One pre-comment: kudos to PGI for a much better matchmaker. Yes there are still stomps, but many many more games are close than they ever were before the matchmaker tweaks a few months ago.
1) It is better to pick one's very best mechs and try to level up, or just play normally?
What I found was that playing normally is much more fun, because if I stay where I belong, lots of mechs are viable. Playing too far above my ability, only about 4-5 high-damage mechs consistently work, with the VGL-3 ATM27 build being the only really guaranteed way to keep moving up because of its mix of speed, jump capability, high firepower, and plenty of ammo. In the VGL-3, I can actually get top match score once in a while, which really helps!
As they say, it's the journey not the destination. Being attached to a certain tier achievement absolutely reduces the fun of the game.
2) As I've posted below, PGI need to reduce the weight of damage in the match score.
Right now smart play just isn't rewarded enough. Yes, very often smart play leads to damage, but reducing the weight to 40% from 50% would implicitly add weight to other contributions.
3) Strikes help... too much.
I'd always been proud not to use any consumables, but the extra damage from the strikes helps. (I still totally suck at using them!) Overall I still think strikes should be removed, or do much less damage so they are area denial tools vs damage tools. At higher levels it's CONSTANT strikes. One game I was hit 5 times (Mining Collective, waiting with the team, stuck because the other team had taken the top). That just sucked.
4) Never be AFK, or try to play in parallel with other tasks if you want to level up.
If you are 20 seconds late to start in an assault, you are going to get separated and killed very early. I realized my large number of AFKs/late joins was a major factor slowing my progress (and skewing my stats) because if you're lowest out of 24, you lose a ton of Tier XP! My apologies to all the teammates I let down in the process.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
5) NASCAR is a problem straight through from Tier 2 up.
I didn't notice it getting particularly worse as my tier was rising. But once it starts in a game, it's a terrible feeling panicking to keep up. Really really not fun.
6) Stealthy gauss, sneaky lights, etc... are really hard to pull off at higher tiers unless you're really good.
People work well as a team and if you're bugging someone, friends of theirs will come soon and get you... so no more sneaky fun for me.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
7) Some spawn points badly need to be adjusted due to Group Queue integration.
If you are in an assault with a bunch of lights in a far-off spawn point, you will be dead before you can meet the team on some maps, like Mining Collective. Simple solution: just move the spawn points closer together, PGI!
8) Sad but true: if you want to go up in Tier, never help an isolated teammate.
I do it all the time, and every time, I get killed of course. Position is EVERYTHING.
So... what's next for me?
I can't imagine continuing to play only my 4-5 best mechs to try going up further... it's getting boring. So I think I'm going to just let my tier slide back down by doing stupid things. It won't take long.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
On one hand I'm curious to know how high I COULD go... with the VGL-3 I think I can still go a bunch more, having done top match score even with really top players in the drop.
But on the other hand, it's much more fun not to care, and to use a broader range of mechs.
Curious to hear your thoughts and lessons too!
Edited by AjerWerklWerkl, 27 October 2020 - 11:17 AM.