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Getting Streaked While In Stealth Mode


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#1 OzViper

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Posted 31 July 2020 - 12:35 AM

I have been running a stealth enabled light lately and have noticed quite a few times that Streakboats have been easily locking on to me while I am in Stealth mode..

I was under the impression that stealth mode stopped streaks from locking me up?

Is there a minimum or maximum range that the stealth effect doesn't work? I can't seem to work it out, sometimes I am right up close to them and they can blast me.. or even at range it seems they can still.

Is there any guide on Stealth usage? what effects it (ie tag? uav? range?)

Thanks

#2 Gagis

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Posted 31 July 2020 - 12:44 AM

You need to turn on Stealth with whatever key it is configured for.

A hit from a PPC disables it.

#3 Aidan Crenshaw

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Posted 31 July 2020 - 12:56 AM

To add to Gagis' correct information, beyond 120m range, TAG is able to make a stealthed mech targetable when painted with the laser. Below 120m range the streakmech will suffer from the "Low Signal"-Status and can't lock onto opponents anymore, also TAG won't work any longer.
An Active Probe can cancel the nearest ECM, but not when stealth armour is active.

#4 Willard Phule

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Posted 31 July 2020 - 10:07 AM

View PostAidan Crenshaw, on 31 July 2020 - 12:56 AM, said:

To add to Gagis' correct information, beyond 120m range, TAG is able to make a stealthed mech targetable when painted with the laser. Below 120m range the streakmech will suffer from the "Low Signal"-Status and can't lock onto opponents anymore, also TAG won't work any longer.
An Active Probe can cancel the nearest ECM, but not when stealth armour is active.


Multiple active probes and UAVs can and do shut stealth down.

#5 Ignatius Audene

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Posted 31 July 2020 - 10:18 AM

And once u loose stealth u have to break los to make it work again.

#6 LordNothing

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Posted 31 July 2020 - 11:20 AM

my counter to stealth is usually just to shoot them until they die.

#7 Willard Phule

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Posted 31 July 2020 - 01:22 PM

View PostIgnatius Audene, on 31 July 2020 - 10:18 AM, said:

And once u loose stealth u have to break los to make it work again.


Even that is subject to skill points put into target retention/radar deprevation.

#8 HammerMaster

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Posted 01 August 2020 - 09:56 AM

View PostOzViper, on 31 July 2020 - 12:35 AM, said:

I have been running a stealth enabled light lately and have noticed quite a few times that Streakboats have been easily locking on to me while I am in Stealth mode..



GOOD.

#9 Willard Phule

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Posted 01 August 2020 - 12:07 PM

The best thing about stealth is how it speeds up your capture time. Always, ALWAYS keep your stealth on if you're trying to cap something. It makes all the difference.

#10 JediPanther

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Posted 01 August 2020 - 02:43 PM

View PostWillard Phule, on 31 July 2020 - 10:07 AM, said:


Multiple active probes and UAVs can and do shut stealth down.


Not that I've ever seen. I've had my catapults with max sensors,bap and a uav launched all be ineffective at countering stealth. What works best is using thermal or night and looking then shooting at the mech. Unless I'm out trolling, my missile mechs usually have some lasers because sooner or later I will have mechs at under 180m that need shot back at.

Only sure fire counters to stealth are normally "just shoot it" with whatever weapon you have that does 0-300m range damage if you're using back up weapons or one of the main weapons if you're the daka type.

#11 Willard Phule

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Posted 02 August 2020 - 05:51 AM

View PostJediPanther, on 01 August 2020 - 02:43 PM, said:

Not that I've ever seen. I've had my catapults with max sensors,bap and a uav launched all be ineffective at countering stealth. What works best is using thermal or night and looking then shooting at the mech. Unless I'm out trolling, my missile mechs usually have some lasers because sooner or later I will have mechs at under 180m that need shot back at.

Only sure fire counters to stealth are normally "just shoot it" with whatever weapon you have that does 0-300m range damage if you're using back up weapons or one of the main weapons if you're the daka type.


On a one vs one basis, you're right. You can only put one active probe on a mech. But we're not talking about 1v1 battles, we're talking about 12 derps v 12 derps.

One thing I've noticed is that it takes multiple counters to light up a stealth mech under ECM. Multiple Active Probes, multiple UAVs, ECM set to counter, etc....if it's all in one "bubble," that bubble is a place the stealth guy gets lit up. Still takes a TAG to be able to lock them, but you can get them to light up as long as they stay in the counter ECM bubble.

#12 Aidan Crenshaw

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Posted 02 August 2020 - 10:04 PM

View PostWillard Phule, on 31 July 2020 - 10:07 AM, said:


Multiple active probes and UAVs can and do shut stealth down.

Wrong.

View PostWillard Phule, on 01 August 2020 - 12:07 PM, said:

The best thing about stealth is how it speeds up your capture time. Always, ALWAYS keep your stealth on if you're trying to cap something. It makes all the difference.

You must be sarcastic here.

#13 Willard Phule

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Posted 03 August 2020 - 05:43 AM

View PostAidan Crenshaw, on 02 August 2020 - 10:04 PM, said:

Wrong.

You must be sarcastic here.


Keep thinking what you want, but I buddied up with another streakboat at one point and we absolutely made a Stealth Flea with ECM flicker. That was TWO active probes and at least my UAV over us. As long as we were in the bubble, he flickered enough to let all the window lickers know where he was. Granted, it wasn't anything we could get a solid lock on, but we absolutely lit him up on sensors.

#14 Gagis

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Posted 03 August 2020 - 08:14 AM

The stealth mech may have simply turned off stealth to lose some heat, or have been hit by a PPC.

#15 Vellron2005

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Posted 03 August 2020 - 11:19 PM

I'm just gonna say that Stealth not being canceled by TAG is bloody absurd..

Stealth is OP A.F.

#16 Aidan Crenshaw

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Posted 03 August 2020 - 11:28 PM

But stealth cloaked mechs are targetable due to TAG, it's just that TAG doesn't work in when your mech is in "Low Signal" state.

#17 Paul Meyers DEST

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Posted 04 August 2020 - 12:03 AM

View PostAidan Crenshaw, on 03 August 2020 - 11:28 PM, said:

But stealth cloaked mechs are targetable due to TAG, it's just that TAG doesn't work in when your mech is in "Low Signal" state.


Yes but you cant tag when you are far behind the front line sitting in your lurm boat waiting for others to lock on.





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