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200 Ton Difference In Teams

Balance

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#1 Hollehund

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Posted 30 December 2020 - 12:08 AM

https://imgur.com/lEpBpCn

2 annys on one side and our side had a tbolt as our biggest mech, small miracle we had 2 players break 200 damage. How does this even happen??? I've seen some 100 ton differences before but this is really pushing it.

#2 martian

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Posted 30 December 2020 - 12:42 AM

View PostHollehund, on 30 December 2020 - 12:08 AM, said:

https://imgur.com/lEpBpCn

2 annys on one side and our side had a tbolt as our biggest mech, small miracle we had 2 players break 200 damage. How does this even happen??? I've seen some 100 ton differences before but this is really pushing it.

Russ Bullock is absolutely okay with it, but unfortunately, he ignores this forum.

If you want to let him know, inform him on Twitter.

#3 PocketYoda

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Posted 30 December 2020 - 01:55 AM

Really shows how far the population and matchmaker has fallen

#4 Kodyn

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Posted 30 December 2020 - 03:45 AM

This is completely normal and very very common. It's also not very fun, but hey, this is MWO, who cares, right?

#5 Meep Meep

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Posted 30 December 2020 - 03:56 AM

Low pop and premades mixed with solo in quick play is whats up. Unless you want to wait even longer for a match these types of imbalances are going to happen. Best thing you can do is make some friends and lance up if it bothers you.

#6 BackShot

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Posted 30 December 2020 - 04:05 AM

i see two groups on your side, it may be a 2+2 or a 3+2, but what is sure is that they didnt used the tonnage available. If they chose to let so many tonnage on the table, and the opposite group doesnt, yeah you gonna feel it.

#7 Bigbacon

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Posted 30 December 2020 - 05:14 AM

yea, pre-made groups DESTROY the MM and most matches when there is more than 2.

View PostMeep Meep, on 30 December 2020 - 03:56 AM, said:

Low pop and premades mixed with solo in quick play is whats up. Unless you want to wait even longer for a match these types of imbalances are going to happen. Best thing you can do is make some friends and lance up if it bothers you.


that doesn't fix anything because of the weight imbalance that groups bring to the MM.

#8 Meep Meep

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Posted 30 December 2020 - 05:23 AM

View PostBigbacon, on 30 December 2020 - 05:14 AM, said:

yea, pre-made groups DESTROY the MM and most matches when there is more than 2.



that doesn't fix anything because of the weight imbalance that groups bring to the MM.


Which is why I said the only realistic fix at this point is to drop in your own premades. That maximizes your chances of a win if only for the better communication. As for me I don't care about wins or losses. I play to do damage and kill mechs and I get plenty of that no matter which side wins.

#9 VonBruinwald

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Posted 30 December 2020 - 05:36 AM

View PostMeep Meep, on 30 December 2020 - 05:23 AM, said:

As for me I don't care about wins or losses. I play to do damage and kill mechs and I get plenty of that no matter which side wins.


Jarls said:

K/D Ratio 0.73


:-D

#10 Meep Meep

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Posted 30 December 2020 - 05:42 AM

View PostVonBruinwald, on 30 December 2020 - 05:36 AM, said:

:-D


Yeah?

I play a stealth locust mostly which isn't exactly a killing machine. Sometimes you get 5 kills and a 1000 damage in it sometimes you get obliterated as soon as you expose but mostly you die in it no matter what you do if you try to do damage. If I wanted a high k/d ratio I would play meta mechs. However stats are meaningless so I play for fun instead.

You? ;^)

edit

Jarl's is incomplete so here are my detailed stats if stuff like this is important to you.

CICADA CDA-3M 27 13 14 0.93 13 20 0.65 10,020 35,509 03:05:10
COUGAR COU-E 17 11 6 1.83 11 10 1.10 7,246 21,291 02:08:34
FLEA FLE-20 53 27 26 1.04 25 36 0.69 13,728 47,838 05:54:02
PIRATES' BANE 429 196 231 0.85 284 286 0.99 151,852 337,343 2 days 02:52:40
PIRANHA PIR-1 32 21 11 1.91 17 27 0.63 10,947 39,985 02:58:01
PHOENIX HAWK PXH-2(C) 8 6 2 3.00 6 5 1.20 2,213 0 00:52:19
RAVEN RVN-3L 4 3 1 3.00 3 3 1.00 859 7,568 00:24:47

Edited by Meep Meep, 30 December 2020 - 05:46 AM.


#11 VonBruinwald

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Posted 30 December 2020 - 07:36 AM

View PostMeep Meep, on 30 December 2020 - 05:42 AM, said:

If I wanted a high k/d ratio I would play meta mechs. However stats are meaningless so I play for fun instead.


Don't worry I'm jesting. If I thought stats mattered I wouldn't run around in an LBX-20 Cicada.

