

Rear facing weapons in MWO?
#21
Posted 30 December 2011 - 04:34 AM
But I guess the real and only remaining question is, how to do it smoothly, I would hate to be in a heavy and have to fumble around to get to the rear and and switch through groupings and have my chot missed becuase i could not swap fast enough.
Perhaps an option to have rear facing weapons groups become auto salected when you swich so 1'st group is always hot when your swap to your rear facing cam?
#22
Posted 30 December 2011 - 10:59 AM
#23
Posted 30 December 2011 - 11:11 AM
#24
Posted 30 December 2011 - 11:17 AM
Though, that gives me the idea that perhaps your sensors could detect when a target is near the firing arc of your rear weapons and maybe automatically pop up a rear-facing cam in the corner of your view so you can decide if you want to take the shot or not. Sort of a "smart" picture-in-picture.
The point is, though, that unless you have access to a 360 degree view, your attention will be focused to your forward view, and rear-facing weapons will have minimal effectiveness, sadly.
Edited by Franklen Avignon, 30 December 2011 - 11:17 AM.
#25
Posted 30 December 2011 - 11:25 AM
Not sure how it would work with mouse/keyboard, but with a stick it's easy.
Rear mounted weapons are also good for drive-bye shooting. Streak in and unload on your target, then cover your own exit. You can re-engage without having to turn around. One or two medium lasers might not be devastating firepower, but if they can distract your opponent enough to prevent accurate return fire they would be worth it.
Edited by Conn Man, 30 December 2011 - 11:29 AM.
#26
Posted 30 December 2011 - 11:30 AM

As for knowing when something's behind you..360 view isn't need for that, your 'radar' should indicate that..and if you can't tell something is tearing up your rear armor ANYWAY..well..360 view isn't going to help you.
#27
Posted 30 December 2011 - 11:57 AM
Some like that would help some one have an idea of when to 'snap too' and give them a better shot at getting the shot off they are wanting .. just maybe ...
#28
Posted 30 December 2011 - 12:41 PM
Conn Man, on 30 December 2011 - 11:25 AM, said:
Not sure how it would work with mouse/keyboard, but with a stick it's easy.
Rear mounted weapons are also good for drive-bye shooting. Streak in and unload on your target, then cover your own exit. You can re-engage without having to turn around. One or two medium lasers might not be devastating firepower, but if they can distract your opponent enough to prevent accurate return fire they would be worth it.
Kristov Kerensky, on 30 December 2011 - 11:30 AM, said:

As for knowing when something's behind you..360 view isn't need for that, your 'radar' should indicate that..and if you can't tell something is tearing up your rear armor ANYWAY..well..360 view isn't going to help you.
Again, it's a matter of situational awareness. Yeah, having it tied to a rear-facing camera that you activate with a flick of the hat-switch is fine, but during that time you go to the rear-view and are aiming, you aren't seeing forward. A 360 view fixes that.
Also (and this may be a seperate issue) turning your entire mech chassis to shoot a target behind you compromises your mech's armor. I think any rear-mounted weapons should be on swivel mounts so they can be used (to a degree) while keeping your mech's original facing.
#29
Posted 30 December 2011 - 01:49 PM
As for losing your forward view..rear mounted weapons are NOT your primary weapon systems, they are your 'OH ****!' weapon systems. Odds are you'll use them 1 in 5 drops, if that often and it'll really be affected by the size of your Mech. Smaller Mechs can turn faster, this isn't something you see as often on them, while the really big boys have to worry about this whenever those little bastiches are around.
#30
Posted 30 December 2011 - 01:51 PM

#31
Posted 30 December 2011 - 01:57 PM
#32
Posted 30 December 2011 - 02:03 PM
Kristov Kerensky, on 30 December 2011 - 01:57 PM, said:
Minmax, much?

#33
Posted 30 December 2011 - 02:16 PM
Franklen Avignon, on 30 December 2011 - 02:03 PM, said:
Minmax, much?

Huh? It was just a variant on the Panther, SRM4 facing fore, moved the PPC to the torso and mounted it facing rear, funny to watch him use it, but really, only effective against other Light Mechs. Rear armor on a Light..against the guns of a Heavy or Assault, not a good career move ya know?
#34
Posted 30 December 2011 - 02:23 PM
#35
Posted 30 December 2011 - 03:50 PM
#36
Posted 30 December 2011 - 07:39 PM
If your control setup inverts so that your 'Mech moves in correspondence to your joystick the same as when you are in forward view, I think you will see a lot more use from the stock variants with rear weapons.
It's when your controls are inverted and you have to adjust for left is right and right is left that they make using them so onorous that they get forgotten most of the time.
#37
Posted 30 December 2011 - 07:42 PM
#38
Posted 30 December 2011 - 07:55 PM

#40
Posted 30 December 2011 - 09:18 PM
UncleKulikov, on 30 December 2011 - 07:42 PM, said:
You hit a button to switch to a rear view, easy as that.
Dlardrageth, on 30 December 2011 - 07:55 PM, said:

When you switch to the rear view, any rear mounted weapons automatically become your active weapon set. Add an optional keystroke if you have flippable arms to have them flip over and be added to the active rear weapon set.
I have no idea what you mean by it takes time to switch views, I've never had that problem, even in the old MW1/2 and GEnie MPBT it was instant switching.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users