

#1
Posted 19 December 2020 - 11:37 AM
#2
Posted 19 December 2020 - 11:51 AM
#3
Posted 19 December 2020 - 04:40 PM
#4
Posted 19 December 2020 - 04:52 PM
They need to take map voting away and just give completely random maps first..
#5
Posted 19 December 2020 - 05:02 PM
#6
Posted 19 December 2020 - 06:06 PM
Jobalisk, on 19 December 2020 - 11:37 AM, said:
Still on the 'new' map. Good luck ever getting solos/pugs to use it. H9-ish on the far lower right is the classic ring of fire in all its burning glory.
#7
Posted 19 December 2020 - 08:19 PM
#8
Posted 19 December 2020 - 08:38 PM
Lockheed_, on 19 December 2020 - 11:51 AM, said:
I really dislike all the 'classic' maps.
It's a giant volcano instead of just a hellish landscape. Think of it as a taller caldera on caustic with only a few entrances.
#9
Posted 20 December 2020 - 01:09 AM
Jobalisk, on 19 December 2020 - 11:37 AM, said:
No.
Lockheed_, on 19 December 2020 - 11:51 AM, said:
I really dislike all the 'classic' maps.
The old Terra Therma was one of the worst maps in MWO Quick Play.
A half of the games was just a ten minutes waiting with one team inside and the other team outside. Flanking was not a realistic option because it included running around a quarter of the circumference of the central mountain, only to find out that you are still an easy shot for the enemy team inside - so not even worth doing. After all, who would be willing to spend precious minutes of the game running through the barren wasteland, only to find out that he is in the same situation as before?
I remember minutes passing by with idiots on both sides attempting to shoot through the narrow entrace. It was completely pointless because such 'Mech barely scratched one enemy and took fire from four enemy 'Mechs in return ...
Pushing inside usually did not work because:
1. You had no cover inside, so you were quickly killed off, even if you managed to push through the entrance (just like pushing through the gate on Boreal Vault, but without those hills behind the gate)
2. Even if the entire team agreed on push, in the crucial moment a half of the team decided that they actually do not want to push and stayed outside. So only 5-6 'Mechs actually pushed and were killed. After that the enemy team mopped up the rest.
In Assault, it was even worse. The map was big and in combination with impassable terrain it meant that there was often no realistic possibility of returning to your base to defend it or to the enemy base to outcap. There were frequent games when 20 annoyed living players had their game cut short because of one Locust or Spider that decided to cap and nobody could do anything with it. Neither the members of the winning team nor of the losing team were pleased.
Samial, on 19 December 2020 - 04:52 PM, said:
...
They need to take map voting away and just give completely random maps first..
Pretty much this.
What would be the point of placing the old Terra Therma in rotation, if PUG lurmers would vote for Polar Highlands anyway, as they do now?
#11
Posted 20 December 2020 - 04:21 AM
ThreeStooges, on 19 December 2020 - 06:06 PM, said:
Bulletsponge0, on 19 December 2020 - 08:19 PM, said:
it loses something in translation, only 2 of its entrances exist, the 3rd is floating in the air somewhere and cant be used. its also so far from spawns that its completely neutered. and if both sides rushed it in classic fashion, they would make contact with each other before the got there.
Edited by LordNothing, 20 December 2020 - 04:27 AM.
#12
Posted 20 December 2020 - 05:22 AM
i want this in domination mode with the circle being in the middle of the volcano. You must be on the catwalk ring to be in the cap. Massive heat brawl can comence.
I always liked it. Make a few tweaks to the center area. There were so many ways in there you could poke around.
Edited by Bigbacon, 20 December 2020 - 05:23 AM.
#13
Posted 20 December 2020 - 07:28 AM
The old Terra therma was one of the more refreshing maps to play in my opinion. The only issue was that the people who disliked the map walked straight into the center and got themselves killed withing the first minute of game play. Easy way out if you brought an energy boat and wanted the match to end quickly so that you can play on a cold map instead.
In my opinion classic Terra therma was a better map than classic frozen city. Frozen city classic is too small and the day version forces you to use black & white TV since you can't see anything in the blizzard.
