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Unlock Jjs On Omnimechs


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#21 martian

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Posted 21 November 2020 - 11:28 PM

View PostThe6thMessenger, on 21 November 2020 - 03:08 PM, said:

Not unless it's under 1600 MC lol.

Well, then you should hope that it will be offered as a reward in some challenge.

#22 Johny Rocket

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Posted 22 November 2020 - 02:59 AM

Would be nice, on battlemechs I never run the full number of possible jump jets usually just enough for mobility and on my Vape1 I skip them entirely for more ammo.

But in the name of balance you have to give the IS side something, I propose this trade: omnis get unlocked jjs and RACs get rated damage per projectile not damage over time.

Or as an alternate stealth mechs cool at normal rate in stealth mode.

I know these seem like big asks for the IS side but hey you want 8 more free tons on an Executioner and gauss Kitfox.

#23 LordNothing

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Posted 22 November 2020 - 05:12 AM

View PostThe6thMessenger, on 21 November 2020 - 03:08 PM, said:


Not unless it's under 1600 MC lol.


keep stacking, you will get there. *looks at my pile of 57 mostly free hero mechs*

i still need a high there and one of the firestarter heros to finish off the light heros. then maybe i will work on that night gyr, i like its paint jerb.

Edited by LordNothing, 22 November 2020 - 05:14 AM.


#24 Johny Rocket

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Posted 22 November 2020 - 05:14 AM

View PostLordNothing, on 22 November 2020 - 05:12 AM, said:


keep stacking, you will get there. *looks at my pile of 57 mostly free hero mechs*

got to work those events and sales

#25 Willard Phule

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Posted 22 November 2020 - 06:32 AM

View PostJohny Rocket, on 22 November 2020 - 02:59 AM, said:

Would be nice, on battlemechs I never run the full number of possible jump jets usually just enough for mobility and on my Vape1 I skip them entirely for more ammo.

But in the name of balance you have to give the IS side something, I propose this trade: omnis get unlocked jjs and RACs get rated damage per projectile not damage over time.

Or as an alternate stealth mechs cool at normal rate in stealth mode.

I know these seem like big asks for the IS side but hey you want 8 more free tons on an Executioner and gauss Kitfox.


Personally, what I'd rather see is a 5 year bump on the timeline. The last "update" gave the IS all sorts of new toys, Clans got ATMs, Heavy and Micro lasers and that's about it. If they'd gone 5 years further, the Clans would have got AP Gauss and Hyper Assault Gauss, as well as Clan versions of the RACs.

I'd love to fill a Pirhanna up with AP Gauss.

#26 VonBruinwald

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Posted 22 November 2020 - 07:26 AM

View PostWillard Phule, on 22 November 2020 - 06:32 AM, said:

Personally, what I'd rather see is a 5 year bump on the timeline. The last "update" gave the IS all sorts of new toys, Clans got ATMs, Heavy and Micro lasers and that's about it. If they'd gone 5 years further, the Clans would have got AP Gauss and Hyper Assault Gauss, as well as Clan versions of the RACs.


That's a battletech problem. Clan tech is inherently OP, the reason the IS got so many new toys was in an attempt to close that gap. Most of the stuff the IS got in that update were toys the clans already had [For reference: https://mwomercs.com/civil-war-update].

Take the PPC family.
  • The IS have 5
  • The Clans have 1
And the Clan variant is superior in practically all aspects.

View PostWillard Phule, on 22 November 2020 - 06:32 AM, said:

I'd love to fill a Pirhanna up with AP Gauss.


I toyed with this fantasy to. The problem is there's no way PGI should allow 36 points of PPFLD on a 20t light with minimal heat. Remember, they nerfed the rocket launchers with massive spread and ridiculous minimum range because people were afraid of getting back-stabbed by lights, and those are one shot weapons.

What we'll probably see is a charge limit like on regular Gauss, I'd guess 4 (12dmg) but really it's more likely to be 2 because you know the macro-try-hards will set it up for rapid fire and ruin things for us legitimate pilots.

#27 LordNothing

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Posted 22 November 2020 - 07:42 AM

View PostWillard Phule, on 22 November 2020 - 06:32 AM, said:


Personally, what I'd rather see is a 5 year bump on the timeline. The last "update" gave the IS all sorts of new toys, Clans got ATMs, Heavy and Micro lasers and that's about it. If they'd gone 5 years further, the Clans would have got AP Gauss and Hyper Assault Gauss, as well as Clan versions of the RACs.

I'd love to fill a Pirhanna up with AP Gauss.


ap gauss is an anti-personnel weapon (technically so are machine guns), would they even hurt a mech? of course i dont care, new weapons are good.

Edited by LordNothing, 22 November 2020 - 07:42 AM.


#28 IDGAFF

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Posted 22 November 2020 - 04:09 PM

And MASC, the damn Black Lanner could go without it I think...

