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Contuning Idea For Game Changes


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#1 The pessimistic optimist

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Posted 13 November 2020 - 06:56 AM

Few quick idea for improving the game modes. First some game modes should have respawns in quick play time remains fifteen minutes skirmish assault domination remain deathmatch make the base capture more interesting in assault. Conquest and incursion have respawns but timer remains 15 in quick play. I would make skirmish assault domination deathmatch in faction. This way game modes don't feel so samey. Also go threw rethink a few rules up date them make the base capture something you want to try in assault maybe a C bill reward. Add nodes in to assault that if you can control them you get more rewards. But if you can cape the base you get a bigger reward. Skirmish can be just deathmatch Domination is fine but maybe rework map balance on domination ect. Rework the game reward structure in some of the modes give more rewards for getting objectives done in modes with objectives. This will change player behavior for the better.

#2 MW Waldorf Statler

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Posted 14 November 2020 - 01:20 AM

yes, thats the biggest problem, maps small and build for fast Battles with Respawn, Game Modes like Incursion thats build for Respawns, and we have no Respawns...and a harsh Timer from 15 minutes thats build for Arena Fights for fast Mechs, and not Assaults

Edited by MW Waldorf Statler, 14 November 2020 - 01:22 AM.


#3 The pessimistic optimist

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Posted 14 November 2020 - 04:46 AM

View PostMW Waldorf Statler, on 14 November 2020 - 01:20 AM, said:

yes, thats the biggest problem, maps small and build for fast Battles with Respawn, Game Modes like Incursion thats build for Respawns, and we have no Respawns...and a harsh Timer from 15 minutes thats build for Arena Fights for fast Mechs, and not Assaults


People should be rewarded for doing the objectives assault sucks and there no reason most of the time to try and cap the base. Game modes all feel samey and player should be rewarded more for objectives

Edited by SirSmokes, 14 November 2020 - 04:47 AM.


#4 Anjian

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Posted 15 November 2020 - 11:38 PM

View PostSirSmokes, on 13 November 2020 - 06:56 AM, said:

Few quick idea for improving the game modes. First some game modes should have respawns in quick play time remains fifteen minutes skirmish assault domination remain deathmatch make the base capture more interesting in assault. Conquest and incursion have respawns but timer remains 15 in quick play. I would make skirmish assault domination deathmatch in faction. This way game modes don't feel so samey. Also go threw rethink a few rules up date them make the base capture something you want to try in assault maybe a C bill reward. Add nodes in to assault that if you can control them you get more rewards. But if you can cape the base you get a bigger reward. Skirmish can be just deathmatch Domination is fine but maybe rework map balance on domination ect. Rework the game reward structure in some of the modes give more rewards for getting objectives done in modes with objectives. This will change player behavior for the better.


This will certainly work because there are already successful games that have this.

Even with respawns, if you have a fixed time, regardless whether its 5, 10 or 15 minutes, game ends regardless of how many spare lives each team still has. Or it does not matter if you as a player, only expended 2 lives out of 5, or 3 lives out of 5. You will win or lose depending how you play the objectives, which brings points to each team, and the team that has the most points at the end of the timer will win regardless of lives lost.

Edited by Anjian, 15 November 2020 - 11:52 PM.


#5 General Solo

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Posted 16 November 2020 - 01:52 AM

I disagree with changing but adding I have no problem with.

Let me explain.

We should be all Darwin like and let the battle of the queues decide.

This way people can bring forth game mode ideas, and its survival will determine weather its viable or not, Darwin Fu Style.

For example Group Queue - Not viable, extinct did a dodo.

For example FW Queue - Endangered species found in zoo's

For example Merge Queue - Under severe enviroment pressure, but still most successful queue, go figure
Pugs, bless their wittle leg actuators.

