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Podcast 205 - Beard Update


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#1 Sean Lang

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Posted 09 October 2020 - 06:05 PM



Audio ver: HERE



#2 Thorqemada

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Posted 09 October 2020 - 07:02 PM

All nice and well...plus second post in this fred Posted Image

You Guys understand well that everybody still playing very probably is a part of a specific niche group of the overall niche population the game potentially could attract and thus you very probably will get suggestions that cater specifically well to that specific niche but do nothing for the broader niche audience to come back?

It may well be a low hanging fruit to serve the surviving population of MWO and hope they baf in...
On the other hand it only excerbates the situaiton of catering to a splinterpopulation of the potential playerbase while reinforcing the other not playing parts of the niche playerbase in their decision to have left and stay away.

Ofc the short term survival and commercial viability of the game needs to be secured!
But you very well could spend the scarce resources in ways that will exhaust your funds for a very specific audience that still plays while falling massively short in making the game attractive for all parts of its niche audience.

At very first you need to understand who are the players that still play, who are the players that do not play anymore, what are the reasons in their decisions and is there a common ground of low hanging fruits or have these players mutually eclusive necessities.

Imo the majority of players will at best casually join a unit if ever and gamemodes can not center around competitive unit play - these can act as hook but the multiplicator must be casual play, be it solo, in groups, in units.

MWO has done anything in the past to kill of casual play.
It starts with the permanent and continually discrimination of low fps computers that rely on target lock gaming to participate, discrimination of players of old age (Ilike my passed away father) who are no more able to put a mouse continually accurate over a moving mech (or be it people with disabilites) and rely on target lock mechanism (and believe me he was as enthusiastically at first as one can be about the game and at his 0.3 W/L rate every kill was special to him).

Goes on with the intimidating and unrewarding Skill Tree (not that there is not much thought in it - it is to much thought and to much hardcore while every individual spent point is completely unrewarding in itself and only mass spending of points gives a feedback that can be felt ingame).

Goes further by feeding the QP Players into the mouths of the harvesting Wolfpacks of players.

Do you really think that Word of Mouth is not out that MWO is a game where a new players is a sacrifice to the existing established playerbase?

How do you change that and bring the flesh back to the skeleton of players that still is playing?

You PGI need to make Tabula Rasa with all your opinions and explore where is the game really, who plays it really, who plays is not, whom want we back, whom can we win back etc...

Dont promise an Engine Upgrade - Russ stated it would be an invenstment of about 2 Years + 10 Million $ and every sane mind can conclude it can not happen - dont even speak about it and make that clear it can and thus will not happen!

Respawn is fun?
Since when is Respawn fun?
It either degrades the low match quality even further if it is unlimited respawn and if it is limited respwan it only prevents you from leaving a lost match much longer than you need to (like in FW when you know 20 minutes b4 the end you have lost) if you could start a new match that you can win instead of lose.

Starting a new Match is "respawn"!

Ofc there is an unlimited respwan mode possible but that one would only work with much bigger player per match numbers and asymetric Clan/IS win conditions...and probably it would be needed to be forced upon the non FW players.

There is a reason FW and Grouplay died out and QP did stay alive for that long - you only need to be honest to yourself !!!

Edited by Thorqemada, 09 October 2020 - 07:51 PM.


#3 The6thMessenger

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Posted 09 October 2020 - 09:03 PM

Are you people kidding me? Work on monetization?

Dude, you already got a little playerbase than what you already have, you aren't going that far if all you want is to milk the whales, while the rest of the remaining playerbase aren't willing to put more money on a dying game.

You need to show this game still has potential so they are willing to pony up the cash. Low player count is what you have to contend with, why not make do with smaller drops? 4v4, 8v8, or 4-player coop PVE? With 4-v-E missions, you got 6x the matches that you can do, and they don't have to face with veterans that will wipe the floor with them.

Once it shows promise, then you should monetize.

Edited by The6thMessenger, 09 October 2020 - 11:44 PM.


#4 Monkey Lover

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Posted 09 October 2020 - 10:02 PM

View PostThe6thMessenger, on 09 October 2020 - 09:03 PM, said:


Once it shows promise, then you should monetize.


At this point I can't believe anything they say. I still remember how they trolled us with cw. For year they played like they were working on it but then we found out they didnt even start.

When I saw Russ on the pod cast he talked to us like he did when he knew steam mw5 wasn't going to happen but didn't or maybe couldn't tell us.

I will not spend a penny until I'm having fun like I used too.

#5 The6thMessenger

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Posted 09 October 2020 - 10:04 PM

View PostMonkey Lover, on 09 October 2020 - 10:02 PM, said:

When I saw Russ on the pod cast he talked to us like he did when he knew steam mw5 wasn't going to happen but didn't or maybe couldn't tell us.


Wait, so MW5 won't ever show up on steam?

#6 Monkey Lover

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Posted 09 October 2020 - 10:10 PM

View PostThe6thMessenger, on 09 October 2020 - 10:04 PM, said:


Wait, so MW5 won't ever show up on steam?


