Jump to content

Mw5 Is Dead, Long Live Mwo

General

60 replies to this topic

#1 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 06 October 2020 - 06:28 AM

MW5 was an interesting distraction, and it actually got me back into MWO. I hadn't meant to take such a long break from MWO but I did. MW5 though just isn't the game I am looking for, MWO is.

I really like MWO. It has its issues, but nothing that can't be fixed, moreover I could be the basis for a great interactive game.

Just some thoughts that would push it to the next level.

* Aerospace Combat
* Improved/Expanded Faction Play
* Procedural Maps
* More Immersion
* Mech Selection after Map Selection
* Selective Testing Ground Components (AI, # of Mechs, etc.)
* AI opponent/team mates in Private Lobbies
* Joint Training/Testing grounds
* More daily challenge/achievements
* Other ideas?

Possible graphics update.

#2 RRAMIREZ

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 183 posts
  • LocationIn the Blob

Posted 06 October 2020 - 06:45 AM

I could have say that...

But when I took a look at Mechcommander Mercenaries mod... It tolds me that MW5 could be more than what I saw.

#3 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 06 October 2020 - 07:34 AM

I see you don't quite understand what "maintenance mode" means. Don't hold your breath for any improvements or new anything here.

MW5 at least has the benefit of having people outside of PGI making it better. Some of those mods are far better than anything PGI can do.

#4 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 06 October 2020 - 08:07 AM

MWO- A pure PVP experience that is dragged down by elitests who push a pure meta and bully others for not following said meta

MW5- a CO-Op/Single Player PvE experenice that doesn't rely on others to make your fun for you, and you can ignore toxic a-holes and play the way YOU want.

Sorry, I think I'll pick MW5 every time.

#5 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 October 2020 - 08:11 AM

https://mwomercs.com...-long-live-mwo/

#6 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 06 October 2020 - 08:58 AM

View PostCMDR Sunset Shimmer, on 06 October 2020 - 08:07 AM, said:

MWO- A pure PVP experience that is dragged down by elitests who push a pure meta and bully others for not following said meta

MW5- a CO-Op/Single Player PvE experenice that doesn't rely on others to make your fun for you, and you can ignore toxic a-holes and play the way YOU want.

Sorry, I think I'll pick MW5 every time.


I am not saying people can't enjoy MW5, or build a mod community or whatever, but as far as something PGI needs to be concerned with, that's in the can.

PVP is what I want. I just don't really care for most single player games. There are obviously many other that also enjoy PVP with mechs as well. There is no reason they can't revitalize/expand/sequel the game. A sequel is my least favorite option unless you get credit for all the mechs purchase/earned what have you in MWO.

#7 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 06 October 2020 - 11:33 AM

After the reviews I saw, MW5 held no interest for me. Another unfinished product. Now it's availability in the Microsoft store, combined with the mods done by a few people that PGI long ignored input from, it is now starting to interest me. Maybe if it goes on sale, but probably no sooner than Steam release date.

I do find it curious there are those who forum warrior'ed so hard for the Skill Shubbery who are now saying they prefer MW5 instead of the current state of they game they helped champion. Maybe PGI should consider reversing said changes.

#8 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,393 posts

Posted 06 October 2020 - 01:44 PM

Idealy the games would complement each other but MWO is really old by now running on a different inefficient almost ancient engine that you not even can do an asset swap without some/much effort.

And MWO is not moddable - i cant imagine what Mods would come up with if it was...

#9 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 06 October 2020 - 02:35 PM

MW5 is okay, its getting mod support. And honestly, with my time at FO4, I swear that the community will treat the game better than the devs will.

#10 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 06 October 2020 - 06:25 PM

View PostThorqemada, on 06 October 2020 - 01:44 PM, said:

Idealy the games would complement each other but MWO is really old by now running on a different inefficient almost ancient engine that you not even can do an asset swap without some/much effort.

And MWO is not moddable - i cant imagine what Mods would come up with if it was...


Yes ,How inefficience the cry engine is ,we seeing with MWLL...its not the (now very old Version of teh engine)Engine ,its not the Niche ...Transverse broke the neck.

#11 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,479 posts

Posted 06 October 2020 - 09:09 PM

im currently doing mw5 with mods. its an interesting diversion but not quite the experience i was after.

#12 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 06 October 2020 - 09:50 PM

They need to come out and explain to people this engine is so old they can't do any major updates or changes. At this point the engine is so old only the most experienced programmers might have even used it. PGI doesn't have the money for this.

