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Yeah, So What’S The Deal?


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#1 Plum Pudding

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Posted 04 August 2020 - 09:37 PM

I can’t seem to find any official help /support forum here, so I am hoping posting this here is perfectly fine.
Anyway, my problem is with playing Faction Play matches and how, after my first ‘Mech is destroyed, no matter which ‘Mech I chose to deploy with second, my HUD always (and I mean ALWAYS) disappears. None of the usual helpful in-game advice helps at all (powering down/up, pressing F7 hot key, checking settings et cetera) in bringing the HUD back to life. The only thing that does work is logging out of the match and logging back in, which takes time that could determine a match win/loss or self destructing my ‘Mech and going straight to my 3rd ‘Mech. I have even uninstalled and reinstalled the game twice, to no avail.
Does anyone have the same problem or an idea of what could be causing this? Thanks in advance.

#2 Aidan Crenshaw

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Posted 04 August 2020 - 09:52 PM

Using the search function, I saw someone propose hitting TAB (maybe even "B"). Have you tried that?

#3 Jastreb17

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Posted 04 August 2020 - 10:20 PM

This has happened to me 2 or 3 times. Always on the 2nd drop. Nothing I tried would bring the HUD back. It appears to be a graphics glitch rather than anything you can toggle.

#4 Plum Pudding

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Posted 05 August 2020 - 12:54 AM

View PostAidan Crenshaw, on 04 August 2020 - 09:52 PM, said:

Using the search function, I saw someone propose hitting TAB (maybe even "B"). Have you tried that?


No, I haven’t tried TAB yet, but I will the next time it happens in my next FP match.

#5 Sjorpha

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Posted 05 August 2020 - 07:01 AM

This used to be a common bug, I had disappearing hud some years ago. I haven't heard about it in ages but apparently it can still happen.

Running a validation of the game files is recommended if you haven't done that yet.

#6 Horseman

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Posted 05 August 2020 - 02:26 PM

I've been experiencing this lately too, and so were at least two other players in my unit. We tried to identify a common thread, but there doesn't seem to be any.

#7 Stonefalcon

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Posted 05 August 2020 - 06:22 PM

Right Shift + F11 turns the hud on/off

#8 Horseman

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Posted 05 August 2020 - 10:43 PM

View PostStonefalcon, on 05 August 2020 - 06:22 PM, said:

Right Shift + F11 turns the hud on/off
Which doesn't actually fix this issue.

#9 D V Devnull

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Posted 06 August 2020 - 12:01 AM

View PostStonefalcon, on 05 August 2020 - 06:22 PM, said:

Right Shift + F11 turns the hud on/off

View PostHorseman, on 05 August 2020 - 10:43 PM, said:

Which doesn't actually fix this issue.

And this does NOT work anymore. It was moved to the 'F7' key. :mellow:

~D. V. "seeing somebody was out-of-date about non-rebindable keys" Devnull

#10 Plum Pudding

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Posted 06 August 2020 - 01:40 AM

View PostHorseman, on 05 August 2020 - 02:26 PM, said:

I've been experiencing this lately too, and so were at least two other players in my unit. We tried to identify a common thread, but there doesn't seem to be any.


I’m actually a little relieved to find that a few others are also experiencing this bug, so I hope you and your unit members also get it resolved soon.

Thanks, everyone. I’ll try and run a validation like you suggested, Sjorpha; if that doesn’t do anything, I’ll just add a ‘Mech to my drop deck that I won’t mind very much about sacrificing through self destruct (Faster than relogging).

#11 Horseman

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Posted 06 August 2020 - 04:41 AM

View PostPlum Pudding, on 06 August 2020 - 01:40 AM, said:

Thanks, everyone. I’ll try and run a validation like you suggested, Sjorpha; if that doesn’t do anything, I’ll just add a ‘Mech to my drop deck that I won’t mind very much about sacrificing through self destruct (Faster than relogging).
If you're going that route, just make it some sort of NSR rush build. That way you can still do something against the enemy even if you're flying blind.

Edited by Horseman, 06 August 2020 - 04:42 AM.


#12 VonBruinwald

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Posted 06 August 2020 - 04:58 AM

View PostHorseman, on 06 August 2020 - 04:41 AM, said:

If you're going that route, just make it some sort of NSR rush build.


Might I suggest the 9P variant, 51kph ain't exactly "rush" speed (NSR's aren't exactly known for their speed) but is still enough to stick with the group. The LBX-10's mitigate the lack of reticle since they're a spread damage weapon, although I would advise using the 2xLL sparingly unless your tuned in the the audio cues for heat or a big fan of overheating.

#13 D V Devnull

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Posted 06 August 2020 - 08:23 AM

View PostVonBruinwald, on 06 August 2020 - 04:58 AM, said:

Might I suggest the 9P variant, 51kph ain't exactly "rush" speed (NSR's aren't exactly known for their speed) but is still enough to stick with the group. The LBX-10's mitigate the lack of reticle since they're a spread damage weapon, although I would advise using the 2xLL sparingly unless your tuned in the the audio cues for heat or a big fan of overheating.

I don't know if Plum Pudding has tried it, but it might take an overheat to fix the HUD not showing up. :mellow:

~D. V. "just a theory about beating this HUD-related issue through overheat" Devnull

#14 GARION26

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Posted 06 August 2020 - 09:01 AM

The support and feedback link up top right takes you to an email address. I had a quick and helpful response to my own crashing issues a few months ago. They did ask for copies of certain files eventually so it took a couple of back and forths.

#15 Jastreb17

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Posted 06 August 2020 - 09:02 AM

View PostD V Devnull, on 06 August 2020 - 08:23 AM, said:

I don't know if Plum Pudding has tried it, but it might take an overheat to fix the HUD not showing up. Posted Image

~D. V. "just a theory about beating this HUD-related issue through overheat" Devnull


One of my dropdecks has a 10x ERML Nova, and the other a Hunchie II-C, for that position. Should be easy enough! Posted Image I'll give that a try next time it happens. Although shutting down doesn't fix it by itself.

Edited by Jastreb17, 06 August 2020 - 09:03 AM.


#16 VonBruinwald

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Posted 06 August 2020 - 11:11 AM

Make sure your second mech has a TAG.

Take lurms and wait for the beep before firing.

#17 Horseman

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Posted 06 August 2020 - 10:11 PM

View PostVonBruinwald, on 06 August 2020 - 04:58 AM, said:

Might I suggest the 9P variant, 51kph ain't exactly "rush" speed (NSR's aren't exactly known for their speed) but is still enough to stick with the group. The LBX-10's mitigate the lack of reticle since they're a spread damage weapon, although I would advise using the 2xLL sparingly unless your tuned in the the audio cues for heat or a big fan of overheating.

facepalm
NSR as in No Skill Rush, not Nightstar.

#18 Aidan Crenshaw

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Posted 06 August 2020 - 11:04 PM

View PostHorseman, on 06 August 2020 - 10:11 PM, said:

facepalm
NSR as in No Skill Rush, not Nightstar.

I lol'ed. Posted Image

#19 Horseman

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Posted 07 August 2020 - 12:23 AM

And I realized I wrote No Skil Rush Rush... goddamn department of redundancy department./

#20 VonBruinwald

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Posted 07 August 2020 - 12:30 AM

View PostHorseman, on 06 August 2020 - 04:41 AM, said:

just make it some sort of no skill rush-rush build.


Posted Image





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