I`ve made the Atributes.xml like it is stated here:
https://www.reddit.c...aybe_trying_to/
I`ve prioritized the use of the GPU over the intergrated one
But i still recieve the same error
This is my Omicron.log
BackupNameAttachment=" Build(0) 23 Jul 21 (23 11 52)" -- used by backup system
Log Started at 07/23/21 23:11:52
Running 64 bit version
Executable: C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin64\MWOClient.exe
BuildInfo: Stage-244:355495
FileVersion: 1.4.244.0
ProductVersion: 1.4.244.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: Bin64\MWOClient.exe
Total number of logical processors: 16
Number of available logical processors: 16
Total number of system cores: 8
Number of cores available to process: 8
Processor 0:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 4:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 5:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 6:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 7:
CPU: Intel 11th Gen Intel® Core™ i9-11980HK @ 2.60GHz
Family: 6, Model: 13, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 10.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
<23:11:54> Windows 64 bit (build 10.0.19043)
<23:11:54> System language: English
<23:11:54> Windows Directory: "C:\Windows"
<23:11:54> Prerequisites...
<23:11:54> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<23:11:54> Local time is 23:11:54 07/23/21, system running for 395 minutes
<23:11:54> 65238MB physical memory installed, 47968MB available, 134217727MB virtual memory installed, 26 percent of memory in use
<23:11:54> PageFile usage: 41MB, Working Set: 38MB, Peak PageFile usage: 42MB,
<23:11:54> Current display mode is 3840x2160x32, (Unknown graphics card)
<23:11:54> Japanese keyboard and 5+ button mouse installed
<23:11:54> --------------------------------------------------------------------------------
<23:11:54> Stream Engine Initialization
<23:11:54> GameName: MechWarrior Online (64 bit)
<23:11:54> BuildTime: Jul 16 2021 10:49:52
<23:11:54> Logging video adapters:
<23:11:54> - NVIDIA GeForce RTX 3080 Laptop GPU (vendor = 0x10de, device = 0x249c)
<23:11:54> - Adapter index: 0
<23:11:54> - Dedicated video memory: 16201 MB
<23:11:54> - Feature level: DX11 (SM 5.0)
<23:11:54> - Displays connected: yes
<23:11:54> - Suitable rendering device: yes
<23:11:54> - Intel® UHD Graphics (vendor = 0x8086, device = 0x9a60)
<23:11:54> - Adapter index: 1
<23:11:54> - Dedicated video memory: 128 MB
<23:11:54> - Feature level: DX11 (SM 5.0)
<23:11:54> - Displays connected: no
<23:11:54> - Suitable rendering device: no
<23:11:54> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<23:11:54> - Adapter index: 2
<23:11:54> - Dedicated video memory: 0 MB
<23:11:54> - Feature level: DX11 (SM 5.0)
<23:11:54> - Displays connected: no
<23:11:54> - Suitable rendering device: no
<23:11:54> Windows Error Reporting is enabled setting exception handler
<23:11:54> Font initialization
<23:11:54> Initializing CryFont...
<23:11:54> Initializing CryFont done, MemUsage=12Kb
<23:11:54> Physics initialization
<23:11:54> Initializing CryPhysics...
<23:11:54> Initializing CryPhysics done, MemUsage=152Kb
<23:11:54> Sound initialization
<23:11:54> Initializing CrySoundSystem...
<23:11:54> <Sound> Initializing AudioDevice now!
<23:11:54> <Sound> Initialize FMOD with dynamic memory callbacks
<23:11:54> <Sound> Starting to initialize Windows Audio Session API output!
<23:11:54> <Sound> Playback drivers found: 2
<23:11:54> <Sound> Available playback drivers:
1. Speakers (Sound BlasterX G6)
2. 8=0<8:8 (Realtek® Audio)
<23:11:54> <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (Sound BlasterX G6)
<23:11:54> <Sound> Record drivers found: 5
<23:11:54> <Sound> Available record drivers:
1. External Mic (Sound BlasterX G6)
2. 01>@ <8:@>D>=>2 ("5E=>;>38O Intel® Smart Sound 4;O F8D@>2KE <8:@>D>=>2)
3. SPDIF In (Sound BlasterX G6)
4. Line In (Sound BlasterX G6)
5. What U Hear (Sound BlasterX G6)
<23:11:54> <Sound> Record config is set to autodetect using record driver 0
<23:11:54> <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<23:11:54> <Sound> Initializing FMOD-EX now!
