Nesutizale, on 20 July 2020 - 09:41 AM, said:
Oh okay. Yes seams my mind was faster then my fingers typing.
It is an indiviual BV for each build. The startingpoint would be a basis battlevalue and then modifiy that by equipment, hardpoints, quirks, etc. to reach the final BV for that individual build.
There are several reasons BV just can’t work in MWO. Just to list one of the reasons: the BV would not just be based on chassis and loadout (I mean just think how far they would have to dig into each players loadout ....as players customize so much, not just weapons....it’s armor, ammo, heat efficiency, etc.) it would also have to be determined on per map. A quad lbx 10 slephnir is going to have far more BV on Solaris city than on polar highlands. A lrm mech like the Awesome 8R can be devastating on polar if your team has a narc’er...but it’s less effective without...,and on a map like Solaris, it will struggle. To put all the factors in a blender to determine BV for a mech in a particular match would require a lot of effort (we are near the end of this products lifecycle) and I am not sure it could be done anywhere close to accurately even if given all the time and resources anyway.