

New To Stealth
#1
Posted 14 December 2020 - 12:56 PM
Can someone direct me to posts that explain the use and effects, pros & cons of stealth as well as which mechs benefit from it the most?
Thanks.
#2
Posted 14 December 2020 - 06:13 PM
#3
Posted 14 December 2020 - 10:11 PM
- Stealth armour makes you untargetable by normal means
- makes you appear cold in thermal vision
- reduces your own sensor range
- induces 1.5 heat/s while active
- Active Probes can not counter your ECM while stealth is active
- UAVs can not counter your ECM while stealth is active
- TAG can make you targetable
- NARC can make you targetable
- PPC hits will disable your ECM and the Stealth armour with it
#4
Posted 14 December 2020 - 10:45 PM
JVN-11B (Mechlab-Link)
Stealth-Armor can be used on certain mechs of higher weight classes too, but usually as a very "niche" (and often not appreciated) style of play. Most heavies and assault mechs are to slow to take noticeable advantage of stealth armor strategically.
Like Thanatos Double-Gauss build can provide some fun games as heavy stealth, even though good positioning is key here since this build is slow as snails and gets eaten in close-combat. Even the ECM-Warhammer can utilize stealth to sneak as a medium pulse-boat and with decent speed / mobility ... but lacks the ranged punch often utilized in early trades other heavies provide.
Stealth armor on assaults is even more niche due to the lack of free slots they often come with.
Edited by AnAnachronismAlive, 15 December 2020 - 02:14 AM.
#5
Posted 15 December 2020 - 05:45 AM
#6
Posted 15 December 2020 - 06:22 AM
#7
Posted 15 December 2020 - 07:30 AM
#8
Posted 15 December 2020 - 10:53 AM
AnAnachronismAlive, on 15 December 2020 - 06:22 AM, said:
but don't, take 4 plus a TC1. you get longevity with stealth on to poke that 20 damage like 5 or 6 times before you go cool down.
Stealth armor is ALL about knowing when to turn it on/off to keep the damage rolling and get cool. takes plenty of practice, that is unless, you are dual guassing or something in stealth mech then cooling means nothing.
Flea 20, max engine, 4 MLs, TC1, ECM, get speed tweak and roam around in plain sight and bop rear side torsos and gimp everyone. OR, play the leggin game.
oh and Flea 20 > Pirates bane, smaller target, better weapon placement. PB can take some MG though but not with MLs.
ML build > SL/ERSL/SPL builds. nearly 330m to poke 20 damage with TC1 and skill tree.
Edited by Bigbacon, 15 December 2020 - 10:57 AM.
#9
Posted 15 December 2020 - 12:14 PM
#10
Posted 15 December 2020 - 03:49 PM
Spheroid, on 15 December 2020 - 12:14 PM, said:
You get more targeting range as well in stealth. I've played every imaginable build in the stealth flea and its the best bang for the buck. you don't need MASC at all.
#11
Posted 15 December 2020 - 09:38 PM
when in Stealth, you do NOT trigger capture points. So in Conquest, Assault, Domination, you have to turn OFF Stealth to capture
#12
Posted 15 December 2020 - 11:16 PM
Bigbacon, on 15 December 2020 - 03:49 PM, said:
You get more targeting range as well in stealth. I've played every imaginable build in the stealth flea and its the best bang for the buck. you don't need MASC at all.
MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire.
When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. There are so many undergunned stealth mechs running around unable to carry their weight because they dont have the firepower to take down a mech.
#13
Posted 16 December 2020 - 12:22 AM
ImperialKnight, on 15 December 2020 - 09:38 PM, said:
when in Stealth, you do NOT trigger capture points. So in Conquest, Assault, Domination, you have to turn OFF Stealth to capture
Oh yeah, this is crucial info. I've often observed players that wondered about why they lost Domination in spite them being in the circle.
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