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Podcast 218 - Daeron Katz & Matt Newman Mwo 2021


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#1 Sean Lang

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Posted 03 December 2020 - 08:07 PM



#2 ingramli

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Posted 03 December 2020 - 09:31 PM

Same xhit, different day.

No need to watch the whole 56mins seriously, no real progress (on the community' perspective).

And for Mr. Katz, sorry to let you know that, but the majority of player base is not interested about your passion to the job, we will be grateful if you spend your time doing something else meaningful......

#3 AnAnachronismAlive

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Posted 03 December 2020 - 10:35 PM

To be honest, this was one of the first more uplifting podcasts providing at least some concrete details (hiring, dedicated MWO-team, fields of attention, road-map, townhall on 11th, MWO-engine port being high risk but not off the table with unclear licence situation after 2025, so final decision being on RB) after weeks of "commonplace-talk" only. Solid 40 minutes talking 'bout MWO, and only 5 minutes MW5 in the end ... plus some up-buttering bromance talk and Shawn being a little jealous. First part felt right and decent. Enough to keep some of us going for now.

Looking forward to MWO-Comp Stream on Dec 4th and what their proposals on balance, quirks, re-scale and other stuff are about. Gotta admit it feels like some momentum building up again ... still a little sceptical if they seriously gonna / are able to adress necessary UI-, mode- and gameplay-parts mid- to long-term.

By the way and in terms of rebranding: add "Mechwarrior Online - Override (Edition)" to your list. Posted Image

Edited by AnAnachronismAlive, 03 December 2020 - 10:47 PM.


#4 ingramli

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Posted 03 December 2020 - 11:10 PM

View PostAnAnachronismAlive, on 03 December 2020 - 10:35 PM, said:

To be honest, this was one of the first more uplifting podcasts providing at least some concrete details (hiring, dedicated MWO-team, fields of attention, road-map, townhall on 11th, MWO-engine port being high risk but not off the table with unclear licence situation after 2025, so final decision being on RB) after weeks of "commonplace-talk" only. Solid 40 minutes talking 'bout MWO, and only 5 minutes MW5 in the end ... plus some up-buttering bromance talk and Shawn being a little jealous. First part felt right and decent. Enough to keep some of us going for now.

Looking forward to MWO-Comp Stream on Dec 4th and what their proposals on balance, quirks, re-scale and other stuff are about. Gotta admit it feels like some momentum building up again ... still a little sceptical if they seriously gonna / are able to adress necessary UI-, mode- and gameplay-parts mid- to long-term.

By the way and in terms of rebranding: add "Mechwarrior Online - Override (Edition)" to your list. Posted Image


For a company that has a track record of breaking its promise on a regular basis, nothing is real until it shows up in the patch note, not to mention after weeks and weeks of brainstorming, they still haven't figure out what to be done in the first patch.

We don't need further talk (too much already TBH). We need action. NOW.

Edited by ingramli, 03 December 2020 - 11:11 PM.


#5 AnAnachronismAlive

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Posted 04 December 2020 - 12:34 AM

View Postingramli, on 03 December 2020 - 11:10 PM, said:


For a company that has a track record of breaking its promise on a regular basis, nothing is real until it shows up in the patch note, not to mention after weeks and weeks of brainstorming, they still haven't figure out what to be done in the first patch.

We don't need further talk (too much already TBH). We need action. NOW.


Share your sentiment in the light of past (non)actions to some extent. Yes, there has been feedback (some of it substantial some of it pretty wack) all over the place for a long time, that got ingnored or discarded or whatever. I do not doubt that nor does anybody else being around long enough.

But with all the fruitless decisions being made and the crossroad MWO stands at now, it seems just plausible for PGI to be careful ... mebbe even some kind of timid regarding the effects of future steps. So I understand solid and reciprocal feedback-cycles of some sorts as a good thing - especially with the community taken part in it. When low on gasoline, ye better think twice where ye heading to now ...

A sustainable re-haul better be well thought through with some low-hanging fruit stuff bettering the gameplay we have at the moment being prioritized for now and advanced/delicate changes bettering the state of the game in general being weighted and planned in more detail with pro's and con's in mind.

Again: participate in the discussion, be it here or on MWOComp, via direct messages to the developers, by making your own podcast, youtube-vid or even by creating a simple word-document. The more sophisticated feedback we get, the easier it will be to match it against an upcoming road-map and measure their announcements against actions taken.

Squalling won't lead us to a better MWO to indulge in anywhere anymore anytime soon.

Edited by AnAnachronismAlive, 04 December 2020 - 01:09 AM.