<23:11:54> <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (2480)
<23:11:54> <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (2516)
<23:11:54> <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (2236)
<23:11:54> <Sound> Initialized FMOD-EX
<23:11:54> <Sound> Using FMOD version: 00044211 and internal 00044211!
<23:11:54> <Sound> Initializing SoundSystem now!
<23:11:54> Initializing CrySoundSystem done, MemUsage=5876Kb
<23:11:54> <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (2224)
<23:11:54> Renderer initialization
<23:11:54> Initializing CryRenderD3D11...
<23:11:54> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
<23:11:54> Initializing CryRenderD3D11 done, MemUsage=936Kb
<23:11:54> Initializing Direct3D and creating game window:
<23:11:54> D3DX_SDK_VERSION = 43
<23:11:54> Direct3D11 driver is creating...
<23:11:54> Crytek Direct3D11 driver version 2.00 (Jul 16 2021 <10:50:25>)
<23:11:54> Creating window called 'MechWarrior Online (64 bit)' (1280x720)
<23:11:54> [Error] Failed to create stereo device
<23:11:55> D3D Adapter: Description: NVIDIA GeForce RTX 3080 Laptop GPU
<23:11:55> D3D Adapter: Driver version (UMD): 30.00.14.7141
<23:11:55> D3D Adapter: VendorId = 0x10DE
<23:11:55> D3D Adapter: DeviceId = 0x249C
<23:11:55> D3D Adapter: SubSysId = 0x13051462
<23:11:55> D3D Adapter: Revision = 161
<23:11:55> NVAPI: API init ok (0)
<23:11:55> NVAPI: Single GPU system
<23:11:55> NVDBT supported
<23:11:55> D3D Detected: NVidia video card
<23:11:55> Using 'A8R8G8B8' pixel texture format (Can autogen mips)
<23:11:55> Using 'X8R8G8B8' pixel texture format (Can autogen mips)
<23:11:55> Using 'R8G8B8' pixel texture format (Can autogen mips)
<23:11:55> Using 'R5G6B5' pixel texture format (Can autogen mips)
<23:11:55> Using 'A8' pixel texture format (Can autogen mips)
<23:11:55> Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
<23:11:55> Using 'A16B16G16R16' pixel texture format (Can autogen mips)
<23:11:55> Using 'G16R16F' pixel texture format (Can autogen mips)
<23:11:55> Using 'V16U16' pixel texture format (Can autogen mips)
<23:11:55> Using 'R16F' pixel texture format (Can autogen mips)
<23:11:55> Using 'R32F' pixel texture format (Can autogen mips)
<23:11:55> Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
<23:11:55> Using 'DXT1' pixel texture format
<23:11:55> Using 'DXT3' pixel texture format
<23:11:55> Using 'DXT5' pixel texture format
<23:11:55> Using '3DC' pixel texture format
<23:11:55> Using 'D24S8' pixel texture format
<23:11:55> Using 'D16' pixel texture format
<23:11:55> Using 'D32F' pixel texture format
<23:11:55> Using 'D24S8' pixel texture format
<23:11:55> Using 'D16' pixel texture format
<23:11:55> Renderer HDR_Scalar: R32F
<23:11:56> ****** D3D11 CryRender Stats ******
<23:11:56> Driver description: NVIDIA GeForce RTX 3080 Laptop GPU
<23:11:56> Feature level: DirectX 11.0
<23:11:56> Full stats:
<23:11:56> Rasterizer: Hardware
<23:11:56> Full scene AA: Disabled
<23:11:56> Current Resolution: 1280x720x32 Windowed
<23:11:56> Texture filtering type: TRILINEAR
<23:11:56> HDR Rendering: FP16
<23:11:56> MRT HDR Rendering: Disabled
<23:11:56> Occlusion queries: Supported
<23:11:56> Geometry instancing: Supported
<23:11:56> Vertex textures: Supported
<23:11:56> Render to vertex buffer: Not supported
<23:11:56> R16F rendertarget: Supported
<23:11:56> NormalMaps compression : Supported
<23:11:56> Gamma control: Hardware
<23:11:56> Vertex Shaders version 4.0
<23:11:56> Pixel Shaders version 4.0
<23:11:56> used GeomInstancingThreshold is 8
<23:11:56> Shader model usage: 'SM.4.0'
<23:11:56> *****************************************
