But from the videos I had been watching, like Baradul and TTB, the other reviews, while it is gorgeous as hell in the combat, there's a lot left to be desired with their execution. One of it is this:
Writing isn't exactly stellar, NPC are kind of, well, meh. Dang NPCs really sound like they are reading from a script, and the lack of realistic facial expressions didn't helped. Should've gone for the cell-shaded cartoon-ish version with VN-styled conversations than this ****, at least we get to look at anime girls. It's 2019, but they pulled it off like it's 2012.
And why do we have a default character "Mason"? Even HBS Battletech nailed that down by being at least able to customize your character avatar. Like FO4, adding lines by this character Mason just throws off the immersion.
AI is kind of ****, i mean I didn't like the peekaboo-cover stuff that worked for MWO, but its not like we could not strike a balance between competent cover use, and playing as stompy robots. But again take my thoughts with a grain of salt, i haven't really seen the combat at it's fullest, so maybe its not totally just circle strafing?
Also, why the hell is the map not on the bottom center, and on the upper left? Seriously that is rather intuitive, especially from MWO where we are used with.
Customization, as expected, is kind of lack-luster compared to MWO i guess. I do like my XL170 from my Urbie, but at least engine bump to 120 would be great, although I do realize that the Locust would be running just shy from a 100 KPH, and the rest are slow as hell like the Hunchback and Centurion at 68 KPH which really slows things down, the engines don't have to be crazily high or fine-tuned. And man the Endo-Steel, I really won't get used with that.
Also what is up with fixed starting battlemechs? Sure you have quick-play, but still, a little more flexibility won't hurt. Why does it have to be a Centurion? Couldn't we pick and-or randomize from a pool of competent mechs in the same class? Would have been cool if we could at least pick a Shadow-Hawk, Griffin, a Hunchback.
When the Centurion gets damaged for repairs, why just a javelin? Can we not get at least other mechs to pick from? Like give us fat stacks of cash so we can at least be tutorial-ed on how to buy mechs from stores? Urbie was supposed to be cheap stop-gap replacement like the M3 Grease-Gun to the Thompson, why not make those widely available?
As for the repairs, while I respect the need for military-sim and sandbox stuff, I think there should be an option to have configurable starting resource, mechs, and difficulty, like cheaper and faster Jumps from system to system, specific ones like repaired for a totaled-mech could range from 10/30/50/90 days. I would argue that restricted starting resources and mech is contrary to the idea of sandbox, that you are supposed to do whatever you want, because you will always be forced to certain situations -- case and point, forced on specific mechs.
If it costs too much, while we're living paycheck from paycheck, it could cease to be kind of fun, like you won't want to bring out your best mech fearing that it will be just be ruined and you need to pay a lot for it as a result. Never did liked that part from HBS Battletech, luckily it could be modded away -- but this can't, at least not till next December.
And what the hell did the Epic Deal even did for MW5? Can I assume it was wasted on refunds? Might as well just released it this September on Steam with the mod capability, and let the modding-community handle it.
Bethesda releases Skyrim, FO3 and FO4 full of bugs, but being moddable it has a special place in the heart of the community that will at least curtail their gripes because of the community fixing it for them. I mean take the modding out from Fallout and leave the fixing in the hands of the devs (with poor decisions), you got FO76.
I'm not saying its not worth to buy, I'm just saying that its not worth the Epic Deal, and hopefully worth the wait.
Now with the negative stuffs out of the way, I will tell you what I did liked:
- Mech Piloting seems a blast, and it does feel like a stompy-robot like Doom is power-fantasy
- King Crab is the King
- Guns feel good, SFX is awesome
- UAC5 is basically a machine-gun, best for Urbie
- Min-Maxing isn't necessarily the norm
- LRMs aren't that useless, with SFX looks waaay better.
Edited by The6thMessenger, 18 December 2019 - 05:47 PM.