#29 VonBruinwald

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Posted 22 November 2020 - 06:41 PM

View PostSwamp *** MkII, on 22 November 2020 - 04:09 PM, said:

And MASC, the damn Black Lanner could go without it I think...


Leave mah MASC alone!

#30 Willard Phule

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Posted 23 November 2020 - 06:29 AM

View PostVonBruinwald, on 22 November 2020 - 07:26 AM, said:


That's a battletech problem. Clan tech is inherently OP, the reason the IS got so many new toys was in an attempt to close that gap. Most of the stuff the IS got in that update were toys the clans already had [For reference: https://mwomercs.com/civil-war-update].

Take the PPC family.
  • The IS have 5
  • The Clans have 1
And the Clan variant is superior in practically all aspects.




I toyed with this fantasy to. The problem is there's no way PGI should allow 36 points of PPFLD on a 20t light with minimal heat. Remember, they nerfed the rocket launchers with massive spread and ridiculous minimum range because people were afraid of getting back-stabbed by lights, and those are one shot weapons.

What we'll probably see is a charge limit like on regular Gauss, I'd guess 4 (12dmg) but really it's more likely to be 2 because you know the macro-try-hards will set it up for rapid fire and ruin things for us legitimate pilots.


Clan tech is supposed to be OP, but it's less so here than in BT due to PGI's nerfhammer. Remember, BT doesn't have things like "ghost heat" and all the other nonsense that PGI added. But, in general, Clan tech is supposed to be lighter, take up less space and have better range at the expense of increased heat. Even then, building an Iceberg isn't too hard.

View PostLordNothing, on 22 November 2020 - 07:42 AM, said:


ap gauss is an anti-personnel weapon (technically so are machine guns), would they even hurt a mech? of course i dont care, new weapons are good.


Same as machineguns, just with SRM range. You read that right. They weigh .5 tons, like a Clan HMG, but go all the way out to 6 hexes. And yes, you can mount them in groups.

#31 LordNothing

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Posted 23 November 2020 - 05:12 PM

View PostSwamp *** MkII, on 22 November 2020 - 04:09 PM, said:

And MASC, the damn Black Lanner could go without it I think...


hell make more mechs masc compatible.

#32 LordNothing

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Posted 23 November 2020 - 05:18 PM

View PostWillard Phule, on 23 November 2020 - 06:29 AM, said:


Clan tech is supposed to be OP, but it's less so here than in BT due to PGI's nerfhammer. Remember, BT doesn't have things like "ghost heat" and all the other nonsense that PGI added. But, in general, Clan tech is supposed to be lighter, take up less space and have better range at the expense of increased heat. Even then, building an Iceberg isn't too hard.



Same as machineguns, just with SRM range. You read that right. They weigh .5 tons, like a Clan HMG, but go all the way out to 6 hexes. And yes, you can mount them in groups.


another reason for the clan nerfs are that we are using is organization so we can have 12v12. clan mechs are supposed to be better, but also fewer in number. 12v10 would probably not work out very well at all in this game. psr hardly works with balanced teams.

as for the ap gauss, i always figured it would be a light rifle type scenario. i dont mind it being a dedicated anti-structure crit++ weapon though.

#33 Nightbird

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Posted 23 November 2020 - 05:20 PM

AP Gauss is for battle armor, and does 3 damage. (MGs do 2) For 0.5 tons, it's basically improved MGs.

#34 Scout Derek

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Posted 23 November 2020 - 05:53 PM

As much as I'd like that, I feel like it'd just invalidate battlemechs even more balance wise.

#35 Willard Phule

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Posted 24 November 2020 - 04:25 AM

View PostLordNothing, on 23 November 2020 - 05:18 PM, said:


another reason for the clan nerfs are that we are using is organization so we can have 12v12. clan mechs are supposed to be better, but also fewer in number. 12v10 would probably not work out very well at all in this game. psr hardly works with balanced teams.

as for the ap gauss, i always figured it would be a light rifle type scenario. i dont mind it being a dedicated anti-structure crit++ weapon though.


Well....according to lore, Clan pilots are supposed to be superior as well. Here in MW:O, not so much. That, all by itself, is one hell of a balancing modifier.

AP gauss is timeline dependent, but given the option between that and MGs for "anti infantry/vehicle" work, I'll take AP Gauss every day. Like I said earlier, it's got SRM range. And since it does 3 points of damage per weapon, it's got MGs beat by a long shot.

#36 Extra Guac

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Posted 24 November 2020 - 05:27 AM

This would basically make the Viper & Nova more viable. The Night Gyr might become a bit overpowered with loadouts like 7UAC2.

#37 VonBruinwald

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Posted 24 November 2020 - 03:10 PM

View PostFryDeeper, on 24 November 2020 - 05:27 AM, said:

This would basically make the Viper & Nova more viable.


Is it wrong that I want more JJ's on my Viper...

Posted Image

Posted Image

Edited by VonBruinwald, 24 November 2020 - 03:11 PM.






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