<23:11:56>
<23:11:56> Init Shaders
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> General shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Metal shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Glass shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Vegetation shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Ice shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Terrain shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Shadow shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Water shader quality: High
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> FX shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> PostProcess shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> HDR shader quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:11:56> Sky shader quality: Medium
<23:11:56> Render quality: Medium
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1678
<23:11:56> Starting ReloadAllShaders... D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderScript.cpp::CShaderMan::mfReloadAllShaders.114
<23:11:56> Finished ReloadAllShaders... D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderScript.cpp::CShaderMan::mfReloadAllShaders.188
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Shaders\ShaderCore.cpp::CShaderMan::RT_SetShaderQuality.1672
<23:11:56> Allocate render buffer for particles (16384 verts, 32768 tris)...
<23:11:56> Init textures management (16201 Mb of video memory is available)...
<23:11:56> Disabling of textures streaming...
<23:11:56> Video textures: Atlas clouds max size: 24 Mb
<23:11:56> Video textures: Atlas sprites max size: 16 Mb
<23:11:56> Video textures: Dynamic managed max size: 60 Mb
<23:11:56> Reloading all textures...
<23:11:56> Finished reloading textures...
<23:11:56> Finished initializing textures streaming...
<23:11:56> Load System Shader 'Fallback'...
<23:11:56> ok
<23:11:56> Load System Shader 'FixedPipelineEmu'...
<23:11:56> ok
<23:11:56> Load System Shader 'Scaleform'...
<23:11:56> ok
<23:11:56> Load System Shader 'Stereo'...
<23:11:56> Closing PAK file: engine\shadercachestartup.pak
<23:11:56> Initializing CryScaleform...
<23:11:56> Using Scaleform GFx 3.3.94
<23:11:56> Using dynamic pool
<23:11:56> Initializing CryScaleform done, MemUsage=2364Kb
<23:11:56> Localized language content(english) not available or modified from the original installation.
<23:11:56> Localized language content(english) not available or modified from the original installation.
<23:11:56> Opening pak file game\localized\english.pak
<23:11:56> Opening pak file game\localized\english.pak to game\
<23:11:56> Load System Shader 'AmbientOcclusion'...
<23:11:56> Load System Shader 'Common'...
<23:11:56> Load System Shader 'Debug'...
<23:11:56> Load System Shader 'DeferredCaustics'...
<23:11:56> Load System Shader 'DeferredRain'...
<23:11:56> Load System Shader 'DeferredSnow'...
<23:11:56> Load System Shader 'DeferredShading'...
<23:11:56> Load System Shader 'DepthOfField'...
<23:11:56> Load System Shader 'DXTCompress'...
<23:11:56> Load System Shader 'FarTreeSprites'...
<23:11:56> Load System Shader 'LightFlares'...
<23:11:56> Load System Shader 'MotionBlur'...
<23:11:56> Load System Shader 'OcclusionTest'...
<23:11:56> Load System Shader 'PostEffectsGame'...
<23:11:56> Load System Shader 'PostEffectsRenderModes'...
<23:11:56> Load System Shader 'PostAA'...
<23:11:56> Load System Shader 'ScreenSpaceGI'...
<23:11:56> Load System Shader 'ShadowBlur'...
<23:11:56> Load System Shader 'LightPropagationVolumes'...
<23:11:56> Load System Shader 'Sunshafts'...
