The way SMC works is that:
a) Mechs are available in a preset pallet. You can choose any mech in that pallet, but the same mech will be used throughout the match and other mechs will not be available. So choose wisely.
b.) A cool down begins when the match starts and at the end of the cool down, the mech becomes available.
c.) If you lose a mech, you, which is the same as your pilot, is ejected from the mech and you can controllably glide a safe distance away. You can respawn your mech after a cool down time.
d.) When the match is down to the last few players, Ace Time will be called, and your last and current mech option is no longer respawnable.
e.) Pilots are non respawnable. If your avatar dies, you are out of the match.
f.) You can collect various items that will increase the performance of your mecha and yourself.
g.) You can pick up various items, like a small mech walker with machine guns.
h.) A pilot or human can go up against a mech, which is a severe disadvantage to the human, but the human still has a chance of winning the engagement if the human manage to pick up the right weapons.
i.) There is a mode that lets you play as a small team of three, versus other teams of three in battle royale.
j.) A Team Deathmatch mode is also offered.
k.) Items you pick up can heal your pilot avatar and the mech.
The game is brilliant but failed to pick up in popularity, and partly because Netease itself has so many themed battle royales they compete with each other, along with the major giants in the genre. The battle royale segment isn't growing frankly, and its all cannibalizing each other and from other FPS games.
In the meantime, War Robots remains one of the highest grossing mobile shooters while avoiding the FPS mob, and the only thing close to a battle royale is a free for all mode, which lasts until you run out of mechs from your preset pallet or the game time runs out and the highest pointer gets the score.
War Robots has two essential game modes: Domination and Beacon Rush.
The objective of the game is to control as many of the five control points called Beacons in the map. Two Beacons are in each side of the map, and a fifth beacon is in the center of the map for people to vie for. Whoever controls the most beacons the longest gets the most points and will win the game when the timer rings at the end of ten minutes, or if the one side suffers too much losses and attritions (called "bot out" in the game) out of the game.
Each player has a hanger of chosen mechs. One mech dies, you replace with another until your hanger runs out. You have a a maximum of up to five mechs for your preset, and recently they made it a six with the remaining slot for a Titan. Each match lasts only ten minutes with a team of six vs. six.
The difference of Domination and Beacon Rush is that the respawn point is fixed in Domination, so when you respawn, you are back at the end of the map. In Beacon Rush, you can respawn at any of the Beacons that have been captured by your team, so capturing Beacons also give you a positional advantage over the other team. Beacon Rush is a genuine meat grinder as you can often see dozens of dead mechs around a beacon.
There is also a Team Deathmatch mode in variety and the aforementioned Free for All, and while these modes have their followers, its not as popular as the other two. Between Domination and Beacon Rush, Beacon Rush appears to the more popular of the two.
The game allows for a complete premade of 6 vs. a pug of 6. While PUGs can often get routed, the matchmaker can often match the premade against a team of very good players assembled in random, and if you got buddies in your premade is not up to the general skill mean of the match, the premade can get routed.
For the most part, my experience in the game is that it often leads to tight, furious matches. The War Robots imitators to the market follow the same basic game mode formulas with variations on the respawn drop points. Robot Warfare, you can choose to drop in any point of the map.
This game was very good until it got too greedy with P2W, and the robots becomes increasingly fantastical and alien in abilities. The game started as having robots inspired from real life modern weaponry, into something that feels more inspired from Star Wars. But the developers do take the money they earn and plow it back into the game, so there are more maps, more mechs, and even a massive graphics overhaul, even if this means bad news to people with older devices.
You can compare your ideas to the ones in games that are in already in the market.
Edited by Anjian, 27 November 2020 - 07:59 PM.