The Incursion Map on HPG Manifold has extra laser base turrets on top of the walls. I do not deny their purpose to discourage wall snipers from tearing about the base from a safer perch up high, but they are ridiculously strong and would take obscenely long to take out.
Shooting them with 2 PPCs does 20 points damage, but the turrets only decreased 2% health
By that calculation, those wall turrets are 1,000 point health - and that is in the DEPLOYED position, not the retracted turtle shell.
REALLY?
Do you need to make them THAT strong?
Most of the turrets on most maps are what - 100 points? 50?
The Radar pads and the Command Trailers are considerably less
Has someone done the math on the Health of the other Incursion Base Targets?
Like I said - I can understand their purpose as wall cleaners, but making them practically invulnerable doesn't give HPG a unique dynamic - if anything, it makes it worse.