#1
Posted 11 August 2020 - 12:56 PM
What should I do as a close-range (~250m) medium mech when all the heavies and assaults just stand in narrow places and exchange fire at 600-1000 meters until dead? If I just poke my nose out, I am instantly under focused fire, and I can't support my allies because my weapon just doesn't reach anyone. If I manage to get closer (which does not happen often, because it's a lot of open space exposed to precision fire), they abandon their targets for a moment to crush me together, and then return to their fire duels... Seems true for the most lights and mediums on those maps. Yes, I've seen very fast runners with a battery of micro lasers... but even I destroyed them one on one on my medium.
Any hints from a pro? Except playing a free walking AMS all the time?
#2
Posted 11 August 2020 - 09:16 PM
Patience is key. Eventually, the tides of battle will tighten to ranges you can engage in. Make sure you have as much of your armour left as possible when this happens. Poke-fests can be very boring, prime example being Frozen City Assault, but take your time, look at your teammates, there might be others unable to engage at longer distances. Team up with them and either coordinate a push when the snipe-war has raged a bit or prepare to repel the enemy push.
#4
Posted 12 August 2020 - 12:18 AM
#5
Posted 13 August 2020 - 05:16 AM
- Play guard-dog for 'em big boys early on by nuking / chasing away these nasty lights n fast mediums trying to rear yer friends. Dont chase them too hard once they bail out though and stay close to yer buds until the (late-game) brawl starts.
- Play wolf (if you are on a light or fast medium that is) or even better wolf pack by teaming up with another fast skirmisher and try to rear singled out enemies (lurm-boats etc.) yourself or attack the enemy assaults while they are occupied hitting yer big boys across the map.
And - as some folks already mentioned - most maps provide safe areas to approach enemy lines via covered paths. Learn and utilize advantageous pathing / positioning to bring your alpha into (optimal) range.
Edited by AnAnachronismAlive, 13 August 2020 - 05:20 AM.
#6
Posted 13 August 2020 - 06:24 AM
AnAnachronismAlive, on 13 August 2020 - 05:16 AM, said:
- Play guard-dog for 'em big boys early on by nuking / chasing away these nasty lights n fast mediums trying to rear yer friends. Dont chase them too hard once they bail out though and stay close to yer buds until the (late-game) brawl starts.
- Play wolf (if you are on a light or fast medium that is) or even better wolf pack by teaming up with another fast skirmisher and try to rear singled out enemies (lurm-boats etc.) yourself or attack the enemy assaults while they are occupied hitting yer big boys across the map.
And - as some folks already mentioned - most maps provide safe areas to approach enemy lines via covered paths. Learn and utilize advantageous pathing / positioning to bring your alpha into (optimal) range.
Thank you, too.
You see, currently the medium in question is quite slow. I do not have C-Bills to install better engine yet. And I do not have too many sensor options, so I can't out-scout lights and kill them on approach. Maybe my build is not too good... Still I managed couple of tweaks to be more useful, currently. I traded some ammo for the ER-Large as a secondary, so I spent combat time now poking from afar, too. Even though it does not deal much damage. And when we close in, not being all wiped out, I come with assaults to add my SRM battery to their firepower and finish off guys with no armor.
#7
Posted 13 August 2020 - 06:54 AM
#8
Posted 13 August 2020 - 09:39 AM
AnAnachronismAlive, on 13 August 2020 - 06:54 AM, said:
Well... I could start with it, it's just that I am trying to play a building game getting only general tips like 'what to do' and doing the rest on my own.
https://mech.nav-alp...#d3825929_CN9-A
I know that I lack speed by large here (but it is still many battles before I can equip something like 275 engine). And I tried a number of different secondaries from micro-lasers and MG to a single ER-Large trying to be more useful on the battlefield before I get close enough to unleash these 3xSRM6. I did not try SSRM yet, so maybe they will help me more when I encounter lighter targets?..
PS: I've seen Baradul's build on this, but I do not think that I should do exactly the same.
Edited by Yoho, 13 August 2020 - 09:40 AM.
#9
Posted 13 August 2020 - 11:08 AM
Yoho, on 13 August 2020 - 09:39 AM, said:
Well... I could start with it, it's just that I am trying to play a building game getting only general tips like 'what to do' and doing the rest on my own.
https://mech.nav-alp...#d3825929_CN9-A
I know that I lack speed by large here (but it is still many battles before I can equip something like 275 engine). And I tried a number of different secondaries from micro-lasers and MG to a single ER-Large trying to be more useful on the battlefield before I get close enough to unleash these 3xSRM6. I did not try SSRM yet, so maybe they will help me more when I encounter lighter targets?..
PS: I've seen Baradul's build on this, but I do not think that I should do exactly the same.
Secondaries won't help your close-range medium with speed of the freaking assault. Why do you even use STANDART engine?
And ER laser with SRMs. They are totally different weapons.
Edited by letir, 13 August 2020 - 11:08 AM.
#10
Posted 13 August 2020 - 11:13 AM
#11
Posted 13 August 2020 - 11:41 AM
letir, on 13 August 2020 - 11:08 AM, said:
Because it was there by default I spent nearly all C-Bills to fit the weapons, Artemis, double sinks and Ferro-light.
