Haipyng, on 27 July 2020 - 04:52 AM, said:
It's a nice idea, but a total non-starter. The MechWarrior Intellectual Property owner is never going to weaken their claim to it by allowing any part to be licensed to Open Source. PGI likewise has zero reason to undercut their own development investment in the programming for MWO by licensing it to Open Source. Further the way they monetized the game requires central control (and brought us such lovely things like the grind for modules, the skill tree, MechCredits, etc).
Your thought is awesome for fans of MW and those of us that love the IP. PGI is not really one of those. With MWO there is no real story being told. It's all been Mech pack, after Mech pack. Look at the planned Steam release for MW5 that left so many jilted and super jaded as to PGIs intentions. First and foremost PGI is business oriented and they will not damage their product for the sake of fans of the IP or the players. It would be easier to abandon the MW IP all together and create some new open source game IP to base your own big stompy robot FPS on, but of course, then you lose the fans of MW along the way.

Would it also weaken their claim when people that work with the client side source have to sign a paper that basicly says "You may work with the code to make patches, improvments etc. but you can only hand this stuff over to PGI and don't use it in any other kind of way."
My understanding is if you own an IP you own the idea or certain aspects of an idea. In case of MWO its partial the lore and mechs, mech-combat and so on. Its less the software they used or the tools they used to contribute to the idea.
Like a hammer and chisel are not part of a statue you create and when you hand over that hammer and chisel for someone else to work on the statue too its still your statue. No matter who uses the tools or if its even the same tools. You created something original and that is your IP.
What I can totaly get is that Crytech would say "Wait the cryengine is our baby, PGI you can't hand out our code to just everyone". That is a valid point I think.
As for central control. The idea is that PGI still has control over what makes it into the game and is supported by the server.
Many seam to think that "open" mean everyone can do whatever they want. Maybe I need to make that more clear in the original post.
This idea is centered around supporting PGI by basicly adding our workforce to their software and not them dropping the mic and walk out the door.
PS: Made an edit to the first post to hopefully clear up that I am not asking for PGI to let go of their IP or controll over contant that is created.
Edited by Nesutizale, 27 July 2020 - 11:11 AM.