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Are Open Catapult Doors Susceptible To Weapon Fire?
#1
Posted 01 October 2020 - 05:58 PM
Or do they only serve to give away your position, and are un-hittable, like antenna?
#2
Posted 01 October 2020 - 06:14 PM
CherokeeRose, on 01 October 2020 - 05:58 PM, said:
Or do they only serve to give away your position, and are un-hittable, like antenna?
I'm pretty sure a hit on them is a hit on the corresponding side torso.
Good hunting,
CFC Conky
#3
Posted 01 October 2020 - 06:21 PM
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~D. V. "LA/RA Weapon Door to ST? Doesn't sound right to me." Devnull
#4
Posted 01 October 2020 - 06:22 PM
#5
Posted 01 October 2020 - 08:29 PM
#6
Posted 01 October 2020 - 10:10 PM
Closed doors add quite a considerable damage reduction to the component. I don’t know the exact value, but it should be around 20%. I play Archer Tempest as a laser boat with RL10s in the side torsos and the doors closed. It is a tank.
#7
Posted 02 October 2020 - 01:46 AM
JediPanther, on 01 October 2020 - 06:22 PM, said:
CherokeeRose, on 01 October 2020 - 08:29 PM, said:
ShiverMeRivets, on 01 October 2020 - 10:10 PM, said:
Closed doors add quite a considerable damage reduction to the component. I don’t know the exact value, but it should be around 20%. I play Archer Tempest as a laser boat with RL10s in the side torsos and the doors closed. It is a tank.
Question for all three of you, just to confirm something... There does have to be a Weapon present in the same Component as the particular Weapon Door in order to get the Armor Bonus with the Closed Doors, regardless of the Weapon Door's location, right?
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Blue Vermin, on 01 October 2020 - 11:15 PM, said:
Yeah, I kind of figured that you said such by accident... Worth a chuckle, though. Also, it looks like I'll have to remember that you hilariously have an Alt. Account there, Blue Vermin/CFC Conky... LOL!!!
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~D. V. "has their questions (and moments to laugh) even when it comes to Weapon Doors" Devnull
[One small Edit by the Post's Author because their post didn't come out looking right the first time... Dangit!]
Edited by D V Devnull, 02 October 2020 - 01:49 AM.
#8
Posted 02 October 2020 - 01:09 PM
D V Devnull, on 02 October 2020 - 01:46 AM, said:
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Should work fine with no missiles in the box. Far as I know it only works on the missile variants so the Jester and k2 don't get the buff. Door just has to be in the closed position with the / key. I'm working on leveling the cptl-c2 and bb so I might record a few matches for testing. I wouldn't store ammo there as they are the most obvious place to shoot a catapult and are usually the first part of the A1 people shoot. In a side torso with case is the best place for ammo. If you want to live dangerous you can store a ton of ammo in the head but I wouldn't even with max armor.
#9
Posted 04 October 2020 - 02:23 PM
#10
Posted 04 October 2020 - 03:28 PM
JediPanther, on 02 October 2020 - 01:09 PM, said:
Why do you say that? I don't believe I've ever died to a head shot in a Cat, and the K-2 and Jester are two of my most played mechs. I've kept ammo in my head in most mechs in fact, and it's never been an issue. I could very well have no clue what I'm doing though, so I'd be interested in your reasoning.
#11
Posted 05 October 2020 - 01:12 PM
Kodyn, on 04 October 2020 - 03:28 PM, said:
Why do you say that? I don't believe I've ever died to a head shot in a Cat, and the K-2 and Jester are two of my most played mechs. I've kept ammo in my head in most mechs in fact, and it's never been an issue. I could very well have no clue what I'm doing though, so I'd be interested in your reasoning.
Shh. Some things you shouldn't let others know about. Cats are very hard to head shot but it's been done before. I keep about a half ton ammo in the head slot since the game pulls ammo from there first.
#12
Posted 09 October 2020 - 03:14 PM
JediPanther, on 05 October 2020 - 01:12 PM, said:
Wrong. Head ammo is consumed last. https://wiki.mwomerc...p?title=Weapons
#13
Posted 09 October 2020 - 05:18 PM
D V Devnull, on 02 October 2020 - 01:46 AM, said:
Yeah, I kind of figured that you said such by accident... Worth a chuckle, though. Also, it looks like I'll have to remember that you hilariously have an Alt. Account there, Blue Vermin/CFC Conky... LOL!!!
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...
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Busted!