Off topic rant:
The vision modes in this game look horrible. You have a choice between black & white blurry TV or ugly green screen film grain TV. If the vision modes would look decent one could actually enjoy using them. Now they are just toggle switches to make the game look horrible.
#14
Posted 20 December 2020 - 11:10 AM
#15
Posted 20 December 2020 - 11:54 AM

So, considering its free to reimplement (or very close to free) and that it has playing value, it's a waste no to get it back so we can play it from time to time.
#16
Posted 20 December 2020 - 07:52 PM
1 - Rare moments of NASCAR that was actually better if one team either held a spot or rotated in the other direction for battles outside center.
2 - Center battles either had all 24 players fighting over one entrance or sometimes team outside tried to use 2-3 entrances, both still had the issue of the 'doors' being so narrow no one could really push most times because that would put the pushing team at a disadvantage with 1-2 Mechs clogging the door taking so much damage and others behind them not wanting to TK the ones in the door.
#17
Posted 20 December 2020 - 09:05 PM
selfish shellfish, on 20 December 2020 - 07:28 AM, said:
The old Terra therma was one of the more refreshing maps to play in my opinion. The only issue was that the people who disliked the map walked straight into the center and got themselves killed withing the first minute of game play. Easy way out if you brought an energy boat and wanted the match to end quickly so that you can play on a cold map instead.
In my opinion classic Terra therma was a better map than classic frozen city. Frozen city classic is too small and the day version forces you to use black & white TV since you can't see anything in the blizzard.
Off topic rant:
The vision modes in this game look horrible. You have a choice between black & white blurry TV or ugly green screen film grain TV. If the vision modes would look decent one could actually enjoy using them. Now they are just toggle switches to make the game look horrible.
you misunderstand, i walked into the center because legendery greatness awaits. whoever got the most mechs in there fastest would usually win. getting the whole team to agree with you, that was hard. the alternative was always nascar. sometimes you would get 2 or 3 players to trade at the gate blocking a bunch of others from getting into the brawl. and then would come the strikes. so there was plenty of reason not to hang out in the doorway.
and yes vision modes can die i a fire. mostly because you have low visibility, so you switch modes to hopefully see the mechs hiding in the shadows. but they were just as hard to see, then the next mode you can see them, but only if you were close enough to see it without the vision mode. or you can screw with the gamma until you can see all the things. i like games with vision modes (avp was awesome), but they were implemented poorly.
Edited by LordNothing, 20 December 2020 - 09:07 PM.
#18
Posted 21 December 2020 - 03:07 AM
Better idea, rather than remove maps folk aren't happy with, just get rid of map/mode selection altogether, gets rid of tactical voting that often ruins your chances of a win because of chassis/range types or gets rid of the 4 man bias that is messing a lot of play up at the moment by letting them dictate what everyone else is playing.
Best yet - fix FW (not CW, that was always a mistake) and make it worthwhile and interesting for units to leave the QP queue and enjoy themselves doing what the game was really designed for, playing proper unit matches with an overall objective. QP was always best for the casual players, not the mess it has become at the moment.
#19
Posted 21 December 2020 - 01:02 PM
#20
Posted 21 December 2020 - 07:05 PM
Will your team blaze forth unto glory and route the defending campers in the center? Or will they cower and die as fools hoping the enemy will walk out in front of their cowardly position?
Sure, the second thing happened, because pugs. But when the first thing happened.... now THAT was GREATNESS! Man I loved announcing a push with my assault, and then hitting full throttle and pushing past team mates and blasting my way into the center, and seeing on my mini map radar my team has also decided better to die a glorious death then wait to die a coward! Sprint dead at the enemy, torso twisting damage and blasting them with sound determination until their nerve breaks and they themselves break and run for the exit.
Then it was just a matter of picking which exit more enemies had run out of and chasing them out into the flat and steamrolling them because they were out of position, cover, and mass chaos had just ensued. Then stroll around with a 2:1 us vs them ratio usually and clean up. That was the good matches on TT.
The bad ones were over in a few minutes. I will take those odds.
Of course, in recent years adding MRM and Rac's and etc. means the campers will have a munitions based DPS output like nothing we ever saw back then. It could well be nowdays a simple race to see who will have position to utterly smash whoever shows their face with absurd DPS.
But I would still like to see it back in rotation.
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