Geforce Now
#1
Posted 09 October 2020 - 08:31 AM
#2
Posted 09 October 2020 - 10:38 AM
NVidia unhappy with PGI?
Who knows?
#3
Posted 09 October 2020 - 11:05 AM
same reason they don't use old ladies in condom ads.
unless they are advertising to a very specific group of pervs.
Edited by LordNothing, 09 October 2020 - 11:07 AM.
#5
Posted 09 October 2020 - 12:59 PM
#6
Posted 09 October 2020 - 01:03 PM
Monkey Lover, on 09 October 2020 - 12:59 PM, said:
its in there now, but i think only in the dropship. i could have swore i saw my mechs reflection in a window of a building, but i kind of smashed it and havent seen it again since. il check on it next time i get a stomp on civilians mission.
Edited by LordNothing, 09 October 2020 - 01:04 PM.
#7
Posted 09 October 2020 - 01:11 PM
LordNothing, on 09 October 2020 - 01:03 PM, said:
its in there now, but i think only in the dropship. i could have swore i saw my mechs reflection in a window of a building, but i kind of smashed it and havent seen it again since. il check on it next time i get a stomp on civilians mission.
You are correct they added it into the drop bay. I guess we can call it the game but really its almost like adding it to the menu haha Saw a lot of people buy rtx cards im not sure if they would have if they were told it would only be in the drop bay lol
#8
Posted 09 October 2020 - 01:17 PM
Monkey Lover, on 09 October 2020 - 01:11 PM, said:
all it does is make the game really slow in the ship and doesnt give my rig any chance to cool off between games. the dlss looks ugly af. i think the range on the ray tracing effects is really short, seems you cant see it more than a few meters away, which is tiny when you are in a battlemech. probibly why ive only seen flashes of my mechs in building windows, usually in the split second before i demolish it.
im using a 2070 super mini, which is slightly downclocked from the normal 2070 super for better use in sff cases like mine.
Edited by LordNothing, 09 October 2020 - 01:25 PM.
#9
Posted 09 October 2020 - 01:37 PM
Monkey Lover, on 09 October 2020 - 01:11 PM, said:
LordNothing, on 09 October 2020 - 01:17 PM, said:
all it does is make the game really slow in the ship and doesnt give my rig any chance to cool off between games. the dlss looks ugly af. i think the range on the ray tracing effects is really short, seems you cant see it more than a few meters away, which is tiny when you are in a battlemech. probibly why ive only seen flashes of my mechs in building windows, usually in the split second before i demolish it.
im using a 2070 super mini, which is slightly downclocked from the normal 2070 super for better use in sff cases like mine.
According to Nvidia it increases FPS......
#10
Posted 09 October 2020 - 03:34 PM
VonBruinwald, on 09 October 2020 - 01:37 PM, said:
According to Nvidia it increases FPS......
it does, but i was running at 4k prior to turning it on. now im running 1080 and while the rt looks nice, im not quite sure its worth the lower resolution. the whole point is you can render at a lower resolution and upsample the contents of the framebuffer to the higher res. its the only thing that allows ray tracing to work at modern resolutions.
im not quite sure if you have to set the resolution to the final size you want or to the one lower, but i know if i set it to 4k with these things on its really slow. even the full 2080 takes a performance hit in that situation according to various reviews.
that said it really doesn't affect in game performance too much. its extemely slow at the end game and salvage screens for some reason and the menu system is really unresponsive. it takes it a couple seconds to re-draw the salvage list when i change the sorting options. once you get into the drop ship things speed up, and the rest of the menus are fast, so its likely loading or initializing something or allocating/deallocating memory, all of which can cause this.
dlss artifacts are most notable on the home screen (from the bridge of the leopard) on some of the control panels it looks as if they have been blurred out. i also noticed that the planet doesn't seem to render correctly.
of course in recent weeks its been revealed that this was just a dry run for the 30xx line of cards. but until they release a mini card i wont be able to upgrade (barring a move to a larger case, but i like sff builds). and besides my core components are up next, still running an 8th gen i7 (actually the 8086k, a high binned 8700k with a 4ghz base clock). been wanting to give ryzen a go.
Edited by LordNothing, 09 October 2020 - 03:49 PM.
