

#1
Posted 30 December 2020 - 12:08 AM
2 annys on one side and our side had a tbolt as our biggest mech, small miracle we had 2 players break 200 damage. How does this even happen??? I've seen some 100 ton differences before but this is really pushing it.
#2
Posted 30 December 2020 - 12:42 AM
Hollehund, on 30 December 2020 - 12:08 AM, said:
2 annys on one side and our side had a tbolt as our biggest mech, small miracle we had 2 players break 200 damage. How does this even happen??? I've seen some 100 ton differences before but this is really pushing it.
Russ Bullock is absolutely okay with it, but unfortunately, he ignores this forum.
If you want to let him know, inform him on Twitter.
#3
Posted 30 December 2020 - 01:55 AM
#4
Posted 30 December 2020 - 03:45 AM
#5
Posted 30 December 2020 - 03:56 AM
#6
Posted 30 December 2020 - 04:05 AM
#7
Posted 30 December 2020 - 05:14 AM
Meep Meep, on 30 December 2020 - 03:56 AM, said:
that doesn't fix anything because of the weight imbalance that groups bring to the MM.
#8
Posted 30 December 2020 - 05:23 AM
Bigbacon, on 30 December 2020 - 05:14 AM, said:
that doesn't fix anything because of the weight imbalance that groups bring to the MM.
Which is why I said the only realistic fix at this point is to drop in your own premades. That maximizes your chances of a win if only for the better communication. As for me I don't care about wins or losses. I play to do damage and kill mechs and I get plenty of that no matter which side wins.
#10
Posted 30 December 2020 - 05:42 AM
VonBruinwald, on 30 December 2020 - 05:36 AM, said:
Yeah?
I play a stealth locust mostly which isn't exactly a killing machine. Sometimes you get 5 kills and a 1000 damage in it sometimes you get obliterated as soon as you expose but mostly you die in it no matter what you do if you try to do damage. If I wanted a high k/d ratio I would play meta mechs. However stats are meaningless so I play for fun instead.
You? ;^)
edit
Jarl's is incomplete so here are my detailed stats if stuff like this is important to you.
CICADA CDA-3M 27 13 14 0.93 13 20 0.65 10,020 35,509 03:05:10 COUGAR COU-E 17 11 6 1.83 11 10 1.10 7,246 21,291 02:08:34 FLEA FLE-20 53 27 26 1.04 25 36 0.69 13,728 47,838 05:54:02 PIRATES' BANE 429 196 231 0.85 284 286 0.99 151,852 337,343 2 days 02:52:40 PIRANHA PIR-1 32 21 11 1.91 17 27 0.63 10,947 39,985 02:58:01 PHOENIX HAWK PXH-2(C) 8 6 2 3.00 6 5 1.20 2,213 0 00:52:19 RAVEN RVN-3L 4 3 1 3.00 3 3 1.00 859 7,568 00:24:47
Edited by Meep Meep, 30 December 2020 - 05:46 AM.
#12
Posted 30 December 2020 - 07:48 AM
In a perfect world, 12 players against 12 players of equal skill would result in a fair match regardless of which Mechs they take.
Assaults have lots of armor and guns but are slow and cumbersome. Keep your opponents moving (What folks call "NASCAR") and you'll separate them from their team. It takes a pretty big skill gap to win a 2v1 or 3v1, no matter what Mech you're in.
#13
Posted 30 December 2020 - 08:35 AM
#14
Posted 30 December 2020 - 09:01 AM
#15
Posted 30 December 2020 - 09:11 AM
#16
Posted 30 December 2020 - 10:13 AM
Lockheed_, on 30 December 2020 - 09:28 AM, said:
The assaults only really become an issue when the team decides to build a firing line and hold a position and that rarely happens. Most teams rather nascar hard, leave their assaults behind and lose then play smart around their teams capabilites.
Especially during the recent events I have seen teams abandon a full assault lance and then get horribly destroyed by the 12 other players in a glorious 1:12 only to do the same **** again the next match and the match after…
I dont think that having more assault matters in the current meta.
Because it doesn't. Look at the screen shot OP posted. 4 DDs on his team, another 4 couldn't break 200, one lance didn't even have a combined damage of 400. That's 8 ppl who died without shooting their weapons more than twice. Even the enemy team had relatively low damage score, which means OP's team was dying in incredibly short order. No attempts to preserve or extend their own lives were made. Just insta-died to all CT damage. That's piss poor. Weight had nothing to do with it. It was just bad play by virtually everyone on the team.
#17
Posted 30 December 2020 - 10:46 AM
#18
Posted 30 December 2020 - 11:14 AM
Despite being heavier and slower we got to the top first and managed to hold it while many of your mechs got left behind and killed. What were your fast mechs doing? Did they try to jump one of our slow movers and get killed themselves (hence their low damage)? The match was over in less than 3 1/2 minutes with about 2 1/2 of that actually fighting. I don't think the 200 tons difference is why this was over so quick and so lopsided. I do think tonnage can matter but in this case I think your team just didn't play well. It happens. It can be frustrating. Just have to move on and try better next time.
#19
Posted 30 December 2020 - 11:15 AM
#20
Posted 30 December 2020 - 11:28 AM
Vlad Ward, on 30 December 2020 - 07:48 AM, said:
In a perfect world, 12 players against 12 players of equal skill would result in a fair match regardless of which Mechs they take.
Assaults have lots of armor and guns but are slow and cumbersome. Keep your opponents moving (What folks call "NASCAR") and you'll separate them from their team. It takes a pretty big skill gap to win a 2v1 or 3v1, no matter what Mech you're in.
If mechs were balanced against each other and it only came down to pilot skill we'd only have one division in Solaris.
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