#14
Posted 10 October 2020 - 02:09 AM
JediPanther, on 05 October 2020 - 01:12 PM, said:
Aidan Crenshaw, on 09 October 2020 - 03:14 PM, said:
Hi there, Aidan Crenshaw... Sorry to see you've been left unaware for once on this topic. However, I must unfortunately drop a bomb on this, as JediPanther is actually right, and the MWO Wiki is actually wrong in its' information for once. Through my own direct gameplay experience, I have discovered the following Order Of Utilization for any loaded Ammunition from the Loadout of one's own Mech during battle...
- 1.) Head
- 2.) Center Torso
- 3.) Right Side Torso
- 4.) Left Side Torso
- 5.) Right Arm
- 6.) Left Arm
- 7.) Left Leg
- 8.) Right Leg
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~Mr. D. V. "My own true PTSD-grade direct experience without question proves that Wiki to be false here." Devnull
#15
Posted 10 October 2020 - 08:46 AM
There's reasons many players run partially stripped cockpit armor and carry ammo in there, don't think we'd have been getting away with it this long if it was dangerous and led to being head-shotted.
#16
Posted 10 October 2020 - 08:55 AM
For the Armor value used it depends but i use between 6 (Lights) to 12 (Medium/Heavys) points of armor usually and sometimes more on Assaults.
You wont survive more than one hit and you only need to identify what usually hits you and how much and put 1 point more protection on bcs hits going through armor allways do full internal damage (+ one to three multiple Crits if that happens).
Edited by Thorqemada, 10 October 2020 - 09:02 AM.
#17
Posted 10 October 2020 - 10:34 AM
CherokeeRose, on 01 October 2020 - 05:58 PM, said:
Or do they only serve to give away your position, and are un-hittable, like antenna?
Wait until you use the Archer. I found a way....but players will have to learn.
#18
Posted 19 October 2020 - 10:20 AM
D V Devnull, on 10 October 2020 - 02:09 AM, said:
- 1.) Head
- 2.) Center Torso
- 3.) Right Side Torso
- 4.) Left Side Torso
- 5.) Right Arm
- 6.) Left Arm
- 7.) Left Leg
- 8.) Right Leg
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~Mr. D. V. "My own true PTSD-grade direct experience without question proves that Wiki to be false here." Devnull
Greetings D V Devnull, I couldn't let this stand unchecked, so I tested in a private lobby. I used this loadout: VOID
You can see it has 2 tons of ammunition, 32 shots each before skills, equipped. In the lobby match, I shot 32 shots, to make sure half the ammo is gone. Then I went ahead and shot the arm with ammo in it off. You can see in the screenshot below, that 32 shots remain, equal to one ton, and it's the ton in the head, which was not consumed first.
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Conclusion: Ammo in the head is consumed last!
Edited by Aidan Crenshaw, 19 October 2020 - 10:33 AM.
#19
Posted 19 October 2020 - 11:23 AM
Aidan Crenshaw, on 19 October 2020 - 10:20 AM, said:
You can see it has 2 tons of ammunition, 32 shots each before skills, equipped. In the lobby match, I shot 32 shots, to make sure half the ammo is gone. Then I went ahead and shot the arm with ammo in it off. You can see in the screenshot below, that 32 shots remain, equal to one ton, and it's the ton in the head, which was not consumed first.
<<<image from https://i.imgur.com/0R1GDkq.jpg>>>
Conclusion: Ammo in the head is consumed last!
So... After you did that... What happens on the next trigger pull for that C-Ultra AC/20 Weapon on there?
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The reason I ask is that I was encountering some interesting bugginess with the Ammo Counts updating when I forced Mechs to OverHeat in the Testing Grounds for understanding their Heat Management Characteristics and such. It actually took the next fired bullet before it would properly display the remaining Ammo that was actually there. Because of this, I'm not really sure any of us are getting an actual read on things, so it comes down to the subsequent trigger pull after losing all the Non-Head Ammo Bins that a Mech happens to have equipped. Unfortunately, because the Weapon that I was testing against accidentally got blown off by the OverHeat happening, it repeatedly rendered me personally unable to finish localized testing on my own.
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Also, can I get a link to a "Smurfy's MWO Mechlab"-rendered version of that Loadout's display? For some reason, "Kill2Blit's MechDB @ Nav-Alpha.com" won't fully display for me. (Wouldn't surprise me if my browser is too old or something...)
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~D. V. "wondering what got changed in MWO for Ammo Handling behind the visible contents" Devnull
#20
Posted 19 October 2020 - 09:22 PM
Edit: Test concluded, same results. Head ammo was still present when only one ton of ammo was left. Also, ammo count was promptly updated when ammo got destroyed.
Myth Busted, I'd say.
Edited by Aidan Crenshaw, 20 October 2020 - 12:54 PM.
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