Oh, ment old pod cast.

Sounded just like this to me..

#7 Snowhawk

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Posted 09 October 2020 - 10:58 PM

View PostThe6thMessenger, on 09 October 2020 - 10:04 PM, said:


Wait, so MW5 won't ever show up on steam?


As far I know there will be a steam release in December 2020. I don' have the time to watch the podcast. Any new informations are welcome….

#8 ingramli

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Posted 09 October 2020 - 11:17 PM

View PostSnowhawk, on 09 October 2020 - 10:58 PM, said:


As far I know there will be a steam release in December 2020. I don' have the time to watch the podcast. Any new informations are welcome….


Who cares, TBH MW5 is a meh game anyway, i would say MW4 mercenaries (and mektek mod) is a much better mech simulator compare to MW5, the only thing MW5 has an edge is the "modern" graphic (sort of), but even then i dont bother to spend time on it...

Edited by ingramli, 09 October 2020 - 11:18 PM.


#9 The6thMessenger

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Posted 09 October 2020 - 11:25 PM

View Postingramli, on 09 October 2020 - 11:17 PM, said:

Who cares, TBH MW5 is a meh game anyway, i would say MW4 mercenaries (and mektek mod) is a much better mech simulator compare to MW5, the only thing MW5 has an edge is the "modern" graphic (sort of), but even then i dont bother to spend time on it...


The beauty with it is modding, the community can fix what it lacks, that always had been the saving grace of buggy games. Look at FO4, look at Skyrim, you think if it wasn't moddable, it'll have the same longetivity that it has right now?

MW5's moddability is it's saving grace, sure gameplay lacks luster, but unlike MWO that we can all cry about all day but ends up at the mercy of PGI that ironically at the mercy of the players, MW5 could be fixed and people are fixing it.

They got Better Spawns, they got Better AI, MW5 Reloaded by Navid that contains proper Rescale and SFX fix, the 3D HUD, also by Navid, Yet Another Mech and Weapons by cszolee.





Modding is where MW5 shows promise, that is what MW5's selling point, what we can only dream with MWO but PGI couldn't (or wouldn't) deliver, we could do in MW5 ourselves.

This is why I am a staunch advocate for Community Created Content for MWO, because chances are, the Community could do much more. Let the community code Crit-Splitting and Ammo-Switching for PGI, let them create more maps, let them make their own events, their own variants, let us balance the game for ourselves instead of the dartboard they play around.

Edited by The6thMessenger, 09 October 2020 - 11:46 PM.


#10 thievingmagpi

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Posted 09 October 2020 - 11:36 PM

Sounds decent to me. I'm actually hopeful to see some half decent changes. Increased mobility overall. Lock on nerfs. Map tweaks. Sounds good.

#11 LordNothing

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Posted 10 October 2020 - 12:32 AM

im firmly in 'ive given them enough money' territory. they would have to do something spectacular to get me to pay again. something of the same magnitude as newtech. or perhaps urbie iic.

#12 RRAMIREZ

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Posted 10 October 2020 - 01:28 AM

View PostThorqemada, on 09 October 2020 - 07:02 PM, said:

Respawn is fun?
Since when is Respawn fun?
It either degrades the low match quality even further if it is unlimited respawn and if it is limited respwan it only prevents you from leaving a lost match much longer than you need to (like in FW when you know 20 minutes b4 the end you have lost) if you could start a new match that you can win instead of lose.

Starting a new Match is "respawn"!

Ofc there is an unlimited respwan mode possible but that one would only work with much bigger player per match numbers and asymetric Clan/IS win conditions...and probably it would be needed to be forced upon the non FW players.

There is a reason FW and Grouplay died out and QP did stay alive for that long - you only need to be honest to yourself !!!

Agreed on that...
Respawn + high stomp rate we all know how it ends.

In addition, what makes (made?) MWO different from other shooters?
Slow paced, no respawn battle, 12v12
Ok... BT universe...

Want a speed shooter with respawn (and with better team play)... MWO is not the one I'll choose.

Edited by RRAMIREZ, 10 October 2020 - 01:30 AM.


#13 LordNothing

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Posted 10 October 2020 - 01:41 AM

respawn was pretty fun in mwll ffa mode. people fighting to use the repair bay. then you come in and gank both of them, use the bay, and get headshotted while you power up. those were the days.

you know whats not fun. the spinny thing searching for a game that has a high probability of being bad.

and dont get me started on lethargic play. the best battles are the heated ones where everyone is aggressive and the phrase 'let them come' is defeatist.

Edited by LordNothing, 10 October 2020 - 01:49 AM.


#14 MW Waldorf Statler

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Posted 10 October 2020 - 02:14 AM

im thinking ...



#15 Farix

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Posted 10 October 2020 - 03:07 AM

Daeron, you are welcome to stop by the Barely Adequate Gamers Discord at anytime if you want to talk about what MWO can do to bring casual players like us back. We've all stop playing MWO 3-4 years ago because we weren't finding the game fun anymore and were so salty about it that I finally had to institute a ban on any discussions involving MWO because of the negativity. Right now, most of us are neck deep in Final Fantasy XIV, which ironically is another game that "failed" only to revitalize itself because they were willing to change everything.

