Horseman, on 14 January 2021 - 09:49 AM, said:
It will annihilate the viability of multiple chassis. Give it enough time and the entire mode would devolve into a copy of what we have in Div 1 right now
I recognize you are a more experienced player and appreciate the input. However two points:
1) Given what I understand of the meta per division there are 2 ish chassis at the top of each division and then also rans. The differentiation into divisions is highly important for the people on the top of the pyramid who are using the various specifics builds on very specific chassis that tend to dominate a given division (a very small number of people who play significant hours of Solaris), and less important for folks at the bottom of the pyramid who may essentially just be using their QP builds in Solaris or not have enough of a stable to specialize in Solaris only builds. I've definitely been steam rolled in Solaris by just trying it out with a QP build - or even with adjusting my usual QP build for what I think would be good in Solaris.
2) The total size (as per the posts at the start of this thread) of the Solaris population is very very low and it's largely a small number of competitors who are always at the top of the pyramid, with limited use by most of the MWO playerbase. Is the system as it's designed making use of the resources invested to create it? Or is it largely wasted programming resources with limited player engagement.
Fundamentally too many matchmaking buckets for a very small population of users (consistent as a problem across multiple areas of MWO.)
I don't think MWO Solaris play has the total plays volume to need really stratify the entire population of mechs (roughly 1000 variants?) into a meaningful 7 divisions with significant competitive separation between them. And those divisions slow down matchmaking significantly as finding the division with an odd number of competitors (almost always 1 for me) takes a bit of looking.
Maybe I'm missing something but in the 10 months I've been playing has the divisions been readjusted? When the engine gets changed (patches that change missile or TAG behavior) does that result in real changes in the divisions. Obviously no new mechs but when the meta changed in earlier seasons did they ever change divisions.
The division into so many buckets prevents people in the bottom of the competitive pyramid from logging many plays in the game, it slows down matchmaking significantly. Stomps are also an issue - and that's a problem from Mech Build imblances but with a low population it also probably results from skill mismatches (though I don't know the nuances of the Solaris matchmaker.)
Okay then lets make 2 divisions - one including whatever folks feel the best of the best are (that may be more then the current top division and might be top ), and then everyone else. Yes something may rise to the top of the 'best of the rest' bucket - then move it to Division 1 after a season and consider moving the bottom performer from Division 1 down to division 2.
And of course I'd suggest one thing I've mentioned in other threads - let people queing up for one mode of MWO see wait times in other modes and 'drop' in a way that allows them to pick up the first available match in any mode _if_ they desire. There is some developer work involved but it works well in some other game systems (Walking War Robots)
Edited by GARION26, 20 January 2021 - 11:18 AM.