<23:11:56> Network initialization
<23:11:56> Initializing CryNetwork...
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/Network/Scheduler.xml)
<23:11:56> [net] using iocp socket io management
<23:11:56> [Network Version]: RELEASE PURE CLIENT
<23:11:56> Initializing CryNetwork done, MemUsage=476Kb
<23:11:56> MovieSystem initialization
<23:11:56> Initializing CryMovie...
<23:11:56> Initializing CryMovie done, MemUsage=96Kb
<23:11:56> Initialized hardware mouse (game is allowed to confine mouse to window)
<23:11:56> Console initialization
<23:11:56> Time initialization
<23:11:56> Input initialization
<23:11:56> Initializing CryInput...
<23:11:56> Initializing DirectInput
<23:11:56> Initializing Keyboard
<23:11:56> Initializing mouse
<23:11:56> Initializing CryInput done, MemUsage=5900Kb
<23:11:56> AI initialization
<23:11:56> Initializing CryAISystem...
<23:11:56> Initializing CryAISystem done, MemUsage=188Kb
<23:11:56> Initializing Animation System
<23:11:56> Initializing CryAnimation...
<23:11:56> Initializing CryAnimation done, MemUsage=36Kb
<23:11:56> Initializing 3D Engine
<23:11:56> Initializing Cry3DEngine...
<23:11:56> Initializing default materials...
<23:11:56> Sky light: Optical lookup tables loaded off disc.
<23:11:56> Initializing Cry3DEngine done, MemUsage=692Kb
<23:11:56> Script System Initialization
<23:11:56> Initializing CryScriptSystem...
<23:11:56> Initializing CryScriptSystem done, MemUsage=628Kb
<23:11:56> Entity system initialization
<23:11:56> Initializing CryEntitySystem...
<23:11:56> Initializing CryEntitySystem done, MemUsage=1080Kb
<23:11:56> Initializing AI System
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/Factions.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (SCRIPTS/AI/pathfindProperties.xml)
<23:11:56> <Lua> [AI] 6 Formations loaded...
<23:11:56> <Lua> [AI] 6 Formations loaded...
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/lookup.xml)
<23:11:56> Registering CentralInterestManager with EntitySystem
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/basicai.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/civilian.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/cover2st.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/dummy.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/flyer.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/fogofwar.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/group.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/racer.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/racingcar.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/references/common.xml)
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/AI/SelectionTrees/references/targetthreat.xml)
<23:11:56> [Warning] Map lobby: Missing or invalid minimap info!
<23:11:56> [Warning] Map mechlab: Missing or invalid minimap info!
<23:11:56> [Warning] Map mountain: Missing or invalid minimap info!
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/Network/EntityScheduler.xml)
<23:11:56> [Warning] XML reader: Can't open file (Libs/Readability/Faces/Faces.xml)
<23:11:56> Error parsing <Libs/Readability/Faces/Faces.xml>: XML reader: Can't open file (Libs/Readability/Faces/Faces.xml)
<23:11:56> [Warning] CActionMapManager::LoadRebindDataFromXML: Failed, version found 10 -> required -1
<23:11:56> [Warning] Non binary XML found in scripts dir (Scripts/Network/StatsConfig.xml)
<23:11:56> [CONSOLE] Executing console command 'exec user.cfg'
<23:11:56> Executing console batch file (try game,config,root): "user.cfg" found in ./ ...