Edited by Farix, 10 October 2020 - 03:22 AM.


#16 The6thMessenger

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Posted 10 October 2020 - 03:36 AM

View PostLordNothing, on 10 October 2020 - 01:41 AM, said:

respawn was pretty fun in mwll ffa mode. people fighting to use the repair bay. then you come in and gank both of them, use the bay, and get headshotted while you power up. those were the days.

you know whats not fun. the spinny thing searching for a game that has a high probability of being bad.

and dont get me started on lethargic play. the best battles are the heated ones where everyone is aggressive and the phrase 'let them come' is defeatist.


I didn't really get how MW:LL works, but I do think that it works kind of like Counter Strike where you get to buy your mechs with CBills saved up, which in turn puts a strategic approach to the mechs. Do you buy a cheap mech that you could do well, or risk an expensive mech that you can do better but harder to save for.

Seems like an interesting way to go about it.

#17 RRAMIREZ

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Posted 10 October 2020 - 05:58 AM

View PostLordNothing, on 10 October 2020 - 01:41 AM, said:

and dont get me started on lethargic play. the best battles are the heated ones where everyone is aggressive and the phrase 'let them come' is defeatist.

slow paced shooter doesn't mean passive gameplay in my mouth. Don't get me wrong I like agressive playstyle too, but MWO is not a fast paced shooter :
TTK is high (without healing mechanics involved)
Repositionning is not always simple
and that's kind of special on the shooter scene.
That's what i'm saying...

edit : some rephrasing

Edited by RRAMIREZ, 10 October 2020 - 06:07 AM.


#18 East Indy

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Posted 10 October 2020 - 06:24 AM

  • Respawning has its value but in and of itself doesn't equal more fun. It also changes players' perception of the value of their 'Mech, leads to strategies heavily favoring organized groups, and can turn poorly matched contests — which MWO still serves up regularly — into the opposite of fun. So, I understand it's just a verbalized thought, but altering Quick Play would be a mistake.
  • Quick Play, unless I'm mistaken, has been far and away the most preferred game mode, yet it still looks and operates like a placeholder. What if teams were randomly assigned to a lore-accurate faction unit for that match? What if players could opt into BT unit colors for a little extra payout? And not worry about IS or Clan 'Mechs in "wrong" factions; instead, to just have fun with aesthetics. And maybe the results of Quick Play matches affect the starmap.
  • I'd be fine with a monthly subscription fee. Over the years I purchased my share of 'Mech Packs but lost interest when PGI seemed to bore of quirks, turning variant performance into a boating contest. But I still play, and drop in 3-4 dozen 'Mechs over the course of a month. I get my variety.


#19 CMDR Sunset Shimmer

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Posted 10 October 2020 - 06:37 AM

View Postingramli, on 09 October 2020 - 11:17 PM, said:


Who cares, TBH MW5 is a meh game anyway, i would say MW4 mercenaries (and mektek mod) is a much better mech simulator compare to MW5, the only thing MW5 has an edge is the "modern" graphic (sort of), but even then i dont bother to spend time on it...

Mech 5 + MercTech is almost there, really the only thing holding it back is the baseline campaign. Once Career mode drops with the new DLC, Mech5+MercTech will be the way to go for a more modern, hardcore co-op sim.

#20 LordNothing

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Posted 10 October 2020 - 07:35 AM

View PostThe6thMessenger, on 10 October 2020 - 03:36 AM, said:


I didn't really get how MW:LL works, but I do think that it works kind of like Counter Strike where you get to buy your mechs with CBills saved up, which in turn puts a strategic approach to the mechs. Do you buy a cheap mech that you could do well, or risk an expensive mech that you can do better but harder to save for.

Seems like an interesting way to go about it.


when you spawn you get a number of cbills based on your current rank. you start with enough to get a light or some kind of ground vehicle. you can make a lot of money as battle armor by steering lerms or with your manpack ppc (i headshotted an atlas once with one of those).

you can rank up throughout the match in addition to earning cbills. you get paid for scoring damage, kills, even just running a mech with c3 or capturing an abandoned mech and cash it in (or repair it). if you get a promotion and then die, you respawn with the last rank you earned and can continue. higher rank gives you higher starting cbiills. you can make them go further by keeping your mech in good repair, it costs but not as much as a new mech. you can also bum spares from other players, they usually give it to you because it helps the team.

getting into assaults takes quite a bit of work. so you are probably farming for the first half of the match, and if you do well you spend the second half in good mechs.

one thing i was critical about is that if you do well, you get better stuff which just makes you perform better. so its really hard on casuals and unskilled players. but the ability to bum spares really helps these players. i remember a match where we managed to field an entire assault lance just by pooling everyone's money.

Edited by LordNothing, 10 October 2020 - 01:14 PM.






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