1
Mode Distribution Is Bs
Started by K O Z A K, Oct 27 2020 03:43 PM
7 replies to this topic
#1
Posted 27 October 2020 - 03:43 PM
Last time it was siege/conquest we got 9 conquest drops in a row
Right now siege/conquest, 6th conquest drop in a row.....
I actually don't mind conquest in FP, but this is ridiculous, not as the only game mode we can play. Just not going to do this anymore, if conquest is an option, you can stand in squares yourself PGI
GG
Right now siege/conquest, 6th conquest drop in a row.....
I actually don't mind conquest in FP, but this is ridiculous, not as the only game mode we can play. Just not going to do this anymore, if conquest is an option, you can stand in squares yourself PGI
GG
#2
Posted 27 October 2020 - 04:15 PM
Yup, 6 conquest in a row and a buddy in another group was on 5 in a row. Add to that some sort of bug that wouldn't allow me to cap and it's a TOTAL waste of time.
#3
Posted 27 October 2020 - 09:22 PM
xX PUG Xx, on 27 October 2020 - 04:15 PM, said:
Add to that some sort of bug that wouldn't allow me to cap and it's a TOTAL waste of time.
If you die in a stealth mech the stealth capping handicap transfers to all following mechs spawned. Its a very consistent bug. I haven't tested to see if the stealth armor needs to be active at time of death for the bug to manifest.
Edited by Spheroid, 27 October 2020 - 09:27 PM.
#4
Posted 28 October 2020 - 05:22 AM
It needs to be active in moment of destruction for it to bug your remaneing mechs.
#5
Posted 28 October 2020 - 07:34 AM
Mhmm that proves my theory right, since there's 12 possible conquest maps and 6 possible siege maps you are twice as more likely to get conquest than siege. And also pretty **** luck rolling conquest so many times in a row.
#6
Posted 29 October 2020 - 09:53 AM
Spheroid, on 27 October 2020 - 09:22 PM, said:
If you die in a stealth mech the stealth capping handicap transfers to all following mechs spawned. Its a very consistent bug. I haven't tested to see if the stealth armor needs to be active at time of death for the bug to manifest.
pgi response:
coders. coders! we dont need no stinking coders!
#7
Posted 29 October 2020 - 09:58 AM
Yondu Udonta, on 28 October 2020 - 07:34 AM, said:
Mhmm that proves my theory right, since there's 12 possible conquest maps and 6 possible siege maps you are twice as more likely to get conquest than siege. And also pretty **** luck rolling conquest so many times in a row.
easily solved by rolling mode first, then come up with a pool of maps that support that mode, and then randomize that. randomize attack/defend too.
though i even think that might even not be whats going on. like that time i got 7 games and each one was siege on hellebore. and each one played in exactly the same way. i mean i like seige and i like hellbore, but come on randomize some stuff ffs. and seed your rng too. use an array of lava lamps or something (method actually used by a security firm).
but then were back to
LordNothing, on 29 October 2020 - 09:53 AM, said:
pgi response:
coders. coders! we dont need no stinking coders!
Edited by LordNothing, 29 October 2020 - 10:04 AM.
#8
Posted 29 October 2020 - 04:51 PM
Four FP games tonight: three Conquest vs one Siege.
Not fun.
Not fun.
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