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Less Division Of Player Base By Game Mode Type


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#21 RRAMIREZ

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Posted 15 October 2020 - 11:36 AM

View PostWillard Phule, on 15 October 2020 - 11:27 AM, said:


Why bother? If you can't see that casual solos have no place in MWO any longer, then just keep beating your head against the wall.

some one told me i'm hard headed ^^

#22 LordNothing

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Posted 15 October 2020 - 12:12 PM

View PostAnomalocaris, on 13 October 2020 - 09:13 PM, said:


I think a lot of players would have never played the game if forced into factions, group drops, etc. I know I wouldn't have because I don't have the time or interest in devoting that level of attention to a game. A lot (a majority?) just want to spool up a big stompy robot and go shoot stuff. They don't want to pick a drop deck, they don't want to have to coordinate with other group members, they don't want to worry about ranks, reputation, drop weight, campaigns, etc.

Yeah, its cool if you're looking for immersion and a more well rounded playing experience, and PGI dropped the ball by never continuing to build out that portion of the game for those that wanted it (and were promised it). But if you don't have that core of being able to just go blow stuff up with minimal prep, you can't get volume IMO. Right now they've already crippled things so badly that twice as many people are leaving each month as come in (last couple months, 1500 new players/month, but losing 1500 net players a month meaning 3000 left).


a lot of this just comes from the fact that casuals dont like to be farmed. fp can be quite casual friendly when its other casuals on the other side. of course that never happens. and causals would easily dilute out the pro players if there were enough of them.

you could try giving casuals one night a week where they can play and see if they like the mode, with a one lance group limit like what qp has. rest of the time the teams can have it and roll it back if there is no uptake after a month. on the other hand if there is maybe expand it to 2 or 3 nights a week. they let teams into qp its only fair if casuals are let casuals into fp. make those days coincide with comp play to better optimize the population.

Edited by LordNothing, 15 October 2020 - 12:13 PM.


#23 Anomalocaris

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Posted 15 October 2020 - 02:22 PM

View PostLordNothing, on 15 October 2020 - 12:12 PM, said:


a lot of this just comes from the fact that casuals dont like to be farmed. fp can be quite casual friendly when its other casuals on the other side. of course that never happens. and causals would easily dilute out the pro players if there were enough of them.

you could try giving casuals one night a week where they can play and see if they like the mode, with a one lance group limit like what qp has. rest of the time the teams can have it and roll it back if there is no uptake after a month. on the other hand if there is maybe expand it to 2 or 3 nights a week. they let teams into qp its only fair if casuals are let casuals into fp. make those days coincide with comp play to better optimize the population.


Farming was really never an issue for me. It's just that the time investment into a single faction play match is way too long. Yes, it's even worse if you get stuck with a bunch of potatoes against a quality pre-made. The pain goes on 3-4 times longer than what you would face in group queue (RIP). I don't like respawn games, or having to bring a drop deck and even if PGI were to entice me back (by giving us solo queue again), I would still never play faction drops. Tried it, hated it, had nothing to do with stomps, etc.

#24 LordNothing

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Posted 15 October 2020 - 03:19 PM

View PostAnomalocaris, on 15 October 2020 - 02:22 PM, said:


Farming was really never an issue for me. It's just that the time investment into a single faction play match is way too long. Yes, it's even worse if you get stuck with a bunch of potatoes against a quality pre-made. The pain goes on 3-4 times longer than what you would face in group queue (RIP). I don't like respawn games, or having to bring a drop deck and even if PGI were to entice me back (by giving us solo queue again), I would still never play faction drops. Tried it, hated it, had nothing to do with stomps, etc.


its a chicken and the egg problem. it needs a bigger population to get more matches and faster. but people dont join because it takes time. you also consider that when you die in fp, you are still in the match. awhile back i did the math and if you add up all the wait times involved in finding 4 qp matches, you get roughly the wait time of an fp match. but that was some time ago and its significantly worse now. but that improves with population.

the last week or so i had no problem getting fp games. seems like its starting to rebound from the damage the year of faction play did.

i like the deck building and the extended match time. respawn and low wait times go hand in hand. but i guess some people like looking at the little circle thing spin, searching, forever. i wonder how many days in my life i spent staring at that thing. and dont say its worth it if you get a better match, seems you never do.

Edited by LordNothing, 15 October 2020 - 03:24 PM.


#25 Anomalocaris

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Posted 15 October 2020 - 03:25 PM

View PostLordNothing, on 15 October 2020 - 03:19 PM, said:


its a chicken and the egg problem. it needs a bigger population to get more matches and faster. but people dont join because it takes time. you also consider that when you die in fp, you are still in the match. awhile back i did the math and if you add up all the wait times involved in finding 4 qp matches, you get roughly the wait time of an fp match. but that was some time ago and its significantly worse now. but that improves with population.

the last week or so i had no problem getting fp games. seems like its starting to rebound from the damage the year of faction play did.

i like the deck building and the extended match time. respawn and low wait times go hand in hand. but i guess some people like looking at the little circle thing spin, searching, forever. i wonder how many days in my life i spent staring at that thing.


