Jump to content

Patch Notes - 1.4.230.0- 22-Sept-2020


29 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,362 posts

Posted 20 September 2020 - 11:01 AM



Patch - Sept 22nd 2020 @ 10AM – 1PM PDT

Patch Number: 1.4.230.0

Standalone Client Patch Size: 13 KB

Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

• Patch Files (Direct Download) - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_380.zip



13 KB? What is this? A patch for ants?

HAHA, no.

This patch is to get the MWO Competitive queue prepped for the...


MWO COMP CHAMPIONSHIP SERIES 2020

Not signed up yet? Get your team ready!

Comp Queue opens September 29th!

Check out the details here.



Changes

  • Comp queue start time set
  • Comp queue Map Rotation




Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.


Patch File(s): http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_380.zip

How to use these patch files
• Download the above file(s)
• For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
• You do not need to unzip or unpack the patch file(s)
• Launch the MWO Portal
• Select the three horizontal lines in the top left of the Portal Window
• Choose the 'Specify Patch File Cache' option
• In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
• For example, C:\Users\<username>\Documents\MWO Patch Cache
• Click the blue Patch button
• The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
• Once the patch is complete, launch the game








#2 martian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,427 posts

Posted 20 September 2020 - 11:15 AM

I remember patches like this:

Quote

MechWarrior Online May 15th Patch Notes

Tuesday, May 15th 2018 @ 10AM – 1PM PST

Patch Number: 1.4.169.0

Standalone Client Patch Size: ~900 MB

Steam Client Patch Size: 1.2 GB

Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.



Greetings MechWarriors!
The Blood Asp is here and it's already causing a stir! With a Solaris 7 Division 1 placement and some last minute manufacturing tweaks (shoulder cannon size correction), players will see the Blood Asp roll out in style. Look for a Quickplay 'Mech Challenge for Blood Asp owners starting on May 17th.
The Solaris City map is here! Teased at Mech-Con the look of the map is unlike anything currently in rotation. I don't know about you, but I'm betting this Vegas looking map is going to popular! Remember: What happens in Solaris City...does not stay in Solaris City.
We also have New Bolt-ons, and more 'Mechs supporting Bolt-ons(The Ghillie Bolt-ons are one of my favorite new items in our game)! All this with tons of tuning changes and a handful of bug fixes round out the patch! Read on for all the details!

See you on the Battlefield,
The MechWarrior Online Team.

Edited by martian, 20 September 2020 - 11:19 AM.


#3 VonBruinwald

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Undisputed
  • The Undisputed
  • 2,730 posts
  • LocationRandis IV

Posted 20 September 2020 - 01:32 PM

View Postmartian, on 20 September 2020 - 11:15 AM, said:

I remember patches like this:


I remember when patches patched stuff.

#4 thievingmagpi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,449 posts

Posted 20 September 2020 - 02:45 PM

Cheers Matt, looking forward to this comp season

#5 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,417 posts

Posted 20 September 2020 - 04:03 PM

Where's the AWS-9Q? I don't see it in the notes :(

Edited by TELEFORCE, 20 September 2020 - 04:03 PM.


#6 martian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,427 posts

Posted 20 September 2020 - 09:20 PM

View PostVonBruinwald, on 20 September 2020 - 01:32 PM, said:

I remember when patches patched stuff.

Perhaps PGI saves all patches that patch stuff for one big all-encompassing patching patch.

Do you patch it? Posted Image

#7 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,695 posts

Posted 20 September 2020 - 09:46 PM

I remember when patches helped the game

#8 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 3,079 posts
  • LocationAnywhere but here, and the lights in my bays are off.

Posted 20 September 2020 - 11:20 PM

View PostInnerSphereNews, on 20 September 2020 - 11:01 AM, said:

Patch - Sept 22nd 2020 @ 10AM – 1PM PDT

Patch Number: 1.4.230.0

Standalone Client Patch Size: 13 KB


Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

• Patch Files (Direct Download) - Will be posted patch day



13 KB? What is this? A patch for ants?



HAHA, no.



This patch is to get the MWO Competitive queue prepped for the...



Posted Image



MWO COMP CHAMPIONSHIP SERIES 2020



Not signed up yet? Get your team ready!



Comp Queue opens September 29th!



Check out the details here.





