1) Boost the PSR change multiplier (equally both up and down) per game: Because PSR changes so slowly, it's taking a long time for people to shift out of Tier 3 (both up and down), as shown by PGI's data. So, matchmaking for Tier 5, 4, 2, and 1 all are taking longer because those tiers have very few people in them still. Boosting the PSR delta per game will get people into the right tiers faster -- increasing by 2x or 3x even should be fine. (Too much boost leads to inaccuracy, but the current levels are far from introducing that problem.)
2) Reduce damage's contribution to PSR to 40% (from 50%): This small adjustment will help PSR weight more contributions to wins than just damage.
3) Add a matchmaker release valve to allow 8v8 when it can't find enough players for 12v12. This will reduce wait times, and keep people from leaving the game due to impatience -- critically important, as a loss of population will make matchmaking even worse.
Hopefully PGI will do at least #1 promptly as it will help everyone!
Edited by AjerWerklWerkl, 19 July 2020 - 07:32 AM.