#12 Vlad Ward

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Posted 30 December 2020 - 07:48 AM

Have we just given up on balancing Mediums with Assaults?

In a perfect world, 12 players against 12 players of equal skill would result in a fair match regardless of which Mechs they take.

Assaults have lots of armor and guns but are slow and cumbersome. Keep your opponents moving (What folks call "NASCAR") and you'll separate them from their team. It takes a pretty big skill gap to win a 2v1 or 3v1, no matter what Mech you're in.

#13 R Valentine

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Posted 30 December 2020 - 08:35 AM

You can always play an Annhilator yourself. The whole "weight balance" argument is garbage. If you think your teams are too light, ton up. Not rocket science.

#14 East Indy

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Posted 30 December 2020 - 09:01 AM

Friendly reminder that if groups dropped with one weight class per player, team tonnage disparities would be considerably smaller and pressure among groups to up-ton would be lower.

#15 JediPanther

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Posted 30 December 2020 - 09:11 AM

Yep. I've seen as many as six on one side. All you can do is hit over ride and banzai charge to get the match over with and go to the next. Takes even less time when you have is xl. bonus if you strike as you charge and get 30-50 dmg. Or if you're right by the map boundary just walk off map for eleven seconds.

#16 R Valentine

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Posted 30 December 2020 - 10:13 AM

View PostLockheed_, on 30 December 2020 - 09:28 AM, said:

I keep seeing people blame the difference in tonange, mainly as in one side having more assaults, for lost matches, but with the insane nascar that is going on 2 big fat slow assaults are a liability. You are 2 down right from the start.
The assaults only really become an issue when the team decides to build a firing line and hold a position and that rarely happens. Most teams rather nascar hard, leave their assaults behind and lose then play smart around their teams capabilites.
Especially during the recent events I have seen teams abandon a full assault lance and then get horribly destroyed by the 12 other players in a glorious 1:12 only to do the same **** again the next match and the match after…
I dont think that having more assault matters in the current meta.


Because it doesn't. Look at the screen shot OP posted. 4 DDs on his team, another 4 couldn't break 200, one lance didn't even have a combined damage of 400. That's 8 ppl who died without shooting their weapons more than twice. Even the enemy team had relatively low damage score, which means OP's team was dying in incredibly short order. No attempts to preserve or extend their own lives were made. Just insta-died to all CT damage. That's piss poor. Weight had nothing to do with it. It was just bad play by virtually everyone on the team.

#17 Jiro Yamada

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Posted 30 December 2020 - 10:46 AM

Weird, every time recently I've dropped in a game where we've been significantly out-Assaulted it's been a great game and usually result in a win as it seems to kick everyone's instincts up a notch and people engage in some serious wolf-packing. I actually end up quite looking forward to those games.

#18 ocular tb

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Posted 30 December 2020 - 11:14 AM

I was on the enemy team and vaguely remember what happened. I got to the top first (in an Adder) with a few friendlies and we kept your team from coming up (if they even tried, I don't remember). Several of your teammates rotated from E5 to D5 across the spine and we were able to keep fire on them and drive most of them off but they left at least a lance of slower mechs behind on the E line between the two ramps. We had a lance rotating into them from our right (from D4 to E4 to E5) and with those of us on top we had them trapped and killed them pretty quickly. After that it just snowballed.

Despite being heavier and slower we got to the top first and managed to hold it while many of your mechs got left behind and killed. What were your fast mechs doing? Did they try to jump one of our slow movers and get killed themselves (hence their low damage)? The match was over in less than 3 1/2 minutes with about 2 1/2 of that actually fighting. I don't think the 200 tons difference is why this was over so quick and so lopsided. I do think tonnage can matter but in this case I think your team just didn't play well. It happens. It can be frustrating. Just have to move on and try better next time.

#19 Swamp Ass MkII

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Posted 30 December 2020 - 11:15 AM

Welcome to post Group Q in quick play. I've noticed this issue since the implementation. It should be the groups responsibility to quit dropping with 3 or 4 lights and a medium. Don't get me wrong, it's seems fun to wolf pack with your buddies, but, at the same time, consider the consequences of dropping so light in group Q. It's even worse with 4 LURM boats, no team should have more than 2, usually doesn't fare well in the end. lol... Yes, I run them, yes, I've lost my arms, and ran outta ammo...

#20 VonBruinwald

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Posted 30 December 2020 - 11:28 AM

View PostVlad Ward, on 30 December 2020 - 07:48 AM, said:

Have we just given up on balancing Mediums with Assaults?

In a perfect world, 12 players against 12 players of equal skill would result in a fair match regardless of which Mechs they take.

Assaults have lots of armor and guns but are slow and cumbersome. Keep your opponents moving (What folks call "NASCAR") and you'll separate them from their team. It takes a pretty big skill gap to win a 2v1 or 3v1, no matter what Mech you're in.


If mechs were balanced against each other and it only came down to pilot skill we'd only have one division in Solaris.





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