I haven't played MWO in a couple years, because my PC took a dump on me, but I'm going to do you a favor and tell you how to fix your game.
This is a long thought, but I will try to keep it concise.
Problem: Everyone who's played for years has 600 mechs. Can't make money selling more mechs.
Solution: Stop selling Mechs, start selling Mech Licenses.
Make mechs destructible, meaning you have to repair and replace mechs.
Tie to to faction play- belonging to specific factions grants you cheap access to certain mechs-- Hunchbacks for Kurita, for example.
Tie it to Faction Play-- Important Mech Factories and Arms Depots are located on critical planets.
Tie it to Salvaging-- Salvaging loot may yield parts needed to repair your broken mechs.
Tie it to Subscriptions $$$$--- For $10-$15 a month, gain bonuses to repairs and salvage.
Tie it to the item shop-- Call it the Salvage Yard- Instead of buying a permenant mech for $20, buy a specific replacement part for $1 to get your favorite mech running again.
Put work into Faction Play to make it the main game, with Quickplay being a low risk, low reward practice mode.
The point being that Faction Play should be the High Risk, High Reward game mode with permanence. Is a specific clan of good players dominating Faction Play with a certain mech? Then attack the planet that supplying them with those Mechs, and take those mechs away from them.
I believe this could breath new life into Mechwarrior, and make it feel more like an MMO than just another lobby shooter.
That is all.
Edited by feeWAIVER, 07 October 2020 - 03:30 PM.