If MWO-Pedia's info of this is correct ( https://mwo.gamepedi...rtillery_Strike ), each shell doing 10 damage, with 6 shells each, that is 60 damage on the area. A single mech could bring 2 which is 120 damage, and a single dropdeck is 480 damage, and that is on the assumption that it hits at least one mech full salvo each.
Consider that the consumables are 40,000 CBills a piece, and no weight whatsoever. That means a totally meta setup like a MCII-B can bring a legitimate dakka, while having basically a one-shot or two-shot Thumper for no weight, and 40k to 80k CB.
At that point, Why not just have it legit equipment when they have to sacrifice a mech to build an extremely helpless specialist that have to be babysat? Thumper and Arrow-IV? There-Ain't-No-Such-Thing-As-Free-Lunch, an artillery-specialist will reduce the front-line effectiveness by having less players on the front.
By having legit Artillery builds, it won't feel as cheap.
Quote
Damage: 20 (Splash 90m) + 10 (Direct)
Heat: 10
CD: 10s
DPS: 2.0 (Splash), 3.0 Direct
Velocity: 650m/s
Range: 2000m
Ton: 15
Slots: 11 (IS), 7 (Clan)
Ammo/Ton: 5
Notes:
- Direct-Fire
This setup is somewhat like MW4 Mercs, totally eyeballed, it's a heavier and stronger AC20 that you only need to hit the vicinity of the target. I would argue that, though it is powerful, that it's a bit less cheap than LRMs because you actually need skill to land this thing and hit players, and you can boast a direct-hit as well.
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Damage: [7 (Splash 90m)] x 5
Volley Interval: 0.20s
Heat: 12
CD: 12.s
DPS: 2.69
Velocity: 475m/s
Range: 2000m
Minimum Range: 270m
Ton: 15 (IS), 12 (Clan)
Slots: 11 (IS), 7 (Clan)
Ammo/Ton: 5
Health/Missile: 3
Notes:
- Requires Lock to Fire
- Requires NARC or TAG to fire
- Missiles hit the general area
- Deals total of 35 damage
Basically a super LRM5 with splash damage, shoots a volley of 5 missiles that deal AOE damage. It doesn't need to hit mechs directly at all, it just showers an area.
Unlike Thumper, this requires a NARC or TAG to launch, likewise is susceptible to AMS fire. The major selling point of the Thumper is that there is less complication on it's use, you can shoot as soon as you want.
Because of that, the Arrow-IV is instead geared more for AOE damage. That if you aren't accurate with Thumper to begin with, the Arrow-IV would at least guarantee an amount of damage. If you are landing your thumper shots, you are going to deal more damage in the long run.
Edited by The6thMessenger, 08 December 2020 - 08:56 PM.