Rifleman Iic - Op And Up At The Same Time
#1
Posted 29 September 2020 - 10:08 PM
It's slow, its clan-tech so it has the equipment. But as expected with this mech, it's super ******* fragile. The sombrero is a damage magnet, and with between 40 and 45 armor, the arms are easily destroyed. It is also not condusive to the survivability that your mech is quite slow in many cases, yes you can force it to like 310 engine with 78 KPH, but at other variants it's just 235 at 58 KPH, and then depending on your speed you can either be just a nuisance or a real threat.
But then of course the balancing factor, the fact that it's clan-tech battlemech that you can fine-tune. Seriously you can put 2x UAC5 + 2x UAC10, not at a decent speed, or you can have decent speed but not enough armor. It's perfect to boat-load firepower when you got a team that can help you, and that is typically with premades or in faction-play, but not so much when in QP when you are basically on your own.
All in all, my experience with this mech is both extremes, either you win or you lose, it's both underpowered and overpowered at the same time. Go figure.
#2
Posted 30 September 2020 - 12:27 AM
If that's not a definition of OP, I dont know what else is.
Having slow speed on certain variants is a bit sad, but certainly manageable in most situations.
#3
Posted 30 September 2020 - 12:34 AM
#4
Posted 30 September 2020 - 01:36 AM
GweNTLeR, on 30 September 2020 - 12:27 AM, said:
If that's not a definition of OP, I dont know what else is.
Having slow speed on certain variants is a bit sad, but certainly manageable in most situations.
with how slow the players are as of late i dont think its lack of speed is an issue. ive had to downgrade my engines just to avoid pulling a leeroy jinkins. and that's in 100 tonners.
Edited by LordNothing, 30 September 2020 - 01:37 AM.
#5
Posted 30 September 2020 - 03:45 AM
#6
Posted 30 September 2020 - 06:36 AM
My main criticism is the engine cap limitation. It was a little harsh since PGI in their mind was afraid that it would be overpowered. It's pretty well balanced except for the engine cap and the general heat issues with most clan weaponry. Lastly, I've never had an issue with the radar dish. Most people will try to shoot my CT or arms before they focus on the sombrero.
Edited by Arnold The Governator, 30 September 2020 - 06:40 AM.
#7
Posted 30 September 2020 - 09:09 AM
In the end it’s still a Rifleman, try not to get noticed.
Good hunting,
CFC Conky
Edited by CFC Conky, 30 September 2020 - 09:10 AM.
#8
Posted 30 September 2020 - 09:25 AM
#9
Posted 30 September 2020 - 01:07 PM
Nightbird, on 30 September 2020 - 09:25 AM, said:
On day 1 it suffered some serious hitbox issues. However, since PGI did readjust the hitboxes it's alot better than what it was. If you know how to play it properly it's a fantastic fire support mech.
#10
Posted 30 September 2020 - 01:24 PM
#11
Posted 30 September 2020 - 01:33 PM
CFC Conky, on 30 September 2020 - 09:09 AM, said:
In the end it’s still a Rifleman, try not to get noticed.
Good hunting,
CFC Conky
The Hero can mount two ppcs and two gauss rifles plus jets, which is bonkers. But while the slow speed was a problem before queue merger, now it's fatal given the 'Mech's fragility. Bit of a shame really. I think the 2 might be the best variant now.
Arnold The Governator, on 30 September 2020 - 01:07 PM, said:
The hitbox issues were interesting because you could strip side torso armour for extra tonnage and not worry.
#12
Posted 30 September 2020 - 03:02 PM
RickySpanish, on 30 September 2020 - 01:33 PM, said:
IMHO, the top three Rifleman IIC variants in order are:
RFL-IIC 2
RFL-IIC A
RFL-IIC Chironex
Then down the list I would have to say in no particular order:
RFL-IIC Prime
RFL-IIC 3
RFL-IIC 4
All of the variants are solid performers. The biggest issues that I see with variants like the 3 and 4, is that the Chironex hero can do similar builds with the addition having energy hard points in the side torsos. However, the 3 and 4 offer some unique quirks like reduced heavy laser heat gen + duration on the 3 and increased ATM range on the 4 that shouldn't be overlooked.
I think most of the bad press that this mech receives is how unorthodox it is as a clan mech. It's a mech with a decent amount of armor (it's no means a tank but I think calling it a glass cannon is somewhat of a overstatement), that's slow (which is no big deal since it's a fire support mech), and has great hard points.
Edited by Arnold The Governator, 30 September 2020 - 03:05 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

