Changes



  • Comp queue start time set
  • Comp queue Map Rotation


I hope that the "Mini-Challenge #4" from "Heroes to the Rescue" will get a minor 1-Day Extension because of this. I have been unable to even touch that prior to now due to some Real Life happenings, and I'm simply not doing well at the current moment. Unfortunately, I also remember how it took awfully long to do a Validate Patch on the previous Game Update served to everyone. This means that I'll likely end up with three hours less than I might have had if this Patch was not smacking me in the face, which is a dangerously significant impact upon me, amplified nastily by my current condition. :(



View PostTELEFORCE, on 20 September 2020 - 04:03 PM, said:

Where's the AWS-9Q? I don't see it in the notes Posted Image

Why that, when we could have the UM-IIC-Prime & other Variants in the MWO game? :P


~D. V. "just feeling like the odds are more against them around the time of a Game Patch than the usual" Devnull

#9 Lockheed_

    Member

  • PipPipPipPipPipPip
  • The Hawk
  • The Hawk
  • 312 posts

Posted 21 September 2020 - 05:49 AM

You want a one day extension because of a server downtime of one hour? Sounds ike you are looking for a way to get more time on the event for personal reasons.
The last patch took about 30 seconds to validate, so you are missing about an hour and maybe minute of gameplay.

#10 Alilua

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 329 posts

Posted 21 September 2020 - 01:35 PM

I miss content patches.

#11 Lockheed_

    Member

  • PipPipPipPipPipPip
  • The Hawk
  • The Hawk
  • 312 posts

Posted 21 September 2020 - 01:53 PM

View PostAlilua, on 21 September 2020 - 01:35 PM, said:

I miss content patches.


I miss new mechs. God, I want something new so bad.

#12 thievingmagpi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,449 posts

Posted 21 September 2020 - 02:20 PM

I for one do not miss patch after patch of mindless weapon nerfs.

#13 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 3,079 posts
  • LocationAnywhere but here, and the lights in my bays are off.

Posted 21 September 2020 - 02:48 PM

View PostLockheed_, on 21 September 2020 - 01:53 PM, said:

I miss new mechs. God, I want something new so bad.

Now this, I can DEFINITELY agree with you on. We're stupidly overdue – like by two years – for the "UrbanMech IIC" to come along! B)

~D. V. "Urbie IIC wanted two years ago" Devnull

#14 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,417 posts

Posted 21 September 2020 - 03:41 PM

The AWS-9Q should've been a thing years ago for timeline reasons. That and I think it should be easy to make as it's a mirror of the gun-arm side of the AWS-8Q. I think there are other variants that can be easily put in as well.

I'd really like to see split-crit weapons. I'm tired of running only standard engines with the heavy gauss when canon examples like the AS7-S2 can do it just fine. What gives? Posted Image

#15 Paladin IIC

    Member

  • PipPipPip
  • The Carnivore
  • The Carnivore
  • 99 posts

Posted 21 September 2020 - 07:13 PM

Can't wait to see the same 3 clans take poll positions again. Competitive in a game with a dwindling population under 1k...pretty sure effort is better spent elsewhere, like selling the IP?

#16 DyerwoIf

    Member

  • PipPip
  • FP Veteran - Beta 1
  • 22 posts
  • Facebook: Link
  • Twitch: Link
  • LocationMemphis, TN area.

Posted 22 September 2020 - 11:47 AM

A center for ants. :D https://youtu.be/3oUSeMQ1ahQ?t=165

Edited by DyerwoIf, 22 September 2020 - 11:47 AM.


#17 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 3,079 posts
  • LocationAnywhere but here, and the lights in my bays are off.

Posted 22 September 2020 - 01:40 PM

View PostDyerwoIf, on 22 September 2020 - 11:47 AM, said:


Damnit... I've been "rickrolled" with a different YouTube Clip pick! *facepalm* -_-


NOOOOOOOOOOOOOOO!!!
(Click the enlarged word for a more audible version of it being said!)

~D. V. "Don't click that YouTube Clip link! Don't fall for it!" Devnull

#18 Nukebirb

    Rookie

  • Giant Helper
  • 2 posts

Posted 22 September 2020 - 02:50 PM

Hey can we get the old PSR algorithm back while we're at it? Getting real sick of getting bumped down because of braindead teams.

#19 D V Devnull

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 3,079 posts
  • LocationAnywhere but here, and the lights in my bays are off.

Posted 22 September 2020 - 03:09 PM

View PostNukebirb, on 22 September 2020 - 02:50 PM, said:

Hey can we get the old PSR algorithm back while we're at it? Getting real sick of getting bumped down because of braindead teams.

Actually, it's not the Old PSR that we need. What we REALLY need is for PGI's Paul Inouye to wake up and re-activate a little bit of Tonnage-related Balancing in the MatchMaker, because it is currently completely failing to do any at all. :(

~D. V. "Tonnage Balance Needed, and NOT the Old PSR" Devnull

#20 crazytimes

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 509 posts

Posted 23 September 2020 - 02:10 AM

View PostNukebirb, on 22 September 2020 - 02:50 PM, said:

Hey can we get the old PSR algorithm back while we're at it? Getting real sick of getting bumped down because of braindead teams.


Protip- if you keep going down then it's not the team that is the problem. The biggest change was people stopped going up in tier just because they were on the winning team. In your case, you should settle around upper tier 4. It's not a punishment, it's positioning you to play with others around your skill level.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users