<23:11:56> log_WriteToFileVerbosity = 4 [DUMPTODISK]
<23:11:56> Loading Localization File Languages/therealloc.xml
<23:11:56> [Warning] [LocError] Localized String 'spike_name' Already Loaded for Language english
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...tore.Images.xml, id = 1
<23:12:02> MediaManager: Requesting file
https://static.mwome...s/all/top10.rss, id = 4
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[0] Registered ID[0]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[1] Registered ID[1]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[2] Registered ID[2]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[3] Registered ID[3]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[4] Registered ID[4]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[5] Registered ID[5]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[6] Registered ID[6]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[13] Registered ID[7]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[8] Registered ID[8]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[7] Registered ID[9]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[9] Registered ID[10]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[10] Registered ID[11]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[11] Registered ID[12]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[12] Registered ID[13]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[14] Registered ID[14]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[15] Registered ID[15]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[16] Registered ID[16]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[17] Registered ID[17]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[18] Registered ID[18]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[19] Registered ID[19]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[28] Registered ID[20]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[29] Registered ID[21]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[20] Registered ID[22]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[22] Registered ID[23]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[23] Registered ID[24]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[24] Registered ID[25]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[25] Registered ID[26]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[21] Registered ID[27]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[26] Registered ID[28]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[27] Registered ID[29]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[30] Registered ID[30]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_HUD_BATTLEGRID] event[0] Registered ID[0]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_HUD_BATTLEGRID] event[1] Registered ID[1]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_HUD_BATTLEGRID] event[2] Registered ID[2]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_HUD_BATTLEGRID] event[3] Registered ID[3]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[3] Registered ID[0]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[64] Registered ID[1]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[4] Registered ID[2]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[5] Registered ID[3]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[6] Registered ID[4]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[31] Registered ID[5]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[30] Registered ID[6]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[51] Registered ID[7]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[40] Registered ID[8]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[7] Registered ID[9]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[0] Registered ID[10]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[25] Registered ID[11]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[1] Registered ID[12]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[8] Registered ID[13]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[9] Registered ID[14]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[26] Registered ID[15]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[10] Registered ID[16]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[48] Registered ID[17]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[11] Registered ID[18]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[49] Registered ID[19]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[53] Registered ID[20]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[50] Registered ID[21]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[52] Registered ID[22]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[54] Registered ID[23]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[55] Registered ID[24]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[56] Registered ID[25]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[62] Registered ID[26]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[63] Registered ID[27]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[12] Registered ID[28]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[13] Registered ID[29]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[15] Registered ID[30]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[47] Registered ID[31]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[14] Registered ID[32]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[36] Registered ID[33]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[22] Registered ID[34]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[39] Registered ID[35]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[38] Registered ID[36]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[2] Registered ID[37]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[19] Registered ID[38]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[21] Registered ID[39]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[29] Registered ID[40]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[20] Registered ID[41]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[28] Registered ID[42]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[16] Registered ID[43]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[17] Registered ID[44]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[18] Registered ID[45]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[23] Registered ID[46]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[37] Registered ID[47]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[61] Registered ID[48]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[45] Registered ID[49]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[46] Registered ID[50]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[27] Registered ID[51]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[24] Registered ID[52]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[32] Registered ID[53]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[33] Registered ID[54]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[34] Registered ID[55]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[57] Registered ID[56]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[58] Registered ID[57]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[59] Registered ID[58]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[60] Registered ID[59]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[31] Registered ID[31]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[32] Registered ID[32]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[33] Registered ID[33]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[35] Registered ID[60]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[42] Registered ID[61]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[43] Registered ID[62]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[44] Registered ID[63]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_GAME_RULES] event[41] Registered ID[64]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[34] Registered ID[34]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[35] Registered ID[35]
<23:12:02> -- UIMan -- CreateSystem2UIEvent adapter[eHUD_PILOT] event[36] Registered ID[36]
<23:12:02> Loading item XML definitions from 'scripts/entities/items/xml'!
<23:12:02> [Warning] Non binary XML found in scripts dir (scripts/entities/items/xml/strikeplane.xml)
<23:12:02> [Warning] Non binary XML found in scripts dir (scripts/entities/items/xml/weapons/weaponmech.xml)
<23:12:02> [Warning] Non binary XML found in scripts dir (scripts/entities/items/xml/weapons/weaponnpc.xml)
<23:12:02> [Warning] Non binary XML found in scripts dir (scripts/entities/items/xml/weapons/weaponturret.xml)
<23:12:02> [Warning] Non binary XML found in scripts dir (scripts/entities/items/xml/weapons/weaponturretturret.xml)
<23:12:02> Finished loading item XML definitions from 'scripts/entities/items/xml'!
