Contuning Idea For Game Changes
#1
Posted 13 November 2020 - 06:56 AM
#2
Posted 14 November 2020 - 01:20 AM
Edited by MW Waldorf Statler, 14 November 2020 - 01:22 AM.
#3
Posted 14 November 2020 - 04:46 AM
MW Waldorf Statler, on 14 November 2020 - 01:20 AM, said:
People should be rewarded for doing the objectives assault sucks and there no reason most of the time to try and cap the base. Game modes all feel samey and player should be rewarded more for objectives
Edited by SirSmokes, 14 November 2020 - 04:47 AM.
#4
Posted 15 November 2020 - 11:38 PM
SirSmokes, on 13 November 2020 - 06:56 AM, said:
This will certainly work because there are already successful games that have this.
Even with respawns, if you have a fixed time, regardless whether its 5, 10 or 15 minutes, game ends regardless of how many spare lives each team still has. Or it does not matter if you as a player, only expended 2 lives out of 5, or 3 lives out of 5. You will win or lose depending how you play the objectives, which brings points to each team, and the team that has the most points at the end of the timer will win regardless of lives lost.
Edited by Anjian, 15 November 2020 - 11:52 PM.
#5
Posted 16 November 2020 - 01:52 AM
Let me explain.
We should be all Darwin like and let the battle of the queues decide.
This way people can bring forth game mode ideas, and its survival will determine weather its viable or not, Darwin Fu Style.
For example Group Queue - Not viable, extinct did a dodo.
For example FW Queue - Endangered species found in zoo's
For example Merge Queue - Under severe enviroment pressure, but still most successful queue, go figure
Pugs, bless their wittle leg actuators.
So yeah have wot you want.
If it survives the people choice...
Its guid
#6
Posted 16 November 2020 - 02:38 AM
#7
Posted 16 November 2020 - 03:08 AM
#8
Posted 16 November 2020 - 01:43 PM
#9
Posted 16 November 2020 - 02:04 PM
I like the sound of that
Has a noice ring to it
Edit: Could be a successful queue
compared to Friends queues: Competition some no likey
Edited by OZHomerOZ, 17 November 2020 - 12:12 AM.
#10
Posted 16 November 2020 - 02:57 PM
Willard Phule, on 16 November 2020 - 01:43 PM, said:
But come on game modes feel samey and two should have re-spawns and assault needs to be better
#11
Posted 16 November 2020 - 09:16 PM
Willard Phule, on 16 November 2020 - 01:43 PM, said:
and for the handfull Premades in the dying game a own gamemode or Queue like solaris ,and than the Premades cry ...to long waiting times
#12
Posted 17 November 2020 - 12:09 AM
Edited by OZHomerOZ, 17 November 2020 - 12:10 AM.
#14
Posted 18 November 2020 - 04:03 AM
Ignatius Audene, on 18 November 2020 - 02:11 AM, said:
I don't think you get it game modes are just samey and they could be more dynamic and fun with some small changes to priority's in matches. Don't you want the game to be more fun to play?
Edited by SirSmokes, 18 November 2020 - 04:04 AM.
#15
Posted 18 November 2020 - 05:21 AM
Ignatius Audene, on 16 November 2020 - 02:38 AM, said:
Can.
In a limited preset hanger, rushing the base or bases early will result in heavy casualties to the rushing team which can lead them to attrition and players to "bot" out of the game, leaving that team heavily outnumbered and lacking the stamina to win the match. This isn't something I imagine, this is something I have observed with other games.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users