#13 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,746 posts
  • LocationPoland

Posted 07 October 2020 - 02:17 AM

View PostCMDR Sunset Shimmer, on 06 October 2020 - 08:07 AM, said:

MWO- A pure PVP experience that is dragged down by elitests who push a pure meta and bully others for not following said meta

How dare they win against you by playing more effectively!
... no, dude, really. What you describe isn't happening. What is is people running builds that are utterly garbage and receiving advice on what they can do to fix them. If they choose to get offended over that, well...

#14 RRAMIREZ

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 183 posts
  • LocationIn the Blob

Posted 07 October 2020 - 09:20 AM

View PostLockheed_, on 07 October 2020 - 07:29 AM, said:

It's going to be some 8v8 single queue

This would be a bad move from my perspective...
Not sure that I'll go on in 8v8... not sure I'm the only one.

ps: (and going8v8 is just validating that the population will not grow...)

Edited by RRAMIREZ, 07 October 2020 - 09:21 AM.


#15 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,393 posts

Posted 07 October 2020 - 10:41 AM

The best time of this game was when the matches were about 8 vs 8.

I never liked the move to 12 vs 12 as most maps were not ready for it and the deathball playstyle would only get worse!

#16 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 07 October 2020 - 10:48 AM

View PostThorqemada, on 07 October 2020 - 10:41 AM, said:

The best time of this game was when the matches were about 8 vs 8.

I never liked the move to 12 vs 12 as most maps were not ready for it and the deathball playstyle would only get worse!


8v8 seams fun if you're not really watching what goes on. First team to go down 2 players the game is over. We watched this happen over every game we played 8v8. 12v12 is a lot more forgiving if you have a dc or rambo.

Edited by Monkey Lover, 07 October 2020 - 10:50 AM.


#17 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 07 October 2020 - 12:35 PM

16vs16 sounds like fun to me, especially on bigger maps. 8vs8 would be too small.

#18 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 07 October 2020 - 12:54 PM

View PostMonkey Lover, on 07 October 2020 - 10:48 AM, said:


8v8 seams fun if you're not really watching what goes on. First team to go down 2 players the game is over. We watched this happen over every game we played 8v8. 12v12 is a lot more forgiving if you have a dc or rambo.


One would think the sweet spot would be 10v10, but we're going off of lore's 4 mechs to a lance concept. Meh. If it's about improving gameplay at the expense of canon, I say go for it.

But, we're in maintenance mode and anyone that knows how to code that is working elsewhere by now. So, you know, any real changes to anything are just hopium anyway.

#19 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,479 posts

Posted 07 October 2020 - 01:10 PM

View PostWillard Phule, on 07 October 2020 - 12:54 PM, said:


One would think the sweet spot would be 10v10, but we're going off of lore's 4 mechs to a lance concept. Meh. If it's about improving gameplay at the expense of canon, I say go for it.

But, we're in maintenance mode and anyone that knows how to code that is working elsewhere by now. So, you know, any real changes to anything are just hopium anyway.


i had an idea for a continuous game mode that kinda works like the royal rumble. every interval of time a new lance/star drops into the match. the interval would be different for clans/is such that the is only have to wait 4/5ths the interval for a new lance than what the clans get. overall the rate of new players would average out the same for each side while still respecting their organizational units.

of course royal rumble rules kind of indicate that lances/stars drop reguardless of who is currently on the map. so you could far exceed the number of players the game could have at any one time. i suppose you could have an interval multiplier that goes up when the match is full. likewise you could also have a lack of lances/stars in the queue which could also stall out the system since it would be unfair to skip one side's interval and still drop the other side's group.

game would be a tug of war of sorts, something like onslaught from ut2004. perhaps capture a string of firebases between 2 main bases. there might be a dropship or something that you have to destroy go win the game. but you would have to capture all the firebases in sequence first. would be a great format for the battle of tukkayid kooken's pleasure pit. play till you die and then cycle back into the queue.

Edited by LordNothing, 07 October 2020 - 01:18 PM.


#20 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 12 October 2020 - 08:18 AM

View PostThorqemada, on 06 October 2020 - 01:44 PM, said:

Idealy the games would complement each other but MWO is really old by now running on a different inefficient almost ancient engine that you not even can do an asset swap without some/much effort.

And MWO is not moddable - i cant imagine what Mods would come up with if it was...


No reason MWO can't be updated and expanded. Like they did with the solaris update but instead make it relevant.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users