<23:12:02> TrackIRManager: DLL Location key not present
<23:12:02> TrackIRManager: Error initializing NPClient interface!! (Err: 4)
<23:12:02> TrackIRManager: Error registering window handle!!
<23:12:02> TrackIRManager: Error querying NaturalPoint software version!!
<23:12:02> TrackIRManager: Error stopping cursor
<23:12:02> TrackIRManager: Error starting data transmission
<23:12:02> [MFX] Init
<23:12:02> [MFX] Loaded: Libs/MaterialEffects/MaterialEffects.xml
<23:12:02> [Warning] <Flash> Scale9Grid has negative width 0.000000 [0.0000]
<23:12:02> [Warning] [UIAction] FG: UIElement "LoadingScreen" does not have variable "LoadingScreen:Percent", referenced at node "UI:Variable:Var"
<23:12:02> *** Init system render resources ***
<23:12:02> [Warning] Warning: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two texture name='EngineAssets/ScreenSpace/AreaTex.dds' file='engineassets/screenspace/areatex.dds' (160x560) [File=engineassets/screenspace/areatex.dds]
<23:12:02> [Warning] Non binary XML found in scripts dir (Scripts/AI/Communication/basiccommunications.xml)
<23:12:02> [Warning] Non binary XML found in scripts dir (Scripts/AI/Communication/channelconfig.xml)
<23:12:02> <Flash> cry_onShow [0.0000]
<23:12:02> <Flash> [UIScreenBase::Init] - DialogManager [0.0000]
<23:12:02> *************UNIQUE SEED 23783640
<23:12:02> Opening pak file game\causticvalley_ig.pak
<23:12:02> Opening pak file game\causticvalley_ig.pak to game\
<23:12:02> Opening pak file game\desert_ig.pak
<23:12:02> Opening pak file game\desert_ig.pak to game\
<23:12:02> Opening pak file game\forestcolony_ig.pak
<23:12:02> Opening pak file game\forestcolony_ig.pak to game\
<23:12:02> Opening pak file game\frozencity_ig.pak
<23:12:02> Opening pak file game\frozencity_ig.pak to game\
<23:12:02> Opening pak file game\industrial_ig.pak
<23:12:02> Opening pak file game\industrial_ig.pak to game\
<23:12:02> Opening pak file game\lava_ig.pak
<23:12:02> Opening pak file game\lava_ig.pak to game\
<23:12:02> Opening pak file game\mechfactory_ig.pak
<23:12:02> Opening pak file game\mechfactory_ig.pak to game\
<23:12:02> Opening pak file game\rivercity_ig.pak
<23:12:02> Opening pak file game\rivercity_ig.pak to game\
<23:12:02> Opening pak file game\skyboxes_ig.pak
<23:12:02> Opening pak file game\skyboxes_ig.pak to game\
<23:12:02> Opening pak file game\space_ig.pak
<23:12:02> Opening pak file game\space_ig.pak to game\
<23:12:02> Patch Complete Received
<23:12:02> [CONSOLE] Executing console command 'exec autoexec.cfg'
<23:12:02> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
<23:12:02> [Success] MediaManager downloaded RSS XML, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\Store.RSS.xml, id = 4
<23:12:02> [Success] MediaManager downloaded Image XML, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\Store.Images.xml, id = 1
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...re_Featured.jpg, id = 2
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...ale_Patcher.jpg, id = 3
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...rty_Patcher.jpg, id = 11
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...rty_Preview.jpg, id = 111
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...fie_Patcher.jpg, id = 12
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...fie_Preview.jpg, id = 112
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...ale_Patcher.jpg, id = 13
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...ale_Preview.jpg, id = 113
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...ale_Patcher.jpg, id = 14
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...ale_Preview.jpg, id = 114
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...tes_Patcher.jpg, id = 15
<23:12:02> MediaManager: Requesting file
