 - 09:41 AM
#15
Posted 19 July 2020 - 09:41 AM
Jman5, on 19 July 2020 - 08:55 AM, said:
The higher the tier the faster and more aggressive people play. It makes perfect sense to me that a tier 1 game is insanely dynamic as everyone is constantly moving to get an advantage on the other team. Standing still just gets you surrounded and striked to death.
"Dynamic" is an optimistic way to put it.
I was in a match with you on canyon where both teams did no less than 5 laps around the central focal point when all was said and done, and this is with multiple people pointing out our assaults were getting picked apart one by one.
Was in another few matches where the exact same event happened, multiple circles around a central point.
Walking in literal circles while shooting is surely the type of top tier gameplay people love in a "thinking man's shooter".
This is actually the top tier of play, lmfao
#16
Posted 19 July 2020 - 11:17 AM
OneTeamPlayer, on 19 July 2020 - 09:41 AM, said:
"Dynamic" is an optimistic way to put it.
I was in a match with you on canyon where both teams did no less than 5 laps around the central focal point when all was said and done, and this is with multiple people pointing out our assaults were getting picked apart one by one.
Was in another few matches where the exact same event happened, multiple circles around a central point.
Walking in literal circles while shooting is surely the type of top tier gameplay people love in a "thinking man's shooter".
This is actually the top tier of play, lmfao
I do think its top tier pug play and I'm tired of pretending it's not.
It's really simple guys. We have a zero sum matchmaker that is trying very hard to only put tier 1 and tier 2 players together. If it's a failed tactic then people who got to tier 1 undeservedly will nascar their way back down to tier 3.
I get why people don't like it. It's uncomfortable and stressful to have to have to constantly haul butt when an enemy is nipping at your heel. You have to have very good map awareness too. But being put in uncomfortable and difficult situations is a good sign that your opponents are doing something right.
If you guys think that static firing lines or whatever are the optimal playstyles than go out there and show people how it's done. I'm not trying to pretend I know everything about everything. Since the MM change the other day, I'm struggling and learning hard lessons too. Still, despite dropping solo my PSR is maxed, and my Winrate is positive. That tells me that whatever I'm doing is working fairly well. If I have an epiphany, or the metrics start to tell me a different story, then I'll change my approach. It's that simple.
#17
Posted 19 July 2020 - 11:20 AM
#18
Posted 19 July 2020 - 11:21 AM
Black Caiman, on 19 July 2020 - 09:41 AM, said:
I think solo droppers are certainly going to be somewhat more tempted to bring increased speed, with the valve closing. Speed grants one an agency that makes you less dependent on what your team does (in terms of positioning, rotation or not, etc). After all, if you are slower you are the most likely to get flanked and shot in the butt (or just die alone) if you team decides to move. I do think you are right in that it will likely evolve as people get more comfortable with how your team is likely to position and not just always auto-rotate at the first sign a mech is trying to flank them. Personally, I suspect we will see more 80+ kph Heavies as well (at least eventually) as it settles down. It was just loads of assaults early in the month and we have already seen an evolution away from that, so you are probably right to say it will keep evolving for a while at least.
No one except you has mentioned it (that I have seen) but you are correct AMS, W/L, K/D....all these metrics are going to come back to earth with the valve clampdown. I am particularly interested in how next month is going to look with it being entirely post clampdown. It’s going to be interesting... Jarl’s has always been the gold standard and probably always will be but with all that PGI has done with the queue (adding groups, the PSR system ,etc) it’s might not be quite the same in how we read/interpret it. Idk...
#19
Posted 19 July 2020 - 12:38 PM
Almost every time I see canyon its voted for. All players move to the center almost every time and start running.
When people stop voting for canyon and stop moving to the center I will say we have a real problem. Until then, this is how the game is played and this is how people want to play it. The anti nascar has to be the minority here.
#20
Posted 19 July 2020 - 01:10 PM
I have to be honest, I don't even think it was a troll, but it does highlight why the idea of MWO as a "competitive" game is a joke.
It's funny because Super Smash Brothers players took a party fighting game and created a tournament community around it that thrives to this day and was around well before internet matchmaking was a twinkle in nintendo's eye.
The MWO community took a "thinking man's shooter" and, with the help of the franchise holders, have turned it into a game of ring around the rosie- the mech equivalent of tapping the low kick button repeatedly until the match is over.
Sure it's top tier, it's just that in this game top tier means literally nothing at this point.
I cannot stop laughing at the fact that PGI boomed us so hard that competitive players are legitimately defending Nascar. It's like the freaking twilight zone, for real.
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