Anyone else get into a game where a bunch of people crashed out? Just happened a few moments ago.
1
Just Had A Match Where About 8 People Disco'd
Started by luigi256, Dec 23 2020 11:42 PM
7 replies to this topic
#1
Posted 23 December 2020 - 11:42 PM
#2
Posted 24 December 2020 - 12:48 AM
They forgot to buy christmas gifts
#3
Posted 24 December 2020 - 12:49 AM
i had one of those but it was a long time ago.
#4
Posted 24 December 2020 - 01:42 AM
Doesn't happen too often but it does happen
#5
Posted 24 December 2020 - 01:57 AM
Dude, there was 9 -- you're the 9th.
Edited by The6thMessenger, 24 December 2020 - 01:57 AM.
#6
Posted 25 December 2020 - 04:18 PM
There was a larger Windows update a couple of days ago. I was just playing when I had some weird lag-spikes while other people disconnected. I found out that Windows was downloading an update, consuming all my bandwith. I'm not sure, but if Microsoft is pushing out updates to all clients at the same time, I guess that was a problem for those with Windows auto-update enabled.
Edited by Dukat281, 25 December 2020 - 04:19 PM.
#7
Posted 25 December 2020 - 04:53 PM
Yesterday yes many of us crashed out.. when i went to try again it said matchmaking error and my mech was locked like it was still in a match but obviously wasn't as i couldn't rejoin. Had to restart the whole game.
When i got into the next match others were talking about it as well.
When i got into the next match others were talking about it as well.
Edited by Samial, 25 December 2020 - 04:55 PM.
#8
Posted 25 December 2020 - 07:13 PM
https://www.cnn.com/...ions/index.html
Something exploded and lots of people lost internet.
If everyone loses connection, it's probably PGI, but if it's a subset then it's the ISP. The closer to PGI the issue the more people can get DC'ed at once but it's not in PGI's control.
Something exploded and lots of people lost internet.
If everyone loses connection, it's probably PGI, but if it's a subset then it's the ISP. The closer to PGI the issue the more people can get DC'ed at once but it's not in PGI's control.
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