Psa: Upgrade Graphics With Nvidia Game Filters
#21
Posted 24 August 2020 - 03:03 PM
To me, the "unsharpened" image looks just like the PostAA bug, despite AA being toggled off.
#24
Posted 25 August 2020 - 12:39 AM
Yah okay to much filters...just wanted to play around with them a bit.
Here are my normal settings
It should be noticed that because of my older GPU not everything is maxed. Also I think for an image to feel more real there need some stuff to be not as clear. For example the moon in the background shouldn't be clear because of the atmosphere.
Also I have a bit of a higher contrast running so some parts are quite dark in the image.
Just for the lulz...cockpit image with the old photo style from the first image...might actualy try that during a game
#25
Posted 25 August 2020 - 01:18 AM
Edited by Ignatius Audene, 25 August 2020 - 01:19 AM.
#26
Posted 25 August 2020 - 01:46 AM
FXAA
The fastest but worst AA you can have. I would only use it if nothing else is avaible or your performance is hurt useing something else.
MSAA
Very good AA but with a performance hit. Best used for slow moveing games and if you have performance to spare
It basicly renders edges in a higher resolution and then applies the result to your image.
TXAA
Made espacialy to reduce flickering during movements. So its best for fast pasted games but it also blures the image similar to FXAA.
So it depends on you preferance and resources. Low resources go with FXAA, good quality go MSAA. Should you have a lot of resoures to spare try Downsampling. Can a bit fiddley to find the right multiplier and some game the menues get realy nasty to look at while the rest of the game is just fine.
Personaly I don't use AA in competetive games, mostly because I am focused on getting kills/point that I don't notice if AA is on or not as soon as I see my target.
[Edit]
Just noticed that you use an AMD...they pretty much use the same tech but name it differently sometimes. I think TXAA was TAA?
Edited by Nesutizale, 25 August 2020 - 01:47 AM.
#27
Posted 25 August 2020 - 01:48 AM
Nightbird, on 24 August 2020 - 08:59 PM, said:
Eh, I do it for photoshoots, but play with low settings. My PC is Predator Helios 300 -- the blue new one, but i'm having poor FPS with MWO as it is. Strangely, Im getting 120 FPS (max hz of my monitor) with Doom Eternal which is the later game by the way, so I can only presume that MWO is poorly optimized, I shudder to think what optimization MW5 has.
I think it would go better with an ENB like that of FO4, but yeah I'm afraid to try because those nuke my frame rate.
Edited by The6thMessenger, 25 August 2020 - 01:57 AM.
#28
Posted 25 August 2020 - 02:10 AM
AKA I have no clue what you got there. Their website lists 6 new models and none of them is blue.
There is a lot of stuff about MWO that plays into why its running not as smooth as modern titles and it dosn't scale well with new tech.
Part is optimisation, true but also that its quite a different beast to other shooters. Just keeping track of 11 different hitzones that make up one mech. Each zone with its individual armor, structure and components where each component has its own health value and they all have to work with each other to make up that mech.
So for each mech you have to keep track (at max) of about 100 values in addition, not adding heat, movement, twisting and stuff to it.
So basicly each mech is the equivalent to about 50 goons in Doom that have one weapon, one healthbar and maybe 3 hitzones.
In that regard MWO is pretty awesome.
#29
Posted 25 August 2020 - 02:11 AM
Nesutizale, on 25 August 2020 - 02:10 AM, said:
AKA I have no clue what you got there. Their website lists 6 new models and none of them is blue.
There is a lot of stuff about MWO that plays into why its running not as smooth as modern titles and it dosn't scale well with new tech.
Part is optimisation, true but also that its quite a different beast to other shooters. Just keeping track of 11 different hitzones that make up one mech. Each zone with its individual armor, structure and components where each component has its own health value and they all have to work with each other to make up that mech.
So for each mech you have to keep track (at max) of about 100 values in addition, not adding heat, movement, twisting and stuff to it.
So basicly each mech is the equivalent to about 50 goons in Doom that have one weapon, one healthbar and maybe 3 hitzones.
In that regard MWO is pretty awesome.
#30
Posted 25 August 2020 - 02:49 AM
So even if u got a good pc u can sometimes still feel lag due to server problems. U can feel this especially if a 12 man is pushing through a gate in cw and is pinned by air strikes and ac2 dakka.
#31
Posted 25 August 2020 - 03:01 AM
I just made a quick check and in the testingground, canyon I have about 60-75 FPS. What do you have because just makeing a quick check of your hardware its comparable to my roughly 4 years older PC.
Also funny thing I noticed...1920x1080 or 3440x1440...next to no differance in FPS. Means that the bottleneck is the CPU in my system.
Considering that your Laptops CPU has a baseline clock around 2.6GHZ with a turbo up to 4Ghz...I wonder how hot the CPU gets. You might want to check that as it could be that your system throttles down. Laptops are in general less heat efficiant than a desktop PC. Also since most modern games are more GPU dependent, I wouldn't wonder if the CPUs heat management is neglected.
From the video Laptop CPU heat at 80+...mine is around 60 playing MWO.
Also, CPU can reach 4 GHz but under load he says its costant around 3.2. So there is your throtteling...beside the undervolting.
@Ignatius
I think MWO uses hitscan calculation instead of "per bullet" that is what MW5 does because they don't have to keep communicating with the server to check for every player.
Edited by Nesutizale, 25 August 2020 - 03:03 AM.
#32
Posted 25 August 2020 - 05:09 AM
#33
Posted 25 August 2020 - 06:29 AM
Nesutizale, on 25 August 2020 - 03:01 AM, said:
I just made a quick check and in the testingground, canyon I have about 60-75 FPS. What do you have because just makeing a quick check of your hardware its comparable to my roughly 4 years older PC.
Also funny thing I noticed...1920x1080 or 3440x1440...next to no differance in FPS. Means that the bottleneck is the CPU in my system.
Considering that your Laptops CPU has a baseline clock around 2.6GHZ with a turbo up to 4Ghz...I wonder how hot the CPU gets. You might want to check that as it could be that your system throttles down. Laptops are in general less heat efficiant than a desktop PC. Also since most modern games are more GPU dependent, I wouldn't wonder if the CPUs heat management is neglected.
From the video Laptop CPU heat at 80+...mine is around 60 playing MWO.
Also, CPU can reach 4 GHz but under load he says its costant around 3.2. So there is your throtteling...beside the undervolting.
My temp is fine. Hits under 70 C on both systems. Predator has Predator Sense that allows me to control the fan, and provides the temp of my system.
#34
Posted 25 August 2020 - 06:59 AM
I personally am enjoying seeing all the details artists put into the game and rendered invisible by stock settings.
#35
Posted 25 August 2020 - 07:06 AM
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