So what were you doing back when MW:4 was beginning..and what are you doing now? How is 10+ years of gaming/life experience going to change the way you play MW:O?


Now & Then...
Started by Tilley, Dec 28 2011 04:23 PM
5 replies to this topic
#1
Posted 28 December 2011 - 04:23 PM
#2
Posted 28 December 2011 - 06:49 PM
I'm a lot more cynical and mean than I was ten years ago, though my PTSD is under better control. I still love big movie music, like the Star Trek 2009 theme I'm listening to, now, and I tend to still think very well, despite some memory problems from this last 16 years of hell I call life, especially when it comes to strategy and logistics. Over the course of the last 14 or so years, I've learned what to do, and what not to do, with my friends there, and I would say I am of a calmer mind, better organized than ever, and ready to knock the crap out of the naysayers and folks who think they're coming into this game to do the same BS they've been doing for 14 years.
Overall, I feel VERY positive about this whole upcoming experience, especially since AU will be playing through to the strategic portion and beyond. I'm NOT the best, but I look forward to learning new tricks; might be an old dog, but I know what it takes to keep up.
Overall, I feel VERY positive about this whole upcoming experience, especially since AU will be playing through to the strategic portion and beyond. I'm NOT the best, but I look forward to learning new tricks; might be an old dog, but I know what it takes to keep up.
#3
Posted 30 December 2011 - 11:31 PM
Back during that time you couldn't catch me playing multiplayer, but now I'm warming up to it depending on the title. I'm not in school anymore either, but more importantly I have more money to feed my tabletop and video game habits.
#4
Posted 31 December 2011 - 02:05 AM
Back then I was playing Ultima Online, the game that would spark a love for MMORPGs that would last 10 years until long years of WoW and the mass of lets-be-like-WOW-only-even-worse games killed it.
Also I was playing Allegiance, one of the best games ever created. I still wonder how that game could be played with the slow connections of that time without lagging when there were 200+ players around fighting it out in fighters, bombers and battleships, while modern games start to chuck whenever you see more then 6 people. One thing Allegiance taught me is the huge fun scouting does if it is done right withhin a game. Scooting around at the outskirts of a battlefield looking for enemy reinforcements, deploying sensor probes in the way of the enemy forces, picking of stragglers and damaged fleeing enemies, coordinating defenses and attacks alike.
I was far more open and welcoming to other online people, but constant disappointments over the years have forced me to take a certain "doubt their intelligence until they prove otherwise" stance.
I'm also severely disappointed by the notion to make everything simple in computer games. Yes I do like to work for my victories. If I screw up I want the game to slap me in the face and yell "what the hell dude", not give me a trophy and tell me I won anyways.
Same goes for the trend to just release the same game with a few little changes every damn year. And if a company does not make a "sequel" (re-remake would be more fitting) for their halfway successful game then someone else will make one. And I wonder why people still buy that crap if they have technically already played it 2 or 3 times before.
How does this all impact my expectations for MWO?
Mainly it all gets my hopes up. It promised "information warfare", so I hope I can relive even a fraction of the fun I had with my old Iron Coalition scouting craft in Allegiance, something hardly any game ever managed to do again. Even WoT which has scouting far more pronaunced then most other games I've played recently never came close.
MWO walks new old paths. A mech (not mecha) game is something that is hardly ever seen this day.
So in short, I hope that MWO will be a game that finally breaks the circle of generic and boring games that have been flooding the PC and consoles for the last 5 years, and that it will entertain me longer then those.
Also I was playing Allegiance, one of the best games ever created. I still wonder how that game could be played with the slow connections of that time without lagging when there were 200+ players around fighting it out in fighters, bombers and battleships, while modern games start to chuck whenever you see more then 6 people. One thing Allegiance taught me is the huge fun scouting does if it is done right withhin a game. Scooting around at the outskirts of a battlefield looking for enemy reinforcements, deploying sensor probes in the way of the enemy forces, picking of stragglers and damaged fleeing enemies, coordinating defenses and attacks alike.
I was far more open and welcoming to other online people, but constant disappointments over the years have forced me to take a certain "doubt their intelligence until they prove otherwise" stance.
I'm also severely disappointed by the notion to make everything simple in computer games. Yes I do like to work for my victories. If I screw up I want the game to slap me in the face and yell "what the hell dude", not give me a trophy and tell me I won anyways.
Same goes for the trend to just release the same game with a few little changes every damn year. And if a company does not make a "sequel" (re-remake would be more fitting) for their halfway successful game then someone else will make one. And I wonder why people still buy that crap if they have technically already played it 2 or 3 times before.
How does this all impact my expectations for MWO?
Mainly it all gets my hopes up. It promised "information warfare", so I hope I can relive even a fraction of the fun I had with my old Iron Coalition scouting craft in Allegiance, something hardly any game ever managed to do again. Even WoT which has scouting far more pronaunced then most other games I've played recently never came close.
MWO walks new old paths. A mech (not mecha) game is something that is hardly ever seen this day.
So in short, I hope that MWO will be a game that finally breaks the circle of generic and boring games that have been flooding the PC and consoles for the last 5 years, and that it will entertain me longer then those.
#5
Posted 03 January 2012 - 11:10 PM
Wow...Summer 2002 huh. I'm doing better now I'd say. I don't rely on PC Gamer magazine at all, whereas that was my game bible back in '02. I'm not using an E-Machines pos anymore either. The gaming community has changed massively in the last decade as well. The kind of infrastructure we have now just didn't exist then, the inter-connectivity of things like facebook and youtube is just staggering when you think about it.
Imagine how things might be in just another decade.
Imagine how things might be in just another decade.
#6
Posted 03 January 2012 - 11:32 PM
I was well in to EVE-Online then and had to force myself to take breaks now and again so that I could play MW: Mercs
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users