#6 ingramli

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Posted 04 December 2020 - 01:11 AM

>Share your sentiment in the light of past (non)actions to some extent.
Too many. Even for MW5 alone, taking pre-order as steam release, bait and switch, refusing to give steam key to pre-order even if they could wait for a year. And even after 1 year of Epic exclusive, the release is pushed back further (saying to avoid the might of Cyberpunk, but who cares)

>When low on gasoline, ye better think twice where ye heading to now ...
I doubt waiting longer will make the situation better. After all I never see massive scale of marketing research (say in-game survey or so) to collect opinions from the major player base. All the "homework" done by PGI was making weekly podcast, putting threads in the MWO forum for suggestion, the truth is most of the player base do not visit the official forum on regular basis (lets face it, most of the time the atmosphere here is too toxic), you won't get comprehensive or conclusive results from a meh homework, mistakes can, and will be made, it is the feedback from the players (thru statistics) that fix the problems

>Squalling won't lead us anywhere anymore.
Sitting, waiting, or wasting time doing research in an inaccurate fashion won't either.

Edited by ingramli, 04 December 2020 - 01:13 AM.


#7 AnAnachronismAlive

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Posted 04 December 2020 - 01:48 AM

As mentioned before: doubts are fair and square, but in the end it is all about one's doubts on PGI's ability for improvements or one's hope on PGI's ability for improvements being bigger and acting based on that.

If your doubts are bigger anyhow (again: fair n square), what makes you think PGI could substantially change something for the better right now? And what does blaming them for the past couple of years (rightfully so) or some felt in-action change in terms of bettering the situation at all?

No white-knighting intended, but until proven otherwise I still believe in some sort of beneficial change incoming, as tiny as these steps may feel. On you to decide, but if you don't believe anymore ... why do you still care?

Edited by AnAnachronismAlive, 04 December 2020 - 01:49 AM.


#8 Darkstrand

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Posted 04 December 2020 - 06:08 AM

I have not seen the podcast yet, but going off a previous post about what was discussed.

Should you do a change of engine and move to Unreal, I want to make it clear that I will not support this game if it is moved to Epic Store exclusivity. I only ask to either keep the Steam version or allow me to download and play with the standalone launcher. I already pulled my support for the MW5 switch to being exclusive, and have been patiently waiting for the Steam/GOG release.

#9 Knight Captain Morgan

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Posted 04 December 2020 - 06:21 AM

I heard a whole lot of "will be"'s, "want to"'s, "plan to"'s, and "in the near future"'s but they were almost always followed with a "but first we need"'s.

Edited by Knight Captain Morgan, 04 December 2020 - 06:22 AM.


#10 Lanzman

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Posted 04 December 2020 - 07:29 AM

View PostDarkstrand, on 04 December 2020 - 06:08 AM, said:

I have not seen the podcast yet, but going off a previous post about what was discussed.

Should you do a change of engine and move to Unreal, I want to make it clear that I will not support this game if it is moved to Epic Store exclusivity. I only ask to either keep the Steam version or allow me to download and play with the standalone launcher. I already pulled my support for the MW5 switch to being exclusive, and have been patiently waiting for the Steam/GOG release.

This. I was interested in MW5 until the horse puckey maneuver with the Epic bait-and-switch. That little bit of dishonesty convinced me that MW5 wasn't worth it. And the last five years of watching PGI ignore pretty much all the player feedback about fixing relatively simple issues stopped me spending any more real money on MWO. I need to see concrete actions taken, not just the hiring of what's essentially a public relations guy.

TL;DR version: PGI has used up all my trust and good faith. Put up or shut up.

#11 Nightbird

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Posted 04 December 2020 - 08:38 AM

I understand the Epic deal. Yes, I was one of those that refunded, but if PGI did not take the deal the company would have likely gone under by now. As a businessman, I get it. That been said, Daeron was been wildly successful in getting people's hope raised up. I hope what is shared at the townhall is substantial, and I fear what would happen otherwise. I speak as someone who spent several hundred dollars in MWO, continued to enjoy it, and hoping the game continues.

#12 JediPanther

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Posted 04 December 2020 - 06:03 PM

Sooner or later pgi is going to run out of fancy words to sting these players along. Guess if hot air has worked the past seven years it'll keep another seven...except the license renewal in about four because M$ doesn't care who owns pgi as long as their $ comes in.

#13 DaZur

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Posted 04 December 2020 - 08:05 PM

Meh...

I've watched PGI throw stuff at a wall to see if it sticks for far too long.

I'm willing to wait for them to research and implement soundly instead of trudging through half-hearted crap done because the community demanded something to be done "now"...

#14 LordNothing

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Posted 04 December 2020 - 08:22 PM

View PostNightbird, on 04 December 2020 - 08:38 AM, said:

I understand the Epic deal. Yes, I was one of those that refunded, but if PGI did not take the deal the company would have likely gone under by now. As a businessman, I get it. That been said, Daeron was been wildly successful in getting people's hope raised up. I hope what is shared at the townhall is substantial, and I fear what would happen otherwise. I speak as someone who spent several hundred dollars in MWO, continued to enjoy it, and hoping the game continues.


hiring the beard was the right move. but it takes more than a good pr guy to keep a business running. you need to be able to deliver product, but they aren't delivering product. its an f2p game, how hard is it to roll out a few new goodies?