I was going to fit Light-275 from the very beginning, I am farming for it now, but several millions are not so easy to make.
letir, on 13 August 2020 - 11:08 AM, said:
Here. This is how it supposed to look like:
https://mech.nav-alp...#c6b9cc4f_CN9-A
You know, I played with pulse-mediums quite some battles. But the 'speed of a freaking assault' does not let me close in or run away fast enough. That's why I switched them for ER-large. It lets me follow my assaults and poke enemy from behind their backs, until it is close enough to detach and go for SRM.
[edit]
When I wrote this post initially, I still was with p-meds. I tried ER-large only very recently.
Edited by Yoho, 13 August 2020 - 11:47 AM.
#12
Posted 13 August 2020 - 11:46 AM
Yoho, on 13 August 2020 - 11:41 AM, said:
You could probably use quirked AC10 to poke more effectivly:
https://mech.nav-alp...#5fb6f18c_CN9-A
Instead of trying to crawl into close combat, where you will be beaten in the bloody pulp by faster, tougher heavy 'Mechs.
#13
Posted 13 August 2020 - 01:08 PM
letir, on 13 August 2020 - 11:46 AM, said:
https://mech.nav-alp...#5fb6f18c_CN9-A
Instead of trying to crawl into close combat, where you will be beaten in the bloody pulp by faster, tougher heavy 'Mechs.
Thanks. That's another way, true. I could be a medium-range support until I get the top engine. I didn't even think of that, being focused on missiles.
GweNTLeR, on 13 August 2020 - 01:07 PM, said:
Nevertheless, close ranged mechs must be fast. Centurion is not such a mech. You might have better results with MRMs
Something like this CN9-A or CN9-A
Ah! I am trying MRM in testing grounds right now. Seems, I can fit in a volley of 70 (if I strip everything else). But will this be reliable enough?
Edited by Yoho, 13 August 2020 - 01:14 PM.
#14
Posted 13 August 2020 - 10:03 PM
I run mine like this: https://mech.nav-alp...a97b6_CN9-ANCIX
Takes patience, of course.
#15
Posted 13 August 2020 - 11:01 PM
Aidan Crenshaw, on 13 August 2020 - 10:03 PM, said:
I run mine like this: https://mech.nav-alp...a97b6_CN9-ANCIX
Takes patience, of course.
Why don't you use AMS? Is only one AMS too few to be meaningful?
And what would you say of this? Considering that I can't do anything about engine, yet.
https://mech.nav-alp...a3d2c_CN9-ANCIX
Edited by Yoho, 13 August 2020 - 11:15 PM.
#16
Posted 13 August 2020 - 11:36 PM
Your Build has a few problems in my books:
1. the RAC makes it a staredown build, something the Cent is not particularly good at.
2. too much ammo, too little heat management
I consider the Missile hardpoints of the Cent-A his biggest perk, because they are high-mounted and tightly clustered. Of course, there are other chassis like the WVR-7K that are even better for missile play for a plethora of reasons. Still I like the Cent.
#17
Posted 14 August 2020 - 04:31 AM
Yoho, on 13 August 2020 - 11:01 PM, said:
Why don't you use AMS? Is only one AMS too few to be meaningful?
And what would you say of this? Considering that I can't do anything about engine, yet.
https://mech.nav-alp...a3d2c_CN9-ANCIX
A single RAC is not good, especially when you compliment it with useless clutter. RAC is staredown DPS weapon, which should amass all possible damage to kill target faster. 50t cannot properly wield several RACs, so it pretty meaningless.
Centurion is more suited for "shoot-twist" gameplay and have cooldown quirks, which wasted on RAC. AC10 is natural choice, AC20 is close second for some builds.
#18
Posted 14 August 2020 - 07:02 PM
- Have you finished the Academy?
- Current event using Trial mechs Clan/IS then 2nd event getting damage with specific weapons - https://mwomercs.com...event-and-sale/
- Also, if you played the last event Even if you didnt get the 250 there are still the loot bags to claim. . https://mwomercs.com...s?t=202007beach
- The Loot Bags will disappear on Aug 31st 11:00:00 AM (PDT) / Aug 31st 6:00:00 PM (UTC)! Redeem your eligible matches on the event page before that deadline or they will be forfeit!
- Do NOT sale equipment, especially early on as you will only get 50% of Cbills back
Edited by Tarl Cabot, 14 August 2020 - 07:03 PM.
#19
Posted 15 August 2020 - 12:32 AM
Yoho, on 13 August 2020 - 11:01 PM, said:
Why don't you use AMS? Is only one AMS too few to be meaningful?
And what would you say of this? Considering that I can't do anything about engine, yet.
https://mech.nav-alp...a3d2c_CN9-ANCIX
Missile locks take time, say three seconds or there abouts or longer.
If you stick to cover, expose, shoot and return to cover in less than 3 seconds, you very rarely almost never get locked.
If you don't get locked you don't really need AMS.
If your team mates do silly things like stand in the open and get missile locked I don't think you AMS will save them.
Teaching them to use cover and poke/trade to avoid missile locks in the first place, you help them more in the long run.
AMS can be useful, but if you don't need it you can use the weight for other things like bigger engines, armor, heatsinks and weapons.
Edited by OZHomerOZ, 15 August 2020 - 12:34 AM.
#20
Posted 15 August 2020 - 05:14 AM
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