

Getting Streaked While In Stealth Mode
#1
Posted 31 July 2020 - 12:35 AM
I was under the impression that stealth mode stopped streaks from locking me up?
Is there a minimum or maximum range that the stealth effect doesn't work? I can't seem to work it out, sometimes I am right up close to them and they can blast me.. or even at range it seems they can still.
Is there any guide on Stealth usage? what effects it (ie tag? uav? range?)
Thanks
#2
Posted 31 July 2020 - 12:44 AM
A hit from a PPC disables it.
#3
Posted 31 July 2020 - 12:56 AM
An Active Probe can cancel the nearest ECM, but not when stealth armour is active.
#4
Posted 31 July 2020 - 10:07 AM
Aidan Crenshaw, on 31 July 2020 - 12:56 AM, said:
An Active Probe can cancel the nearest ECM, but not when stealth armour is active.
Multiple active probes and UAVs can and do shut stealth down.
#5
Posted 31 July 2020 - 10:18 AM
#6
Posted 31 July 2020 - 11:20 AM
#9
Posted 01 August 2020 - 12:07 PM
#10
Posted 01 August 2020 - 02:43 PM
Willard Phule, on 31 July 2020 - 10:07 AM, said:
Multiple active probes and UAVs can and do shut stealth down.
Not that I've ever seen. I've had my catapults with max sensors,bap and a uav launched all be ineffective at countering stealth. What works best is using thermal or night and looking then shooting at the mech. Unless I'm out trolling, my missile mechs usually have some lasers because sooner or later I will have mechs at under 180m that need shot back at.
Only sure fire counters to stealth are normally "just shoot it" with whatever weapon you have that does 0-300m range damage if you're using back up weapons or one of the main weapons if you're the daka type.
#11
Posted 02 August 2020 - 05:51 AM
JediPanther, on 01 August 2020 - 02:43 PM, said:
Only sure fire counters to stealth are normally "just shoot it" with whatever weapon you have that does 0-300m range damage if you're using back up weapons or one of the main weapons if you're the daka type.
On a one vs one basis, you're right. You can only put one active probe on a mech. But we're not talking about 1v1 battles, we're talking about 12 derps v 12 derps.
One thing I've noticed is that it takes multiple counters to light up a stealth mech under ECM. Multiple Active Probes, multiple UAVs, ECM set to counter, etc....if it's all in one "bubble," that bubble is a place the stealth guy gets lit up. Still takes a TAG to be able to lock them, but you can get them to light up as long as they stay in the counter ECM bubble.
#12
Posted 02 August 2020 - 10:04 PM
Willard Phule, on 31 July 2020 - 10:07 AM, said:
Multiple active probes and UAVs can and do shut stealth down.
Wrong.
Willard Phule, on 01 August 2020 - 12:07 PM, said:
You must be sarcastic here.
#13
Posted 03 August 2020 - 05:43 AM
Aidan Crenshaw, on 02 August 2020 - 10:04 PM, said:
You must be sarcastic here.
Keep thinking what you want, but I buddied up with another streakboat at one point and we absolutely made a Stealth Flea with ECM flicker. That was TWO active probes and at least my UAV over us. As long as we were in the bubble, he flickered enough to let all the window lickers know where he was. Granted, it wasn't anything we could get a solid lock on, but we absolutely lit him up on sensors.
#14
Posted 03 August 2020 - 08:14 AM
#15
Posted 03 August 2020 - 11:19 PM
Stealth is OP A.F.
#16
Posted 03 August 2020 - 11:28 PM
#17
Posted 04 August 2020 - 12:03 AM
Aidan Crenshaw, on 03 August 2020 - 11:28 PM, said:
Yes but you cant tag when you are far behind the front line sitting in your lurm boat waiting for others to lock on.
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