Sure, but you're still stuck in the same match with the same people for 25+ minutes. I much prefer 5-8 minutes in QP and then move on. But without changes it'll eventually be the same 24 diehards regardless I suppose. I won't be here for that though.

#26 LordNothing

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Posted 15 October 2020 - 03:25 PM

View PostAnomalocaris, on 15 October 2020 - 03:25 PM, said:


Sure, but you're still stuck in the same match with the same people for 25+ minutes. I much prefer 5-8 minutes in QP and then move on. But without changes it'll eventually be the same 24 diehards regardless I suppose. I won't be here for that though.


even qp gives you the same people over and over again.

#27 Anomalocaris

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Posted 15 October 2020 - 03:53 PM

View PostLordNothing, on 15 October 2020 - 03:25 PM, said:


even qp gives you the same people over and over again.


Hence my statement:

"But without changes it'll eventually be the same 24 diehards regardless I suppose"

It's the logical conclusion taken the extreme.

#28 MW Waldorf Statler

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Posted 16 October 2020 - 07:22 AM

Give the Money ...its like with the Razor Artemis MWO Joystick

https://bit-tech.net...eils-artemis/1/

the Community gaves Millions for the Game today...for a FP ,a mechwarrior Game, and becomes Bad Dev Ideas and a Maintance mode afer 7 Years and ...Faction war ...sorry we not have the Guys for it ,all worked to ?????  Dev Dreams about Transverse...we bringing back Inverse Kinetic for legs and feets-sorry we not have the manpower for it thats can cracked the very coded Engine from guys thats long gone, we not can make this and this ,we can make only Hollow Words over the Future

Edited by MW Waldorf Statler, 16 October 2020 - 07:27 AM.


#29 Willard Phule

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Posted 16 October 2020 - 12:11 PM

View PostLordNothing, on 15 October 2020 - 12:12 PM, said:


a lot of this just comes from the fact that casuals dont like to be farmed. fp can be quite casual friendly when its other casuals on the other side. of course that never happens. and causals would easily dilute out the pro players if there were enough of them.

you could try giving casuals one night a week where they can play and see if they like the mode, with a one lance group limit like what qp has. rest of the time the teams can have it and roll it back if there is no uptake after a month. on the other hand if there is maybe expand it to 2 or 3 nights a week. they let teams into qp its only fair if casuals are let casuals into fp. make those days coincide with comp play to better optimize the population.


Why even give them 5 minutes, let alone a night? Let's face it, QP no longer exists. There's no place for casual solos in MWO anymore. Rename QP to the "Group Queue," allow full 12 mans in and screw the solos. Nobody cares what they want or think anyway.

#30 LordNothing

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Posted 16 October 2020 - 12:14 PM

View PostWillard Phule, on 16 October 2020 - 12:11 PM, said:


Why even give them 5 minutes, let alone a night? Let's face it, QP no longer exists. There's no place for casual solos in MWO anymore. Rename QP to the "Group Queue," allow full 12 mans in and screw the solos. Nobody cares what they want or think anyway.


well if they leave and the servers get defunded (thats like the bulk of the player base), then where are the good players to go? i guess we all go play mwll and everything will be perfect again.

look at jarls global stats. even the skill base is leaving. average match score is dropping.

Edited by LordNothing, 16 October 2020 - 12:20 PM.


#31 Willard Phule

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Posted 16 October 2020 - 03:13 PM

View PostLordNothing, on 16 October 2020 - 12:14 PM, said:


well if they leave and the servers get defunded (thats like the bulk of the player base), then where are the good players to go? i guess we all go play mwll and everything will be perfect again.

look at jarls global stats. even the skill base is leaving. average match score is dropping.


You say that like it's some kind of recent development. MWO has been hemorraging players for years, almost as if it's PGI's end goal to get out from under this game and the servers they have to support. Right now, the comp players are the only ones spending any money on the game and keeping the lights on. They are, in fact, the only "paying customers" PGI has and the only ones who's opinion should matter.

You misunderstand my posts as sarcasm if you think I have any problem at all with it. I lived through FP, this isn't any different. I understand that if I want to win, I should join a group. I still choose to drop solo. My choice, as well as the repercussion of being harvested more often than not.

At this point, PGI should adopt a policy of having to join a premade group before dropping anywhere, QP or FP. Full on 12 mans. Any solo that can't find a way to deal with it should probably find an easier game to play, like MW5 or something. Hell, reinstall MW4 and just solo it.

#32 RRAMIREZ

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Posted 17 October 2020 - 12:37 AM

View PostWillard Phule, on 16 October 2020 - 03:13 PM, said:

Right now, the comp players are the only ones spending any money on the game and keeping the lights on. They are, in fact, the only "paying customers" PGI has.

Do you have any kind of data to back that? Or is it just a "guess" (or a bias)

I know at least one solo that dropped some money in the game...


ps:

View PostWillard Phule, on 16 October 2020 - 03:13 PM, said:

Any solo that can't find a way to deal with it should probably find an easier game to play

Masters that I followed on overwatch streams made a lot of PUGs... but they communicate a lot.
I don't think it's an "easier" game.
But for sure if I'm forced to group... bye bye.