#15 ingramli

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Posted 04 December 2020 - 08:24 PM

View PostDaZur, on 04 December 2020 - 08:05 PM, said:

Meh...

I've watched PGI throw stuff at a wall to see if it sticks for far too long.

I'm willing to wait for them to research and implement soundly instead of trudging through half-hearted crap done because the community demanded something to be done "now"...


If you carefully analysis the way they perform "research", you will realize that more time won't do better result as they did not perform the market research in an appropriate way to capture the opinion from the major player base (please refer to my posts above for details, too lazy to type the same thing again)

Edited by ingramli, 04 December 2020 - 08:25 PM.


#16 MW Waldorf Statler

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Posted 05 December 2020 - 12:14 AM

Pressure can only come from above, i.e. from the new owners, and only in this way can it bring about change, as the management of CEOs is too caught up in its own reality bubble and will never recognise its own mistakes or incompetence.
So either the management will be replaced by the new owner, when all the stalling tactics and excuses no longer work, or the studio will be closed down quickly because it is unprofitable

Translated with www.DeepL.com/Translator (free version)

And without Epic no UE4 ! The UE4 is a Engine from Epic thats the simple True

Quote

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although initially developed for first-person shooters, it has been used in a variety of other genres, including platformers, fighting games, and MMORPGs, and has seen adoption by many non-gaming projects. Written in C++, the Unreal Engine features a high degree of portability, supporting a wide range of platforms.
The latest release is Unreal Engine 4, which launched in 2014 under a subscription model. Since 2015, it can be downloaded for free, with its source code available on a GitHub private repository. Epic allows for its use in commercial products based on a royalty model, typically asking developers for 5% of revenues from sales, though with the success of Fortnite, which has become a testbed for Unreal Engine for Epic, Epic waives this fee for developers that publish their games through the Epic Games Store. On May 13, 2020, Epic announced that their portion of royalties for games developed in Unreal Engine are waived until developers have earned their first US$1 million in revenue, retroactively applying to January 1, 2020. Unreal Engine 5 is scheduled for release by late 2021.

Edited by MW Waldorf Statler, 05 December 2020 - 12:22 AM.


#17 AnAnachronismAlive

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Posted 05 December 2020 - 01:37 AM

View Postingramli, on 04 December 2020 - 08:24 PM, said:


If you carefully analysis the way they perform "research", you will realize that more time won't do better result as they did not perform the market research in an appropriate way to capture the opinion from the major player base (please refer to my posts above for details, too lazy to type the same thing again)


Not necessarily a guarantee for changed behavior on PGI side, but in the latest podcast Bombadil mentioned exactly this issue to be one of the advantages that came with the EG7-Deal: marketing expertise (via EG7-sub companies Petrol and SoldOut) they already been in contact with. So may be there is the chance to perform sophisticated market research you are talking about incoming - despite the (visible) community communication being amateurish?!

#18 ingramli

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Posted 05 December 2020 - 06:20 AM

View PostAnAnachronismAlive, on 05 December 2020 - 01:37 AM, said:

So may be there is the chance to perform sophisticated market research you are talking about incoming - despite the (visible) community communication being amateurish?!
I won't say it is impossible, but from the 13 mins press release (sort of) on youtube, there is literally zero content regarding the vision of development on games or utilization of the IP, instead the focus was the advantage of adding PGI's titles to the portfolio of the company.

The bottom line is, I am not convinced that EG7 have any passion to the MechWarrior IP or MWO itself, for them it is nothing more than another addition to their "collection". The chance for the step mother to invest substantial effort and capital to perform an overhaul for the aged and niche F2P title is remote. As soon as they figure out no more "low-hanging fruit", no more milk to be squeezed from the 7+ years old cow, there will be no 2nd thoughts before the lights are shut off.

Edited by ingramli, 05 December 2020 - 06:21 AM.


#19 DaZur

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Posted 05 December 2020 - 08:04 PM

View Postingramli, on 04 December 2020 - 08:24 PM, said:


If you carefully analysis the way they perform "research", you will realize that more time won't do better result as they did not perform the market research in an appropriate way to capture the opinion from the major player base (please refer to my posts above for details, too lazy to type the same thing again)

True...

But shoveling half baked ideas onto their player base just to provide appeasement has even less chance to result in a viable end product.

Believe me, I'm well aware of PGIs patterned history...

#20 LordNothing

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Posted 07 December 2020 - 02:47 PM

lol pgi quality, they got the name tags backwards. lol.





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