So yeah have wot you want.
If it survives the people choice...
Its guid

#6 Ignatius Audene

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Posted 16 November 2020 - 02:38 AM

Doesnt work. With respawn u end up in a base rush scenario 9/10. Time to Kill is to long for base destruction with respawn (even without (a base rush in incursion is so easy). U can easy see this in faction. Choke points turrets etc. needed even with limited respawn. Incursion without gentleman agreement is just who assassin rush / linebacker rush faster.

#7 MW Waldorf Statler

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Posted 16 November 2020 - 03:08 AM

Even in FP the Base Rushs by unccoordinated Groups ended most in weaves of Deads for the Attackers by many Maps ,thats most a Problem of the Map design with his Maze Style,othersinde you have Maps with more open Terrain wo ist for Both Sides more difficult to win.

#8 Willard Phule

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Posted 16 November 2020 - 01:43 PM

The best suggestion so far is to require everyone to join a premade group before dropping simply to get those disorganized, drooling solos out of the group queue. Either that or give them a place that they can go so they're not screwing up everyone else's game. Call it "Quick Play" or something. Damn. Just get them out of the group queue.

#9 General Solo

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Posted 16 November 2020 - 02:04 PM

Mmm...Quick Play
I like the sound of that
Has a noice ring to it

Edit: Could be a successful queue
compared to Friends queues: Competition some no likey

Edited by OZHomerOZ, 17 November 2020 - 12:12 AM.


#10 The pessimistic optimist

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Posted 16 November 2020 - 02:57 PM

View PostWillard Phule, on 16 November 2020 - 01:43 PM, said:

The best suggestion so far is to require everyone to join a premade group before dropping simply to get those disorganized, drooling solos out of the group queue. Either that or give them a place that they can go so they're not screwing up everyone else's game. Call it "Quick Play" or something. Damn. Just get them out of the group queue.


But come on game modes feel samey and two should have re-spawns and assault needs to be better

#11 MW Waldorf Statler

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Posted 16 November 2020 - 09:16 PM

and the handfull premades

View PostWillard Phule, on 16 November 2020 - 01:43 PM, said:

The best suggestion so far is to require everyone to join a premade group before dropping simply to get those disorganized, drooling solos out of the group queue. Either that or give them a place that they can go so they're not screwing up everyone else's game. Call it "Quick Play" or something. Damn. Just get them out of the group queue.

and for the handfull Premades in the dying game a own gamemode or Queue like solaris ,and than the Premades cry ...to long waiting times

#12 General Solo

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Posted 17 November 2020 - 12:09 AM

I like your thinking LMFAO
Posted Image
Posted Image

Edited by OZHomerOZ, 17 November 2020 - 12:10 AM.


#13 Ignatius Audene

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Posted 18 November 2020 - 02:11 AM

View PostSirSmokes, on 16 November 2020 - 02:57 PM, said:


But come on game modes feel samey and two should have re-spawns and assault needs to be better


Play faction?

#14 The pessimistic optimist

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Posted 18 November 2020 - 04:03 AM

View PostIgnatius Audene, on 18 November 2020 - 02:11 AM, said:

Play faction?


I don't think you get it game modes are just samey and they could be more dynamic and fun with some small changes to priority's in matches. Don't you want the game to be more fun to play?

Edited by SirSmokes, 18 November 2020 - 04:04 AM.


#15 Anjian

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Posted 18 November 2020 - 05:21 AM

View PostIgnatius Audene, on 16 November 2020 - 02:38 AM, said:

Doesnt work. With respawn u end up in a base rush scenario 9/10. Time to Kill is to long for base destruction with respawn (even without (a base rush in incursion is so easy). U can easy see this in faction. Choke points turrets etc. needed even with limited respawn. Incursion without gentleman agreement is just who assassin rush / linebacker rush faster.



Can.

In a limited preset hanger, rushing the base or bases early will result in heavy casualties to the rushing team which can lead them to attrition and players to "bot" out of the game, leaving that team heavily outnumbered and lacking the stamina to win the match. This isn't something I imagine, this is something I have observed with other games.





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