#11
Posted 12 October 2020 - 04:23 AM
What the hell was the game removed from geforce now?
#12
Posted 12 October 2020 - 07:51 AM
#13
Posted 12 October 2020 - 08:54 AM
LordNothing, on 12 October 2020 - 07:51 AM, said:
This technology is a hundred years old. Here, most likely, nvidia deleted it because of the claims of the copyright holder, and the copyright holder of mechwarrior is only one now - pgi.
#14
Posted 12 October 2020 - 08:56 AM
C C C P, on 12 October 2020 - 08:54 AM, said:
This technology is a hundred years old. Here, most likely, nvidia deleted it because of the claims of the copyright holder, and the copyright holder of mechwarrior is only one now - pgi.
we had real time raytracing 100 years ago? they knew the math, but that's about it. the new technology is the special cores in the silicon. it also depends on the dlss (and its own cores) to work well so that the raytracing can be done in a timely manor on high resolution displays, and thats the janky part. otherwise you would be stuck running mw2 resolutions. perhaps spending more time training the super sampler or cutting fewer corners to meet a release deadline.
the 30xx series is probably better with it and all the bugs have been worked out.
Edited by LordNothing, 12 October 2020 - 09:07 AM.
#15
Posted 12 October 2020 - 12:21 PM
LordNothing, on 12 October 2020 - 08:56 AM, said:
we had real time raytracing 100 years ago? they knew the math, but that's about it. the new technology is the special cores in the silicon. it also depends on the dlss (and its own cores) to work well so that the raytracing can be done in a timely manor on high resolution displays, and thats the janky part. otherwise you would be stuck running mw2 resolutions. perhaps spending more time training the super sampler or cutting fewer corners to meet a release deadline.
the 30xx series is probably better with it and all the bugs have been worked out.
Я конечно знаю, что у американцев тяжело с образованием и они плохо развиты в сопоставлении реалий. Это был сарказм, конечно все знают, что сто лет назад не было такой технологии, я специально написал такую цифру, дабы она была намеренно воспринята как сарказм. Чел, ты серьезно задвигаешь или троллишь так? Оставлю оригинал, так как я не носитель твоего языка.
Of course, I know that Americans have a hard time with education and they are poorly developed in comparison with realities. It was sarcasm, of course everyone knows that a hundred years ago there was no such technology, I specially wrote such a number so that it was deliberately perceived as sarcasm. Man, are you seriously pushing or trolling like that? I will leave the original as I am not a native speaker of your language.
#16
Posted 12 October 2020 - 12:52 PM
#17
Posted 12 October 2020 - 01:03 PM
#18
Posted 12 October 2020 - 01:12 PM
LordNothing, on 12 October 2020 - 12:52 PM, said:
Да, ты прав, я не хочу быть циничным, но мои реплики были восприняты так.
Я заметил, что ты в технологиях продвинут, кто виноват в удалении?
Yes, you are right, I do not want to be cynical, but my remarks were received so.
I noticed that you are advanced in technology, who is to blame for the deletion?
Edited by C C C P, 12 October 2020 - 01:46 PM.
#19
Posted 12 October 2020 - 02:20 PM
Simulations of real time raytracing are not even that new - there were alredy demos for Amigas and even C64 Computers afair...
Btw. NVidia did not invent it, they only came to know that it was time for marketing bcs they needed another inefficient technology to win benchmarks and this time it failed hard so far and may fail even harder - we dont know yet...
#20
Posted 12 October 2020 - 02:44 PM
Thorqemada, on 12 October 2020 - 02:20 PM, said:
Simulations of real time raytracing are not even that new - there were alredy demos for Amigas and even C64 Computers afair...
Btw. NVidia did not invent it, they only came to know that it was time for marketing bcs they needed another inefficient technology to win benchmarks and this time it failed hard so far and may fail even harder - we dont know yet...
raytracing is really a crude approximation of natural light. quantum mechanics makes things absurdly complicated. ray tracing for example doesn't take into account particle-wave duality.
i never said nvidia invented anything. they developed technology to accelerate what had already been done as well as a way to get more performance out of it. that is all. the former is still too slow for games and the latter looks ugly af. as a system it leaves a lot to be desired.
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