Yeah, So What’S The Deal?
#1
Posted 04 August 2020 - 09:37 PM
Anyway, my problem is with playing Faction Play matches and how, after my first ‘Mech is destroyed, no matter which ‘Mech I chose to deploy with second, my HUD always (and I mean ALWAYS) disappears. None of the usual helpful in-game advice helps at all (powering down/up, pressing F7 hot key, checking settings et cetera) in bringing the HUD back to life. The only thing that does work is logging out of the match and logging back in, which takes time that could determine a match win/loss or self destructing my ‘Mech and going straight to my 3rd ‘Mech. I have even uninstalled and reinstalled the game twice, to no avail.
Does anyone have the same problem or an idea of what could be causing this? Thanks in advance.
#2
Posted 04 August 2020 - 09:52 PM
#3
Posted 04 August 2020 - 10:20 PM
#5
Posted 05 August 2020 - 07:01 AM
Running a validation of the game files is recommended if you haven't done that yet.
#6
Posted 05 August 2020 - 02:26 PM
#7
Posted 05 August 2020 - 06:22 PM
#9
Posted 06 August 2020 - 12:01 AM
Stonefalcon, on 05 August 2020 - 06:22 PM, said:
Horseman, on 05 August 2020 - 10:43 PM, said:
And this does NOT work anymore. It was moved to the 'F7' key.
~D. V. "seeing somebody was out-of-date about non-rebindable keys" Devnull
#10
Posted 06 August 2020 - 01:40 AM
Horseman, on 05 August 2020 - 02:26 PM, said:
I’m actually a little relieved to find that a few others are also experiencing this bug, so I hope you and your unit members also get it resolved soon.
Thanks, everyone. I’ll try and run a validation like you suggested, Sjorpha; if that doesn’t do anything, I’ll just add a ‘Mech to my drop deck that I won’t mind very much about sacrificing through self destruct (Faster than relogging).
#11
Posted 06 August 2020 - 04:41 AM
Plum Pudding, on 06 August 2020 - 01:40 AM, said:
Edited by Horseman, 06 August 2020 - 04:42 AM.
#12
Posted 06 August 2020 - 04:58 AM
Horseman, on 06 August 2020 - 04:41 AM, said:
Might I suggest the 9P variant, 51kph ain't exactly "rush" speed (NSR's aren't exactly known for their speed) but is still enough to stick with the group. The LBX-10's mitigate the lack of reticle since they're a spread damage weapon, although I would advise using the 2xLL sparingly unless your tuned in the the audio cues for heat or a big fan of overheating.
#13
Posted 06 August 2020 - 08:23 AM
VonBruinwald, on 06 August 2020 - 04:58 AM, said:
I don't know if Plum Pudding has tried it, but it might take an overheat to fix the HUD not showing up.
~D. V. "just a theory about beating this HUD-related issue through overheat" Devnull
#14
Posted 06 August 2020 - 09:01 AM
#15
Posted 06 August 2020 - 09:02 AM
D V Devnull, on 06 August 2020 - 08:23 AM, said:
~D. V. "just a theory about beating this HUD-related issue through overheat" Devnull
One of my dropdecks has a 10x ERML Nova, and the other a Hunchie II-C, for that position. Should be easy enough! I'll give that a try next time it happens. Although shutting down doesn't fix it by itself.
Edited by Jastreb17, 06 August 2020 - 09:03 AM.
#16
Posted 06 August 2020 - 11:11 AM
Take lurms and wait for the beep before firing.
#17
Posted 06 August 2020 - 10:11 PM
VonBruinwald, on 06 August 2020 - 04:58 AM, said:
facepalm
NSR as in No Skill Rush, not Nightstar.
#19
Posted 07 August 2020 - 12:23 AM
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