No engine overhaul, just ******* rudimentary AI. All 4-Man drop, which should be easier to drop with because you don't have to wait for 20 other players, fact is low population is what MWO has to contend with so having smaller drops with more gameplay should be a bit more promising. Because they are also not against veterans, there should be better new player retention. PVE missions also provide something different, and will attract people back.
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Academy has this Onslaught mode, where there's rudimentary AI with stock mechs going after you. Now just do that, but 10x bigger -- as in bigger map with randomized environmental features, on a 4-player coop. They attack you and the base, the game stops when the base is destroyed.
The Lights rush the base, the Assaults rush the defenders, and Medium and Heavies rush the closest.
It's basically FP Siege Defense, but with Incursion Base than generator and cannons, versus a hoard of stock mechs.
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PVP escort wasn't fun, AI was dumb, and has to be dumbed down to make a balance between the defenders and attackers. So here's a different Escort, we will be fighting Stock-Mech Armies.
Because there is only the Attackers, the Escort and the VIP could be made as powerful and broken as possible. VIP could also shoot back, there could be as much as 16 other stock mechs.
The VIP can also randomize between Classes, like it could be an Urbanmech, a Hunchback, an Orion, and then an Atlas.
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In MW4, I was rather engaged with that one stealth mission. I was all alone in some moon-surface, and I wasn't supposed to have the fire-power, and instead think of how to do it. I was just having fun trying and trying until I got it, and eventually I did.
How it works is that there is a base where, like the Incursion battery, one must wait to capture an item, and then drop it on the other designated side of the map.
The base is full of roaming, wandering garrison mechs, and they have incredible accuracy. And the players must find a way to get the "battery" out of the base, either by stealth or whatever. Teams could choose to have 3 mech decoy, or plow through the base.
They can also be chased by a lance of mechs out from the base once the battery is captured.
I'll add more gamemode ideas eventually.
Edited by The6thMessenger, 09 October 2020 - 09:07 PM.