Kiran Yagami, on 15 December 2020 - 09:44 AM, said:
Agreed. Never take one situation that happens once a week and use that as the rule. Even mediocre players die 85% of the time from being shot in the front. When they are shot in the back, it's because they have enemies on both sides, so extra back armor doesn't help anyways. 10 back armor is insane even for newer players. 5 is plenty. Once your position and map familiarity grows you can downgrade to 3 or even 2.
Problem is, it isn't 15% of the time. Having now spent a week testing several of these builds, it's a lot more frequent than that. Because most of the assault and heavy builds I see advocate sacrificing speed for firepower (void Hellfire, I'm looking at you). The end result is if you get stuck on Hibernal, Canyon, or any other "Nascar-o'Clock" map, you get left behind when the "begin the counter-clockwise rotatatoe potatoe! Start up the Benny Hill music! Don't stop for anything and the devil take the hindmost!" results in, well, you being the hindmost that the devil takes, and there's only so much torso twisting can do.
Again, these hyper optimized meta builds seem dependent on the notion that your teammates are, at least nominally, trying to do their jobs. Rather than "skill is only awarded to those best at face melting, thus rewarding those that charge into the fight like screaming Jade Falconeers and/or Kuritans emulating the infamous 'Charge of the Horde'" tactic. It leaves me lukewarm on them at best. I've seen improvements. But that is entirely to do with altering the weapon systems, rather than armor alterations. Because most of the time I'm dying to getting shot from all sides because "Charge of the Light Brigade! Cannon on the left, cannon on the right!" is the order of the day....
Edited by Zaver11, 21 December 2020 - 05:55 AM.



















