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New To Stealth


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#1 Tragic_Pain_Glove

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Posted 14 December 2020 - 12:56 PM

Have been away for a bit.
Can someone direct me to posts that explain the use and effects, pros & cons of stealth as well as which mechs benefit from it the most?

Thanks.

#2 xxREVxx

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Posted 14 December 2020 - 06:13 PM

https://mwomercs.com...-stealth-armor/

Decent thread.

Watch B33F's video too.

#3 Aidan Crenshaw

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Posted 14 December 2020 - 10:11 PM

A bit outdated, though.
  • Stealth armour makes you untargetable by normal means
  • makes you appear cold in thermal vision
  • reduces your own sensor range
  • induces 1.5 heat/s while active
  • Active Probes can not counter your ECM while stealth is active
  • UAVs can not counter your ECM while stealth is active
  • TAG can make you targetable
  • NARC can make you targetable
  • PPC hits will disable your ECM and the Stealth armour with it
It's best used on lights, because they are not as easy to spot with the good old Mk.I Eyeball, everything else is dependent on the enemies perception.

#4 AnAnachronismAlive

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Posted 14 December 2020 - 10:45 PM

Give the 11B a try, can be fun and teaches you some trigger discipline in terms of the low ammo-count. Just keep in mind to juggle your heat off via some coolshots and by (dis)engaging on time. Search for singled out targets and occupied assaults. If necessary / applicable, toggle stealth off while in close-range combat and activate it while bailing out again. Though there are generally other stealth mechs (energy builds on the flea-20, the pirates bane or the commando-2d) that are better suited due to their general smaller size even though they do not offer the punch the 11B can provide. Stealth-Energy builds allow for some peek n poke engagements while the srm-builds are all about sneaking in, dropping as much close-range damage as possible and get out again once ye downed or severely hampered your target. Do not rush into enemies blindfolded just because you feel protected by stealth. Get yourself a decent position, read the opfor movements / the general flow of the battle and then pick your targets. Furthermore the 11B is able to duel other light mechs to some extend. Be warned though, this build lacks the ammo for longer engagements ... so if you feel unsure bout your aim, strip some more head and arm-armor for an extra-half ton of ammo.

JVN-11B (Mechlab-Link)

Stealth-Armor can be used on certain mechs of higher weight classes too, but usually as a very "niche" (and often not appreciated) style of play. Most heavies and assault mechs are to slow to take noticeable advantage of stealth armor strategically.

Like Thanatos Double-Gauss build can provide some fun games as heavy stealth, even though good positioning is key here since this build is slow as snails and gets eaten in close-combat. Even the ECM-Warhammer can utilize stealth to sneak as a medium pulse-boat and with decent speed / mobility ... but lacks the ranged punch often utilized in early trades other heavies provide.

Stealth armor on assaults is even more niche due to the lack of free slots they often come with.

Edited by AnAnachronismAlive, 15 December 2020 - 02:14 AM.


#5 Meep Meep

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Posted 15 December 2020 - 05:45 AM

The fle-20 and locust pirates bane are the best lights for stealth due to the tiny size and high speed with the ability to mount 4 medium lasers for back stabbing pleasure. There are other lights that can do stealth but they are not quite as good. For higher tonnage mechs stealth is less for sneaking around and more for not becoming an obvious target when in a firing line.

#6 AnAnachronismAlive

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Posted 15 December 2020 - 06:22 AM

Flea-20 can even mount 5 (er)medium lasers if you prefer the extra-zzzzzzzt over temporary mobility-bursts. Lot of people would never strip the masc for another 5 points of damage though. Yes, it runs hot ... but usually ye only vomit one alpha out and go into hiding again anyway. Debatable for the iconic ability of a peek n poke mech though.

#7 Meep Meep

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Posted 15 December 2020 - 07:30 AM

I don't use masc on the stealth flea because my playstyle is to always be behind the enemy line and taking backstab shots at distracted mechs under fire. It goes 148kph with speed tweak so its more than fast enough to evade pretty much anything past another flea or locust. I use that ton to fit another heatsink so I can get more shots out of my heat bar and shed heat reasonably fast without dropping stealth. If I want to play laser vomit I'll run the fle-17 with six mediums.

#8 Bigbacon

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Posted 15 December 2020 - 10:53 AM

View PostAnAnachronismAlive, on 15 December 2020 - 06:22 AM, said:

Flea-20 can even mount 5 (er)medium lasers if you prefer the extra-zzzzzzzt over temporary mobility-bursts. Lot of people would never strip the masc for another 5 points of damage though. Yes, it runs hot ... but usually ye only vomit one alpha out and go into hiding again anyway. Debatable for the iconic ability of a peek n poke mech though.


but don't, take 4 plus a TC1. you get longevity with stealth on to poke that 20 damage like 5 or 6 times before you go cool down.

Stealth armor is ALL about knowing when to turn it on/off to keep the damage rolling and get cool. takes plenty of practice, that is unless, you are dual guassing or something in stealth mech then cooling means nothing.

Flea 20, max engine, 4 MLs, TC1, ECM, get speed tweak and roam around in plain sight and bop rear side torsos and gimp everyone. OR, play the leggin game.

oh and Flea 20 > Pirates bane, smaller target, better weapon placement. PB can take some MG though but not with MLs.

ML build > SL/ERSL/SPL builds. nearly 330m to poke 20 damage with TC1 and skill tree.

Edited by Bigbacon, 15 December 2020 - 10:57 AM.


#9 Spheroid

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Posted 15 December 2020 - 12:14 PM

Um... TC1 is hot garbage. One ton, one slot for 12 meters of additional optimal is not a good bargain, especially if your alternatives are 5x mlas or 4x ermlas + MASC.

#10 Bigbacon

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Posted 15 December 2020 - 03:49 PM

View PostSpheroid, on 15 December 2020 - 12:14 PM, said:

Um... TC1 is hot garbage. One ton, one slot for 12 meters of additional optimal is not a good bargain, especially if your alternatives are 5x mlas or 4x ermlas + MASC.


You get more targeting range as well in stealth. I've played every imaginable build in the stealth flea and its the best bang for the buck. you don't need MASC at all.

#11 ImperialKnight

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Posted 15 December 2020 - 09:38 PM

seems like info on game mechanics is missing.

when in Stealth, you do NOT trigger capture points. So in Conquest, Assault, Domination, you have to turn OFF Stealth to capture

#12 Gagis

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Posted 15 December 2020 - 11:16 PM

View PostBigbacon, on 15 December 2020 - 03:49 PM, said:


You get more targeting range as well in stealth. I've played every imaginable build in the stealth flea and its the best bang for the buck. you don't need MASC at all.

MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire.

When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. There are so many undergunned stealth mechs running around unable to carry their weight because they dont have the firepower to take down a mech.

#13 Aidan Crenshaw

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Posted 16 December 2020 - 12:22 AM

View PostImperialKnight, on 15 December 2020 - 09:38 PM, said:

seems like info on game mechanics is missing.

when in Stealth, you do NOT trigger capture points. So in Conquest, Assault, Domination, you have to turn OFF Stealth to capture


Oh yeah, this is crucial info. I've often observed players that wondered about why they lost Domination in spite them being in the circle.





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