Edited by RRAMIREZ, 17 October 2020 - 12:40 AM.


#33 Willard Phule

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Posted 17 October 2020 - 08:41 AM

View PostRRAMIREZ, on 17 October 2020 - 12:37 AM, said:

Do you have any kind of data to back that? Or is it just a "guess" (or a bias)

I know at least one solo that dropped some money in the game...


Don't need it. Common sense tells you that. If 2 people, Bob and John, spend $20 on the game, it's not just a matter of two individuals doing it. If Bob is a solo and John belongs to [NOOB], then John's $20 is representative of the entire unit. If another in John's unit spends $20, then the entire unit has a larger spending history than Bob.

When people cry out for changes to the game, Bob's voice is going to be just his. John's voice will be backed up by every member of [NOOB]. Get it?

View PostRRAMIREZ, on 17 October 2020 - 12:37 AM, said:

ps:

Masters that I followed on overwatch streams made a lot of PUGs... but they communicate a lot.
I don't think it's an "easier" game.
But for sure if I'm forced to group... bye bye.


Interestingly enough, that was the attitude of the majority of solos in FP at one point or other. At the time, they were lucky enough to have QP to go to as a refuge against being farmed by groups. Now, not even that is possible. I'd get used to the idea that this is what it is and there are other BT games out there that are still playable. It's unfortunate that PGI got the license and even more unfortunate nobody else wants to develop it. I'm sure PGI would sell it to just about anyone for the price of a couple of mechpacks if it got them out from under the liability of having to continue to maintain what they've got.

#34 RRAMIREZ

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Posted 17 October 2020 - 08:49 AM

View PostWillard Phule, on 17 October 2020 - 08:41 AM, said:

When people cry out for changes to the game, Bob's voice is going to be just his. John's voice will be backed up by every member of [NOOB]. Get it?

oh I get it, sure.
But does it make [NoOB]

Willard Phule said:

the only "paying customers" PGI has.

?

In fact I don't know if you're sarcastic or not.

#35 Willard Phule

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Posted 17 October 2020 - 04:02 PM

View PostRRAMIREZ, on 17 October 2020 - 08:49 AM, said:

oh I get it, sure.
But does it make [NoOB]

?

In fact I don't know if you're sarcastic or not.


I'm not. No, it doesn't make [NOOB] the only paying customers they have, but it does mean that they fall into the category that PGI has historically paid attention to at least enough to make promises they never deliver on. Probably because units are the only ones that engage them in conversation on Reddit, the official chain of communication.

You and I both know that over the years, solos have paid far more than groups have. But, groups were the whales that funded the entire project and tend to be favored today as well. You can see that by how the opened QP up to 4 man premade groups as a concession to having to shut the group queue server down for lack of use. Solos sacrificed for the betterment of the groups. Just one in a long line of historic precedents that have been set. This isn't the first time we've seen groups in QP, either.

#36 RickySpanish

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Posted 17 October 2020 - 04:22 PM

I've derped my way through this stupid season in an ac20/srm powerhouse, and still managed to win more than I lost. Groups aren't the problem, QP mentality is. Selfish players who don't care one dot about each other now occasionally face 4 determined, cooperating players who coordinate the other 8. The problem is often times, one of the two groups is just made up of four more selfish QP solos who found the "make group" button. Then there is a stomp. It'd be nice if GQ had had a solo opt in option, or better yet, if QP had never existed in the first place without a lobby to setup lance composition and tactics. Oh well, I think this is not all the player's fault, and not all PGIs fault.

#37 RRAMIREZ

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Posted 17 October 2020 - 10:50 PM

View PostWillard Phule, on 17 October 2020 - 04:02 PM, said:

I'm not. No, it doesn't make [NOOB] the only paying customers they have, but it does mean that they fall into the category that PGI has historically paid attention to at least enough to make promises they never deliver on. Probably because units are the only ones that engage them in conversation on Reddit, the official chain of communication.

Ok, now I understand your point, and I somehow agree.

#38 VeeOt Dragon

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Posted 19 October 2020 - 04:14 AM

no matter the skill MWO needs new players. new people willing to spend money. i have played for about 3 years on and off. maybe more i can't remember. i have always been a solo drop casual and i did spend a little bit of money back when i first started (for some mech bays mostly). there is only so much in the game to buy not to mention getting MC from events. i even tried to get some people from my discord to play but they didn't wont to deal with toxicity from "Comp" players. sadly with so few people mew players are getting grouped in with tier 1 comp players. like has already been said without new players there is no new influx of cash and down go the servers.

i love this game and don't claim to be skilled (just upside of middle of the road more than likely) i just enjoyed getting on for a few hours a day of stompy robot fun. i hate to see it go but i think that is were its going right down the drain. casual players are what keep most f2p games going because there are far more of them than your comp diehards. one players money is worth just the same as any other doesn't mater if you are a long time vet and member of one of the over competitive groups or someone who just started and only has a few games under their belt. actually the newer players would have more perspective on how to bring in more new players than people who have been with the game forever. (ok maybe those with a few months under their belt)

Edited by VeeOt Dragon, 19 October 2020 - 04:16 AM.






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