

#1
Posted 06 October 2020 - 06:28 AM
I really like MWO. It has its issues, but nothing that can't be fixed, moreover I could be the basis for a great interactive game.
Just some thoughts that would push it to the next level.
* Aerospace Combat
* Improved/Expanded Faction Play
* Procedural Maps
* More Immersion
* Mech Selection after Map Selection
* Selective Testing Ground Components (AI, # of Mechs, etc.)
* AI opponent/team mates in Private Lobbies
* Joint Training/Testing grounds
* More daily challenge/achievements
* Other ideas?
Possible graphics update.
#2
Posted 06 October 2020 - 06:45 AM
But when I took a look at Mechcommander Mercenaries mod... It tolds me that MW5 could be more than what I saw.
#3
Posted 06 October 2020 - 07:34 AM
MW5 at least has the benefit of having people outside of PGI making it better. Some of those mods are far better than anything PGI can do.
#4
Posted 06 October 2020 - 08:07 AM
MW5- a CO-Op/Single Player PvE experenice that doesn't rely on others to make your fun for you, and you can ignore toxic a-holes and play the way YOU want.
Sorry, I think I'll pick MW5 every time.
#6
Posted 06 October 2020 - 08:58 AM
CMDR Sunset Shimmer, on 06 October 2020 - 08:07 AM, said:
MW5- a CO-Op/Single Player PvE experenice that doesn't rely on others to make your fun for you, and you can ignore toxic a-holes and play the way YOU want.
Sorry, I think I'll pick MW5 every time.
I am not saying people can't enjoy MW5, or build a mod community or whatever, but as far as something PGI needs to be concerned with, that's in the can.
PVP is what I want. I just don't really care for most single player games. There are obviously many other that also enjoy PVP with mechs as well. There is no reason they can't revitalize/expand/sequel the game. A sequel is my least favorite option unless you get credit for all the mechs purchase/earned what have you in MWO.
#7
Posted 06 October 2020 - 11:33 AM
I do find it curious there are those who forum warrior'ed so hard for the Skill Shubbery who are now saying they prefer MW5 instead of the current state of they game they helped champion. Maybe PGI should consider reversing said changes.
#8
Posted 06 October 2020 - 01:44 PM
And MWO is not moddable - i cant imagine what Mods would come up with if it was...
#9
Posted 06 October 2020 - 02:35 PM
#10
Posted 06 October 2020 - 06:25 PM
Thorqemada, on 06 October 2020 - 01:44 PM, said:
And MWO is not moddable - i cant imagine what Mods would come up with if it was...
Yes ,How inefficience the cry engine is ,we seeing with MWLL...its not the (now very old Version of teh engine)Engine ,its not the Niche ...Transverse broke the neck.
#11
Posted 06 October 2020 - 09:09 PM
#12
Posted 06 October 2020 - 09:50 PM
#13
Posted 07 October 2020 - 02:17 AM
CMDR Sunset Shimmer, on 06 October 2020 - 08:07 AM, said:
How dare they win against you by playing more effectively!
... no, dude, really. What you describe isn't happening. What is is people running builds that are utterly garbage and receiving advice on what they can do to fix them. If they choose to get offended over that, well...
#14
Posted 07 October 2020 - 09:20 AM
Lockheed_, on 07 October 2020 - 07:29 AM, said:
This would be a bad move from my perspective...
Not sure that I'll go on in 8v8... not sure I'm the only one.
ps: (and going8v8 is just validating that the population will not grow...)
Edited by RRAMIREZ, 07 October 2020 - 09:21 AM.
#15
Posted 07 October 2020 - 10:41 AM
I never liked the move to 12 vs 12 as most maps were not ready for it and the deathball playstyle would only get worse!
#16
Posted 07 October 2020 - 10:48 AM
Thorqemada, on 07 October 2020 - 10:41 AM, said:
I never liked the move to 12 vs 12 as most maps were not ready for it and the deathball playstyle would only get worse!
8v8 seams fun if you're not really watching what goes on. First team to go down 2 players the game is over. We watched this happen over every game we played 8v8. 12v12 is a lot more forgiving if you have a dc or rambo.
Edited by Monkey Lover, 07 October 2020 - 10:50 AM.
#17
Posted 07 October 2020 - 12:35 PM
#18
Posted 07 October 2020 - 12:54 PM
Monkey Lover, on 07 October 2020 - 10:48 AM, said:
8v8 seams fun if you're not really watching what goes on. First team to go down 2 players the game is over. We watched this happen over every game we played 8v8. 12v12 is a lot more forgiving if you have a dc or rambo.
One would think the sweet spot would be 10v10, but we're going off of lore's 4 mechs to a lance concept. Meh. If it's about improving gameplay at the expense of canon, I say go for it.
But, we're in maintenance mode and anyone that knows how to code that is working elsewhere by now. So, you know, any real changes to anything are just hopium anyway.
#19
Posted 07 October 2020 - 01:10 PM
Willard Phule, on 07 October 2020 - 12:54 PM, said:
One would think the sweet spot would be 10v10, but we're going off of lore's 4 mechs to a lance concept. Meh. If it's about improving gameplay at the expense of canon, I say go for it.
But, we're in maintenance mode and anyone that knows how to code that is working elsewhere by now. So, you know, any real changes to anything are just hopium anyway.
i had an idea for a continuous game mode that kinda works like the royal rumble. every interval of time a new lance/star drops into the match. the interval would be different for clans/is such that the is only have to wait 4/5ths the interval for a new lance than what the clans get. overall the rate of new players would average out the same for each side while still respecting their organizational units.
of course royal rumble rules kind of indicate that lances/stars drop reguardless of who is currently on the map. so you could far exceed the number of players the game could have at any one time. i suppose you could have an interval multiplier that goes up when the match is full. likewise you could also have a lack of lances/stars in the queue which could also stall out the system since it would be unfair to skip one side's interval and still drop the other side's group.
game would be a tug of war of sorts, something like onslaught from ut2004. perhaps capture a string of firebases between 2 main bases. there might be a dropship or something that you have to destroy go win the game. but you would have to capture all the firebases in sequence first. would be a great format for the battle of
Edited by LordNothing, 07 October 2020 - 01:18 PM.
#20
Posted 12 October 2020 - 08:18 AM
Thorqemada, on 06 October 2020 - 01:44 PM, said:
And MWO is not moddable - i cant imagine what Mods would come up with if it was...
No reason MWO can't be updated and expanded. Like they did with the solaris update but instead make it relevant.
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