http://patcher.mwome...tes_Preview.jpg, id = 115
<23:12:02> <Flash> LegalBumpers---- INIT [0.0857]
<23:12:02> <Flash> [UIScreenBase::Init] - LegalBumpers [0.0857]
<23:12:02> Failed to get invasion status RetrieveFactionQueueData - EFactionPlayType_Invasion
<23:12:02> [Success] MediaManager downloaded MWO_July_Patch_Notes_Preview.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_July_Patch_Notes_Preview.jpg, id = 115
<23:12:02> [Success] MediaManager downloaded MWO_July_Patch_Notes_Patcher.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_July_Patch_Notes_Patcher.jpg, id = 15
<23:12:02> [Warning] Error: CTexMan::ImagePreprocessing: ImagePreprocessing of non-power-of-two compressed texture name='$SF_1' file='' (1280x720)
<23:12:02> [Success] MediaManager downloaded MWO_Warden_Sale_Preview.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Sale_Preview.jpg, id = 114
<23:12:02> [Success] MediaManager downloaded MWO_Warden_Sale_Patcher.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Sale_Patcher.jpg, id = 14
<23:12:02> [Success] MediaManager downloaded MWO_Warden_Event_Sale_Preview.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Event_Sale_Preview.jpg, id = 113
<23:12:02> [Success] MediaManager downloaded MWO_Warden_Event_Sale_Patcher.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Event_Sale_Patcher.jpg, id = 13
<23:12:03> [Success] MediaManager downloaded MWO_Warden_Selfie_Preview.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Selfie_Preview.jpg, id = 112
<23:12:03> [Success] MediaManager downloaded MWO_Warden_Win_Selfie_Patcher.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Win_Selfie_Patcher.jpg, id = 12
<23:12:03> [Success] MediaManager downloaded MWO_Beach_Party_Preview.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Beach_Party_Preview.jpg, id = 111
<23:12:03> [Success] MediaManager downloaded MWO_Beach_Party_Patcher.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Beach_Party_Patcher.jpg, id = 11
<23:12:03> [Success] MediaManager downloaded MWO_Warden_Event_Sale_Patcher.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Event_Sale_Patcher.jpg, id = 3
<23:12:03> [Success] MediaManager downloaded MWO_Warden_Booster_Pack_Store_Featured.jpg, c:\users\razwe\saved games\mechwarrior online\UIWebDownloads\MWO_Warden_Booster_Pack_Store_Featured.jpg, id = 2
<23:12:07> Failed to get invasion status RetrieveFactionQueueData - EFactionPlayType_Invasion
<23:12:10> <Flash> [LegalBumpers::Exit] [8.1178]
<23:12:10> <Flash> [UIScreenBase::Init] - Login [8.1669]
<23:12:10> <Flash> [UIScreenBase::OnEvent]: undefined [8.2009]
<23:12:10> <Flash> [UIScreenBase::OnEvent]: undefined [8.2009]
<23:12:10> [Warning] Localized string for Label <@gmail.com> not found
<23:12:10> [Warning] Localized string for Label <@gmail.com> not found
<23:12:10> [Warning] Localized string for Label <@gmail.com> not found
<23:12:10> [Warning] Localized string for Label <@gmail.com> not found
<23:12:10> [Warning] Localized string for Label <@gmail.com> not found
<23:12:12> Failed to get invasion status RetrieveFactionQueueData - EFactionPlayType_Invasion
<23:12:17> Failed to get invasion status RetrieveFactionQueueData - EFactionPlayType_Invasion
<23:12:21> [Warning] [PlayerProfiles] CreateProfile: User 'razwe' already has a profile with name 'GeoBlack'
<23:12:21> OnSysSpecChange(4)
<23:12:21> Loading Config file VeryHighSpec.cfg (game\config\veryhighspec.cfg)
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\Renderer.cpp::CRenderer::EF_SetShaderQuality.4451
<23:12:21> D:\Builds\MWO\OmicronGame\Code\CryEngine\RenderDll\Common\RenderThread.cpp::SRenderThread::RC_SetShaderQuality.431
<23:12:21> Loading Config file VeryHighSpec.cfg (game\config\veryhighspec.cfg)
Edited by GeoBlack, 23 July 2021 - 12:23 PM.