The recent podcast is kind of obvious and on the nose, it's really about monetization than anything. You can toss around more content as you like, but in the end it's about how you wring money from your patrons. And if your concern is just the question of how to wring it in, you are simply going to milk the existing, albeit dwindling base, instead of having new ones to milk at -- that new ones is what you want.
It needs to be more than what it currently is fundamentally, not the same-old QP, Faction Play, Comp, it's just the same **** with different color and intensity. You can balance the game all you like, add more mechs, but if we're doing basically the same things as we were doing before, only with more gimmicks, We (at least I) will get bored easily.
Do PVE cooperative campaign missions. Even a basic Onslaught Gamemode (basically Zombies with Mechs), imagine an infinite wave of AI-Controlled dumb Stock-Mechs that you have to try and survive. At least that will offer something different.
It's about 7-8 year old for god's sake, aren't people tired of going around the same maps, through the same mechs, employing basically the same **** over and over and over again? It's a good gameplay loop, but I think we have run it's course, we need something different.
Now you might be thinking, "the shift to UE wouldn't change the gameplay loop", and you're right, it'll only open up better potential for development. While I am not confident of PGI's ability to code in UE, at least they look like they can do ****.
I think PGI had milked out all it can from the Cry Engine, considering that it can't really do a lot within it, not with engine limitation but proficiency. I would rather they take actual work in reworking MWO in Unreal-Engine, and while that takes longer -- well, I don't know what to tell you, you need to put in actual effort than basically Skinner-Box.
"If you like UE mechwarrior so much, why don't you go buy MW5?" -- I would if it's on steam. That being said, that still does not pull MWO out of the mud it is in.
MWO, it's architecture, it's features, all of it has to evolve into something better if it were to have any future. And sticking to an engine they can't even properly code with isn't going to help.
Edited by The6thMessenger, 08 October 2020 - 06:28 PM.